Add shockwave system to handle shockwaves colliding with other entities

This commit is contained in:
Imbris 2020-08-08 18:22:21 -04:00 committed by Sam
parent 717142d5ea
commit 829d8a20d1
15 changed files with 473 additions and 34 deletions

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@ -116,6 +116,16 @@ impl Tool {
match &self.kind {
Sword(_) => vec![
GroundShockwave {
energy_cost: 0,
buildup_duration: Duration::from_millis(1000),
recover_duration: Duration::from_millis(2000),
damage: 300,
knockback: -30.0,
shockwave_angle: 15.0,
shockwave_speed: 10.0,
shockwave_duration: Duration::from_millis(3000),
},
TripleStrike {
base_damage: (60.0 * self.base_power()) as u32,
needs_timing: false,

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@ -1,25 +1,36 @@
use crate::{
comp::phys::{Ori, Pos},
sync::Uid,
};
use crate::sync::Uid;
use serde::{Deserialize, Serialize};
use specs::{Component, FlaggedStorage};
use specs_idvs::IdvStorage;
use std::time::Duration;
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Shockwave {
pub shockwave_origin: Pos,
pub shockwave_direction: Ori,
pub shockwave_angle: f32,
pub shockwave_speed: f32,
pub shockwave_duration: Duration,
pub struct Properties {
pub angle: f32,
pub speed: f32,
pub damage: u32,
pub knockback: f32,
pub requires_ground: bool,
pub duration: Duration,
pub owner: Option<Uid>,
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct Shockwave {
pub properties: Properties,
#[serde(skip)]
/// Time that the shockwave was created at
/// Used to calculate shockwave propagation
/// Deserialized from the network as `None`
pub creation: Option<f64>,
}
impl Component for Shockwave {
type Storage = FlaggedStorage<Self, IdvStorage<Self>>;
}
impl std::ops::Deref for Shockwave {
type Target = Properties;
fn deref(&self) -> &Properties { &self.properties }
}

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@ -1,5 +1,8 @@
use crate::{character::CharacterId, comp, sync::Uid, util::Dir};
use comp::item::{Item, Reagent};
use comp::{
item::{Item, Reagent},
Ori, Pos,
};
use parking_lot::Mutex;
use specs::Entity as EcsEntity;
use std::{collections::VecDeque, ops::DerefMut};
@ -48,7 +51,11 @@ pub enum ServerEvent {
gravity: Option<comp::Gravity>,
speed: f32,
},
Shockwave {shockwave: comp::Shockwave},
Shockwave {
properties: comp::shockwave::Properties,
pos: Pos,
ori: Ori,
},
LandOnGround {
entity: EcsEntity,
vel: Vec3<f32>,

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@ -29,6 +29,7 @@ sum_type! {
Pos(comp::Pos),
Vel(comp::Vel),
Ori(comp::Ori),
Shockwave(comp::Shockwave),
}
}
// Automatically derive From<T> for EcsCompPhantom
@ -56,6 +57,7 @@ sum_type! {
Pos(PhantomData<comp::Pos>),
Vel(PhantomData<comp::Vel>),
Ori(PhantomData<comp::Ori>),
Shockwave(PhantomData<comp::Shockwave>),
}
}
impl sync::CompPacket for EcsCompPacket {
@ -83,6 +85,7 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::Pos(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Vel(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Ori(comp) => sync::handle_insert(comp, entity, world),
EcsCompPacket::Shockwave(comp) => sync::handle_insert(comp, entity, world),
}
}
@ -108,6 +111,7 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPacket::Pos(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Vel(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Ori(comp) => sync::handle_modify(comp, entity, world),
EcsCompPacket::Shockwave(comp) => sync::handle_modify(comp, entity, world),
}
}
@ -137,6 +141,7 @@ impl sync::CompPacket for EcsCompPacket {
EcsCompPhantom::Pos(_) => sync::handle_remove::<comp::Pos>(entity, world),
EcsCompPhantom::Vel(_) => sync::handle_remove::<comp::Vel>(entity, world),
EcsCompPhantom::Ori(_) => sync::handle_remove::<comp::Ori>(entity, world),
EcsCompPhantom::Shockwave(_) => sync::handle_remove::<comp::Shockwave>(entity, world),
}
}
}

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@ -126,6 +126,7 @@ impl State {
ecs.register::<comp::CharacterState>();
ecs.register::<comp::Object>();
ecs.register::<comp::Group>();
ecs.register::<comp::Shockwave>();
// Register components send from clients -> server
ecs.register::<comp::Controller>();

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@ -155,7 +155,8 @@ impl CharacterBehavior for Data {
projectile,
light: self.projectile_light,
gravity: self.projectile_gravity,
speed: self.initial_projectile_speed + charge_amount * (self.max_projectile_speed - self.initial_projectile_speed),
speed: self.initial_projectile_speed
+ charge_amount * (self.max_projectile_speed - self.initial_projectile_speed),
});
update.character = CharacterState::ChargedRanged(Data {

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@ -1,5 +1,5 @@
use crate::{
comp::{Attacking, CharacterState, Shockwave, StateUpdate},
comp::{shockwave, Attacking, CharacterState, StateUpdate},
event::ServerEvent,
states::utils::*,
sys::character_behavior::*,
@ -51,19 +51,19 @@ impl CharacterBehavior for Data {
});
} else if !self.exhausted {
// Attack
let shockwave = Shockwave {
shockwave_origin: *data.pos,
shockwave_direction: *data.ori,
shockwave_angle: self.shockwave_angle,
shockwave_speed: self.shockwave_speed,
shockwave_duration: self.shockwave_duration,
let properties = shockwave::Properties {
angle: self.shockwave_angle,
speed: self.shockwave_speed,
duration: self.shockwave_duration,
damage: self.damage,
knockback: self.knockback,
requires_ground: true,
owner: Some(*data.uid),
};
update.server_events.push_front(ServerEvent::Shockwave {
shockwave,
properties,
pos: *data.pos,
ori: *data.ori,
});
update.character = CharacterState::GroundShockwave(Data {

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@ -33,8 +33,8 @@ impl<'a> System<'a> for Sys {
ReadStorage<'a, Stats>,
ReadStorage<'a, Loadout>,
ReadStorage<'a, group::Group>,
ReadStorage<'a, CharacterState>,
WriteStorage<'a, Attacking>,
WriteStorage<'a, CharacterState>,
);
fn run(
@ -52,8 +52,8 @@ impl<'a> System<'a> for Sys {
stats,
loadouts,
groups,
mut attacking_storage,
character_states,
mut attacking_storage,
): Self::SystemData,
) {
let start_time = std::time::Instant::now();

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@ -5,6 +5,7 @@ pub mod controller;
mod mount;
pub mod phys;
mod projectile;
mod shockwave;
mod stats;
// External
@ -18,6 +19,7 @@ pub const CONTROLLER_SYS: &str = "controller_sys";
pub const MOUNT_SYS: &str = "mount_sys";
pub const PHYS_SYS: &str = "phys_sys";
pub const PROJECTILE_SYS: &str = "projectile_sys";
pub const SHOCKWAVE_SYS: &str = "shockwave_sys";
pub const STATS_SYS: &str = "stats_sys";
pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
@ -30,5 +32,6 @@ pub fn add_local_systems(dispatch_builder: &mut DispatcherBuilder) {
dispatch_builder.add(stats::Sys, STATS_SYS, &[]);
dispatch_builder.add(phys::Sys, PHYS_SYS, &[CONTROLLER_SYS, MOUNT_SYS, STATS_SYS]);
dispatch_builder.add(projectile::Sys, PROJECTILE_SYS, &[PHYS_SYS]);
dispatch_builder.add(shockwave::Sys, SHOCKWAVE_SYS, &[PHYS_SYS]);
dispatch_builder.add(combat::Sys, COMBAT_SYS, &[PROJECTILE_SYS]);
}

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@ -173,7 +173,7 @@ impl<'a> System<'a> for Sys {
mass_other,
collider_other,
_,
group,
group_b,
) in (
&entities,
&uids,
@ -186,7 +186,7 @@ impl<'a> System<'a> for Sys {
)
.join()
{
if entity == entity_other || (ignore_group.is_some() && ignore_group == group) {
if entity == entity_other || (ignore_group.is_some() && ignore_group == group_b) {
continue;
}

357
common/src/sys/shockwave.rs Normal file
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@ -0,0 +1,357 @@
use crate::{
comp::{
group, Body, CharacterState, Damage, DamageSource, HealthChange, HealthSource, Last,
Loadout, Ori, PhysicsState, Pos, Scale, Shockwave, Stats,
},
event::{EventBus, LocalEvent, ServerEvent},
state::{DeltaTime, Time},
sync::{Uid, UidAllocator},
util::Dir,
};
use specs::{saveload::MarkerAllocator, Entities, Join, Read, ReadStorage, System, WriteStorage};
use vek::*;
pub const BLOCK_ANGLE: f32 = 180.0;
/// This system is responsible for handling accepted inputs like moving or
/// attacking
pub struct Sys;
impl<'a> System<'a> for Sys {
#[allow(clippy::type_complexity)]
type SystemData = (
Entities<'a>,
Read<'a, EventBus<ServerEvent>>,
Read<'a, EventBus<LocalEvent>>,
Read<'a, Time>,
Read<'a, DeltaTime>,
Read<'a, UidAllocator>,
ReadStorage<'a, Uid>,
ReadStorage<'a, Pos>,
ReadStorage<'a, Last<Pos>>,
ReadStorage<'a, Ori>,
ReadStorage<'a, Scale>,
ReadStorage<'a, Body>,
ReadStorage<'a, Stats>,
ReadStorage<'a, Loadout>,
ReadStorage<'a, group::Group>,
ReadStorage<'a, CharacterState>,
ReadStorage<'a, PhysicsState>,
WriteStorage<'a, Shockwave>,
);
fn run(
&mut self,
(
entities,
server_bus,
local_bus,
time,
dt,
uid_allocator,
uids,
positions,
last_positions,
orientations,
scales,
bodies,
stats,
loadouts,
groups,
character_states,
physics_states,
mut shockwaves,
): Self::SystemData,
) {
let mut server_emitter = server_bus.emitter();
let mut local_emitter = local_bus.emitter();
let time = time.0;
let dt = dt.0;
// Shockwaves
for (entity, uid, pos, ori, shockwave) in
(&entities, &uids, &positions, &orientations, &shockwaves).join()
{
let creation_time = match shockwave.creation {
Some(time) => time,
// Skip newly created shockwaves
None => continue,
};
let end_time = creation_time + shockwave.duration.as_secs_f64();
// If shockwave is out of time emit destroy event but still continue since it
// may have traveled and produced effects a bit before reaching it's
// end point
if end_time < time {
server_emitter.emit(ServerEvent::Destroy {
entity,
cause: HealthSource::World,
});
}
// Determine area that was covered by the shockwave in the last tick
let frame_time = dt.min((end_time - time) as f32);
if frame_time <= 0.0 {
continue;
}
// Note: min() probably uneeded
let time_since_creation = (time - creation_time) as f32;
let frame_start_dist = (shockwave.speed * (time_since_creation - frame_time)).max(0.0);
let frame_end_dist = (shockwave.speed * time_since_creation).max(frame_start_dist);
let pos2 = Vec2::from(pos.0);
// From one frame to the next a shockwave travels over a strip of an arc
// This is used for collision detection
let arc_strip = ArcStrip {
origin: pos2,
// TODO: make sure this is not Vec2::new(0.0, 0.0)
dir: ori.0.xy(),
angle: shockwave.angle,
start: frame_start_dist,
end: frame_end_dist,
};
// Group to ignore collisions with
// Might make this more nuanced if shockwaves are used for non damage effects
let group = shockwave
.owner
.and_then(|uid| uid_allocator.retrieve_entity_internal(uid.into()))
.and_then(|e| groups.get(e));
// Go through all other effectable entities
for (
b,
uid_b,
pos_b,
last_pos_b_maybe,
ori_b,
scale_b_maybe,
character_b,
stats_b,
body_b,
physics_state_b,
) in (
&entities,
&uids,
&positions,
// TODO: make sure that these are maintained on the client and remove `.maybe()`
last_positions.maybe(),
&orientations,
scales.maybe(),
character_states.maybe(),
&stats,
&bodies,
&physics_states,
)
.join()
{
// 2D versions
let pos_b2 = pos_b.0.xy();
let last_pos_b2_maybe = last_pos_b_maybe.map(|p| (p.0).0.xy());
// Scales
let scale_b = scale_b_maybe.map_or(1.0, |s| s.0);
let rad_b = body_b.radius() * scale_b;
// Check if it is a hit
let hit = entity != b
&& !stats_b.is_dead
// Collision shapes
&& {
// TODO: write code to collide rect with the arc strip so that we can do
// more complete collision detection for rapidly moving entities
arc_strip.collides_with_circle(Circle {
pos: pos_b2,
radius: rad_b,
}) || last_pos_b2_maybe.map_or(false, |pos| {
arc_strip.collides_with_circle(Circle { pos, radius: rad_b })
})
}
&& (!shockwave.requires_ground || physics_state_b.on_ground);
if hit {
// See if entities are in the same group
let same_group = group
.map(|group_a| Some(group_a) == groups.get(b))
.unwrap_or(Some(*uid_b) == shockwave.owner);
// Don't damage in the same group
if same_group {
continue;
}
// Weapon gives base damage
let source = DamageSource::Melee;
let mut damage = Damage {
healthchange: -(shockwave.damage as f32),
source,
};
let block = character_b.map(|c_b| c_b.is_block()).unwrap_or(false)
// TODO: investigate whether this calculation is proper for shockwaves
&& ori_b.0.angle_between(pos.0 - pos_b.0) < BLOCK_ANGLE.to_radians() / 2.0;
if let Some(loadout) = loadouts.get(b) {
damage.modify_damage(block, loadout);
}
if damage.healthchange != 0.0 {
server_emitter.emit(ServerEvent::Damage {
uid: *uid_b,
change: HealthChange {
amount: damage.healthchange as i32,
cause: HealthSource::Attack {
by: shockwave.owner.unwrap_or(*uid),
},
},
});
}
if shockwave.knockback != 0.0 {
local_emitter.emit(LocalEvent::ApplyForce {
entity: b,
force: shockwave.knockback
* *Dir::slerp(ori.0, Dir::new(Vec3::new(0.0, 0.0, 1.0)), 0.5),
});
}
}
}
}
// Set start time on new shockwaves
// This change doesn't need to be recorded as it is not sent to the client
shockwaves.set_event_emission(false);
(&mut shockwaves).join().for_each(|shockwave| {
if shockwave.creation.is_none() {
shockwave.creation = Some(time);
}
});
shockwaves.set_event_emission(true);
}
}
#[derive(Clone, Copy)]
struct ArcStrip {
origin: Vec2<f32>,
/// Normalizable direction
dir: Vec2<f32>,
/// Angle in degrees
angle: f32,
/// Start radius
start: f32,
/// End radius
end: f32,
}
impl ArcStrip {
fn collides_with_circle(self, c: Circle) -> bool {
// Quit if aabb's don't collide
if (self.origin.x - c.pos.x).abs() > self.end + c.radius
|| (self.origin.y - c.pos.y).abs() > self.end + c.radius
{
return false;
}
let dist = self.origin.distance(c.pos);
let half_angle = self.angle.to_radians() / 2.0;
if dist > self.end + c.radius || dist + c.radius < self.start {
// Completely inside or outside full ring
return false;
}
let inside_edge = Circle {
pos: self.origin,
radius: self.start,
};
let outside_edge = Circle {
pos: self.origin,
radius: self.end,
};
let inner_corner_in_circle = || {
let midpoint = self.dir.normalized() * self.start;
c.contains_point(midpoint.rotated_z(half_angle) + self.origin)
|| c.contains_point(midpoint.rotated_z(-half_angle) + self.origin)
};
let arc_segment_in_circle = || {
let midpoint = self.dir.normalized();
let segment_in_circle = |angle| {
let dir = midpoint.rotated_z(angle);
let side = LineSegment2 {
start: dir * self.start + self.origin,
end: dir * self.end + self.origin,
};
c.contains_point(side.projected_point(c.pos))
};
segment_in_circle(half_angle) || segment_in_circle(-half_angle)
};
if dist > self.end {
// Circle center is outside ring
// Check intersection with line segments
arc_segment_in_circle() || {
// Check angle of intersection points on outside edge of ring
let (p1, p2) = outside_edge.intersection_points(c, dist);
self.dir.angle_between(p1 - self.origin) < half_angle
|| self.dir.angle_between(p2 - self.origin) < half_angle
}
} else if dist < self.start {
// Circle center is inside ring
// Check angle of intersection points on inside edge of ring
// Check if circle contains one of the inner points of the arc
inner_corner_in_circle()
|| (
// Check that the circles aren't identical
!inside_edge.is_approx_eq(c) && {
let (p1, p2) = inside_edge.intersection_points(c, dist);
self.dir.angle_between(p1 - self.origin) < half_angle
|| self.dir.angle_between(p2 - self.origin) < half_angle
}
)
} else if c.radius > dist {
// Circle center inside ring
// but center of ring is inside the circle so we can't calculate the angle
inner_corner_in_circle()
} else {
// Circle center inside ring
// Calculate extra angle to account for circle radius
let extra_angle = (c.radius / dist).asin();
self.dir.angle_between(c.pos - self.origin) < half_angle + extra_angle
}
}
}
#[derive(Clone, Copy)]
struct Circle {
pos: Vec2<f32>,
radius: f32,
}
impl Circle {
// Assumes an intersection is occuring at 2 points
// Uses precalculated distance
// https://www.xarg.org/2016/07/calculate-the-intersection-points-of-two-circles/
fn intersection_points(self, other: Self, dist: f32) -> (Vec2<f32>, Vec2<f32>) {
let e = (other.pos - self.pos) / dist;
let x = (self.radius.powi(2) - other.radius.powi(2) + dist.powi(2)) / (2.0 * dist);
let y = (self.radius.powi(2) - x.powi(2)).sqrt();
let pxe = self.pos + x * e;
let eyx = e.yx();
let p1 = pxe + Vec2::new(-y, y) * eyx;
let p2 = pxe + Vec2::new(y, -y) * eyx;
(p1, p2)
}
fn contains_point(self, point: Vec2<f32>) -> bool {
point.distance_squared(self.pos) < self.radius.powi(2)
}
fn is_approx_eq(self, other: Self) -> bool {
(self.pos - other.pos).is_approx_zero() && self.radius - other.radius < 0.001
}
}

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@ -2,8 +2,8 @@ use crate::{sys, Server, StateExt};
use common::{
character::CharacterId,
comp::{
self, humanoid::DEFAULT_HUMANOID_EYE_HEIGHT, Agent, Alignment, Body, Gravity, Item,
ItemDrop, LightEmitter, Loadout, Pos, Projectile, Scale, Shockwave, Stats, Vel, WaypointArea,
self, humanoid::DEFAULT_HUMANOID_EYE_HEIGHT, shockwave, Agent, Alignment, Body, Gravity, Item,
ItemDrop, LightEmitter, Loadout, Ori, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
},
outcome::Outcome,
util::Dir,
@ -124,10 +124,14 @@ pub fn handle_shoot(
builder.build();
}
pub fn handle_shockwave(server: &mut Server, shockwave: Shockwave) {
pub fn handle_shockwave(
server: &mut Server,
properties: shockwave::Properties,
pos: Pos,
ori: Ori,
) {
let state = server.state_mut();
let builder = state.create_shockwave(shockwave);
builder.build();
state.create_shockwave(properties, pos, ori).build();
}
pub fn handle_create_waypoint(server: &mut Server, pos: Vec3<f32>) {

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@ -5,7 +5,7 @@ use common::{
};
use entity_creation::{
handle_create_npc, handle_create_waypoint, handle_initialize_character,
handle_loaded_character_data, handle_shoot,
handle_loaded_character_data, handle_shockwave, handle_shoot,
};
use entity_manipulation::{
handle_damage, handle_destroy, handle_explosion, handle_land_on_ground, handle_level_up,
@ -70,7 +70,11 @@ impl Server {
gravity,
speed,
} => handle_shoot(self, entity, dir, body, light, projectile, gravity, speed),
ServerEvent::Shockwave {shockwave} => handle_shockwave(self, shockwave),
ServerEvent::Shockwave {
properties,
pos,
ori,
} => handle_shockwave(self, properties, pos, ori),
ServerEvent::Damage { uid, change } => handle_damage(&self, uid, change),
ServerEvent::Destroy { entity, cause } => handle_destroy(self, entity, cause),
ServerEvent::InventoryManip(entity, manip) => handle_inventory(self, entity, manip),

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@ -39,6 +39,13 @@ pub trait StateExt {
body: comp::Body,
projectile: comp::Projectile,
) -> EcsEntityBuilder;
/// Build a shockwave entity
fn create_shockwave(
&mut self,
properties: comp::shockwave::Properties,
pos: comp::Pos,
ori: comp::Ori,
) -> EcsEntityBuilder;
/// Insert common/default components for a new character joining the server
fn initialize_character_data(&mut self, entity: EcsEntity, character_id: CharacterId);
/// Update the components associated with the entity's current character.
@ -134,6 +141,22 @@ impl StateExt for State {
.with(comp::Sticky)
}
fn create_shockwave(
&mut self,
properties: comp::shockwave::Properties,
pos: comp::Pos,
ori: comp::Ori,
) -> EcsEntityBuilder {
self.ecs_mut()
.create_entity_synced()
.with(pos)
.with(ori)
.with(comp::Shockwave {
properties,
creation: None,
})
}
fn initialize_character_data(&mut self, entity: EcsEntity, character_id: CharacterId) {
let spawn_point = self.ecs().read_resource::<SpawnPoint>().0;

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@ -2,7 +2,8 @@ use super::SysTimer;
use common::{
comp::{
Body, CanBuild, CharacterState, Collider, Energy, Gravity, Group, Item, LightEmitter,
Loadout, Mass, MountState, Mounting, Ori, Player, Pos, Scale, Stats, Sticky, Vel,
Loadout, Mass, MountState, Mounting, Ori, Player, Pos, Scale, Shockwave, Stats, Sticky,
Vel,
},
msg::EcsCompPacket,
span,
@ -57,6 +58,7 @@ pub struct TrackedComps<'a> {
pub gravity: ReadStorage<'a, Gravity>,
pub loadout: ReadStorage<'a, Loadout>,
pub character_state: ReadStorage<'a, CharacterState>,
pub shockwave: ReadStorage<'a, Shockwave>,
}
impl<'a> TrackedComps<'a> {
pub fn create_entity_package(
@ -132,6 +134,11 @@ impl<'a> TrackedComps<'a> {
.get(entity)
.cloned()
.map(|c| comps.push(c.into()));
self.shockwave
.get(entity)
.cloned()
.map(|c| comps.push(c.into()));
// Add untracked comps
// Add untracked comps
pos.map(|c| comps.push(c.into()));
vel.map(|c| comps.push(c.into()));
@ -160,6 +167,7 @@ pub struct ReadTrackers<'a> {
pub gravity: ReadExpect<'a, UpdateTracker<Gravity>>,
pub loadout: ReadExpect<'a, UpdateTracker<Loadout>>,
pub character_state: ReadExpect<'a, UpdateTracker<CharacterState>>,
pub shockwave: ReadExpect<'a, UpdateTracker<Shockwave>>,
}
impl<'a> ReadTrackers<'a> {
pub fn create_sync_packages(
@ -197,7 +205,8 @@ impl<'a> ReadTrackers<'a> {
&*self.character_state,
&comps.character_state,
filter,
);
)
.with_component(&comps.uid, &*self.shockwave, &comps.shockwave, filter);
(entity_sync_package, comp_sync_package)
}
@ -223,6 +232,7 @@ pub struct WriteTrackers<'a> {
gravity: WriteExpect<'a, UpdateTracker<Gravity>>,
loadout: WriteExpect<'a, UpdateTracker<Loadout>>,
character_state: WriteExpect<'a, UpdateTracker<CharacterState>>,
shockwave: WriteExpect<'a, UpdateTracker<Shockwave>>,
}
fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
@ -247,6 +257,7 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
trackers
.character_state
.record_changes(&comps.character_state);
trackers.shockwave.record_changes(&comps.shockwave);
// Debug how many updates are being sent
/*
macro_rules! log_counts {
@ -278,6 +289,7 @@ fn record_changes(comps: &TrackedComps, trackers: &mut WriteTrackers) {
log_counts!(gravity, "Gravitys");
log_counts!(loadout, "Loadouts");
log_counts!(character_state, "Character States");
log_counts!(shockwave, "Shockwaves");
*/
}
@ -300,6 +312,7 @@ pub fn register_trackers(world: &mut World) {
world.register_tracker::<Gravity>();
world.register_tracker::<Loadout>();
world.register_tracker::<CharacterState>();
world.register_tracker::<Shockwave>();
}
/// Deleted entities grouped by region