Began integrating procgen trees

This commit is contained in:
Joshua Barretto 2021-01-03 20:43:07 +00:00
parent 23f0dfb078
commit 82a25e49ef
4 changed files with 1975 additions and 1266 deletions

3092
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -36,3 +36,4 @@ ron = { version = "0.6", default-features = false }
criterion = "0.3"
tracing-subscriber = { version = "0.2.3", default-features = false, features = ["fmt", "chrono", "ansi", "smallvec"] }
minifb = "0.19.1"
simple = "0.3"

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@ -7,13 +7,14 @@ use crate::{
};
use common::{
assets::AssetHandle,
terrain::{Block, BlockKind, Structure, StructuresGroup},
terrain::{Block, BlockKind, structure::{Structure, StructureBlock, StructuresGroup}},
vol::ReadVol,
};
use hashbrown::HashMap;
use lazy_static::lazy_static;
use std::f32;
use vek::*;
use rand::prelude::*;
lazy_static! {
static ref OAKS: AssetHandle<StructuresGroup> = Structure::load_group("oaks");
@ -37,9 +38,15 @@ static QUIRKY_RAND: RandomPerm = RandomPerm::new(0xA634460F);
#[allow(clippy::if_same_then_else)]
pub fn apply_trees_to(canvas: &mut Canvas) {
// TODO: Get rid of this
enum TreeModel {
Structure(Structure),
Procedural(ProceduralTree),
}
struct Tree {
pos: Vec3<i32>,
model: Structure,
model: TreeModel,
seed: u32,
units: (Vec2<i32>, Vec2<i32>),
}
@ -73,7 +80,7 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
Some(Tree {
pos: Vec3::new(tree_wpos.x, tree_wpos.y, col.alt as i32),
model: {
model: 'model: {
let models: AssetHandle<_> = if is_quirky {
if col.temp > CONFIG.desert_temp {
*QUIRKY_DRY
@ -91,7 +98,11 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
ForestKind::Palm => *PALMS,
ForestKind::Acacia => *ACACIAS,
ForestKind::Baobab => *BAOBABS,
ForestKind::Oak => *OAKS,
// ForestKind::Oak => *OAKS,
ForestKind::Oak => {
let mut rng = RandomPerm::new(seed);
break 'model TreeModel::Procedural(ProceduralTree::generate(&mut rng));
},
ForestKind::Pine => *PINES,
ForestKind::Birch => *BIRCHES,
ForestKind::Mangrove => *MANGROVE_TREES,
@ -100,8 +111,8 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
};
let models = models.read();
models[(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
.clone()
TreeModel::Structure(models[(MODEL_RAND.get(seed.wrapping_mul(17)) / 13) as usize % models.len()]
.clone())
},
seed,
units: UNIT_CHOOSER.get(seed),
@ -112,7 +123,19 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
continue;
};
let bounds = tree.model.get_bounds();
let bounds = match &tree.model {
TreeModel::Structure(s) => s.get_bounds(),
TreeModel::Procedural(t) => t.get_bounds().map(|e| e as i32),
};
tracing::info!("{:?}", bounds);
// if !Aabr::from(bounds).contains_point(wpos2d - tree.pos.xy()) {
if bounds.min.x + tree.pos.x < wpos2d.x || bounds.min.y + tree.pos.y < wpos2d.y || bounds.max.x + tree.pos.x > wpos2d.x || bounds.max.y + tree.pos.y > wpos2d.y {
// Skip this column
break;
}
let mut is_top = true;
let mut is_leaf_top = true;
for z in (bounds.min.z..bounds.max.z).rev() {
@ -127,12 +150,20 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
) + Vec3::unit_z() * (wpos.z - tree.pos.z);
block_from_structure(
info.index(),
if let Some(block) = tree.model.get(model_pos).ok().copied() {
if let Some(block) = match &tree.model {
TreeModel::Structure(s) => s.get(model_pos).ok().copied(),
TreeModel::Procedural(t) => if t.is_branch_at(model_pos.map(|e| e as f32 + 0.5)) {
Some(StructureBlock::Normal(Rgb::new(60, 30, 0)))
} else if t.is_leaves_at(model_pos.map(|e| e as f32 + 0.5)) {
Some(StructureBlock::TemperateLeaves)
} else {
Some(StructureBlock::None)
},
} {
block
} else {
// If we hit an inaccessible block, we're probably outside the model bounds.
// Skip this column.
break;
//break;
StructureBlock::None
},
wpos,
tree.pos.xy(),
@ -162,3 +193,94 @@ pub fn apply_trees_to(canvas: &mut Canvas) {
}
});
}
// TODO: Rename this to `Tree` when the name conflict is gone
struct ProceduralTree {
branches: Vec<Branch>,
}
impl ProceduralTree {
pub fn generate(rng: &mut impl Rng) -> Self {
let mut branches = Vec::new();
fn add_branches(branches: &mut Vec<Branch>, rng: &mut impl Rng, start: Vec3<f32>, dir: Vec3<f32>, depth: usize) {
let branch_dir = (dir + Vec3::<f32>::zero().map(|_| rng.gen_range(-1.0, 1.0)) * 0.65).normalized(); // I wish `vek` had a `Vec3::from_fn`
let branch_len = 15.0 / (depth as f32 * 0.25 + 1.0); // Zipf, I guess
let end = start + branch_dir * branch_len;
branches.push(Branch {
line: LineSegment3 { start, end },
radius: 0.3 + 3.5 / (depth + 1) as f32,
health: if depth > 2 {
1.5
} else {
0.0
},
});
if depth < 4 {
for _ in 0..3 {
add_branches(branches, rng, end, branch_dir, depth + 1);
}
}
}
add_branches(&mut branches, rng, Vec3::zero(), Vec3::unit_z(), 0);
Self {
branches,
}
}
pub fn get_bounds(&self) -> Aabb<f32> {
self.branches
.iter()
.fold(
Aabb {
min: Vec3::broadcast(f32::MAX),
max: Vec3::broadcast(f32::MIN),
},
|Aabb { min, max }, branch| Aabb {
min: Vec3::partial_min(min, Vec3::partial_min(branch.line.start, branch.line.end) - branch.radius - 8.0),
max: Vec3::partial_max(max, Vec3::partial_max(branch.line.start, branch.line.end) + branch.radius + 8.0),
},
)
// Aabb {
// min: Vec3::new(-32.0, -32.0, 0.0),
// max: Vec3::new(32.0, 32.0, 64.0),
// }
}
pub fn is_branch_at(&self, pos: Vec3<f32>) -> bool {
// TODO: Something visually nicer than this
self.branches.iter().any(|branch| {
branch.line.projected_point(pos).distance_squared(pos) < branch.radius.powi(2)
// let mut a = branch.line.start;
// let mut b = branch.line.end;
// for _ in 0..10 {
// if a.distance_squared(pos) < b.distance_squared(pos) {
// b = (a + b) / 2.0;
// } else {
// a = (a + b) / 2.0;
// }
// }
// let near = (a + b) / 2.0;
// near.distance(pos) < branch.radius
})
}
pub fn is_leaves_at(&self, pos: Vec3<f32>) -> bool {
self.branches.iter()
.map(|branch| {
branch.health / (branch.line.projected_point(pos).distance_squared(pos) + 0.001)
})
.sum::<f32>() > 1.0
}
}
struct Branch {
line: LineSegment3<f32>,
radius: f32,
health: f32,
}

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@ -64,7 +64,9 @@ impl Sampler<'static> for RandomPerm {
// `RandomPerm` is not high-quality but it is at least fast and deterministic.
impl RngCore for RandomPerm {
fn next_u32(&mut self) -> u32 {
self.seed = self.get(self.seed);
self.seed = self.get(self.seed) ^ 0xA7537839;
self.seed = self.get(self.seed) ^ 0x12314112;
self.seed = self.get(self.seed) ^ 0x78892832;
self.seed
}