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Merge branch 'synis/fix-underwater-campfires' into 'master'
Synis/fix underwater campfires See merge request veloren/veloren!1783
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@ -38,7 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Glider can now be deployed mid-air at the cost of some stamina based on fall speed
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- Translations are now folders with multiple files instead of a huge single file
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- Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
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- Protection rating was moved to the top left of the loadout view
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- Protection rating was moved to the top left of the loadout view
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- Changed camera smoothing to be off by default.
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- Footstep SFX is now dependant on distance moved, not time since last play
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- Adjusted most NPCs hitboxes to better fit their models.
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@ -62,6 +62,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Made zooming work on wayland
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- Fixed AI behavior so only humanoids will attempt to roll
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- Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
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- Fixed waypoints being placed underwater
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## [0.8.0] - 2020-11-28
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@ -1635,6 +1635,10 @@ impl WorldSim {
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.filter_map(|(i, j)| {
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let mut pos = Vec2::new(i as i32, j as i32);
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let mut chunk = this.get(pos)?;
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if chunk.is_underwater() {
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return None;
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}
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// Slide the waypoints down hills
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const MAX_ITERS: usize = 64;
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for _ in 0..MAX_ITERS {
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