Converted all armor in loot tables to reference armor set loot tables.

This commit is contained in:
Sam 2021-03-30 16:06:53 -04:00
parent 96b354c178
commit 833f1f3309
21 changed files with 149 additions and 209 deletions

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@ -3,11 +3,7 @@ loot_tables: [
// balance the loot tables against each other (higher= more common= smaller price) // balance the loot tables against each other (higher= more common= smaller price)
// the fact that loot tables have an own probability not accessible outside of the lottery call doesn't help here // the fact that loot tables have an own probability not accessible outside of the lottery call doesn't help here
(4,"common.loot_tables.wild_animal"), (4,"common.loot_tables.wild_animal"),
(1,"common.loot_tables.armor.armor_cloth"), (1,"common.loot_tables.armor.cloth"),
(0.01,"common.loot_tables.armor.armor_heavy"),
(0.1,"common.loot_tables.armor.armor_light"),
(0.1,"common.loot_tables.armor.armor_misc"),
(0.5,"common.loot_tables.armor.armor_nature"),
(0.1,"common.loot_tables.cave_large"), (0.1,"common.loot_tables.cave_large"),
(0.1,"common.loot_tables.consumables"), (0.1,"common.loot_tables.consumables"),
// loot_table_crafting is a rare roll on crate/mud sprite looting // loot_table_crafting is a rare roll on crate/mud sprite looting

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@ -0,0 +1,9 @@
[
(1.0, Item("common.items.armor.agile.back")),
(1.0, Item("common.items.armor.agile.belt")),
(1.0, Item("common.items.armor.agile.chest")),
(1.0, Item("common.items.armor.agile.foot")),
(1.0, Item("common.items.armor.agile.hand")),
(1.0, Item("common.items.armor.agile.pants")),
(1.0, Item("common.items.armor.agile.shoulder")),
]

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@ -1,38 +0,0 @@
[
// belts
(0.33, Item("common.items.armor.cloth_blue.belt")),
(0.33, Item("common.items.armor.cloth_green.belt")),
(0.33, Item("common.items.armor.cloth_purple.belt")),
// chests
(0.08, Item("common.items.armor.cloth_blue.chest")),
(0.08, Item("common.items.armor.cloth_green.chest")),
(0.08, Item("common.items.armor.cloth_purple.chest")),
(0.08, Item("common.items.armor.misc.chest.worker_green_0")),
(0.08, Item("common.items.armor.misc.chest.worker_green_1")),
(0.08, Item("common.items.armor.misc.chest.worker_orange_0")),
(0.08, Item("common.items.armor.misc.chest.worker_orange_1")),
(0.08, Item("common.items.armor.misc.chest.worker_purple_0")),
(0.08, Item("common.items.armor.misc.chest.worker_purple_1")),
(0.08, Item("common.items.armor.misc.chest.worker_red_0")),
(0.08, Item("common.items.armor.misc.chest.worker_red_1")),
(0.08, Item("common.items.armor.misc.chest.worker_yellow_0")),
(0.08, Item("common.items.armor.misc.chest.worker_yellow_1")),
// shoes
(0.33, Item("common.items.armor.cloth_blue.foot")),
(0.33, Item("common.items.armor.cloth_green.foot")),
(0.33, Item("common.items.armor.cloth_purple.foot")),
// pants
(0.25, Item("common.items.armor.cloth_blue.pants")),
(0.25, Item("common.items.armor.cloth_green.pants")),
(0.25, Item("common.items.armor.cloth_purple.pants")),
(0.25, Item("common.items.armor.misc.pants.worker_blue")),
// shoulders
(0.25, Item("common.items.armor.cloth_blue.shoulder_0")),
(0.25, Item("common.items.armor.cloth_blue.shoulder_1")),
(0.25, Item("common.items.armor.cloth_green.shoulder")),
(0.25, Item("common.items.armor.cloth_purple.shoulder")),
//gloves
(0.33, Item("common.items.armor.cloth_blue.hand")),
(0.33, Item("common.items.armor.cloth_green.hand")),
(0.33, Item("common.items.armor.cloth_purple.hand")),
]

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@ -1,21 +0,0 @@
[
// belts
(0.67, Item("common.items.armor.plate.belt")),
(0.33, Item("common.items.armor.steel.belt")),
// chests
(0.67, Item("common.items.armor.plate.chest")),
(0.33, Item("common.items.armor.steel.chest")),
// shoes
(0.67, Item("common.items.armor.plate.foot")),
(0.33, Item("common.items.armor.steel.foot")),
// pants
(0.67, Item("common.items.armor.plate.pants")),
(0.66, Item("common.items.armor.steel.pants")),
// shoulders
(0.4, Item("common.items.armor.plate.shoulder")),
(0.37, Item("common.items.armor.misc.shoulder.iron_spikes")),
(0.33, Item("common.items.armor.steel.shoulder")),
//gloves
(0.67, Item("common.items.armor.plate.hand")),
(0.33, Item("common.items.armor.steel.hand")),
]

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@ -1,27 +0,0 @@
[
// belts
(0.5, Item("common.items.armor.swift.belt")),
(0.5, Item("common.items.armor.agile.belt")),
// chests
(0.5, Item("common.items.armor.swift.chest")),
(0.5, Item("common.items.armor.agile.chest")),
// shoes
(0.5, Item("common.items.armor.swift.foot")),
(0.5, Item("common.items.armor.agile.foot")),
// pants
(0.33, Item("common.items.armor.swift.pants")),
(0.33, Item("common.items.armor.agile.pants")),
(0.33, Item("common.items.armor.misc.pants.hunting")),
// shoulders
(0.1, Item("common.items.armor.misc.shoulder.leather_strip")),
(0.2, Item("common.items.armor.swift.shoulder")),
(0.2, Item("common.items.armor.agile.shoulder")),
(0.2, Item("common.items.armor.agile.shoulder")),
(0.07, Item("common.items.armor.misc.shoulder.leather_iron_0")),
(0.07, Item("common.items.armor.misc.shoulder.leather_iron_1")),
(0.07, Item("common.items.armor.misc.shoulder.leather_iron_2")),
(0.07, Item("common.items.armor.misc.shoulder.leather_iron_3")),
//gloves
(0.5, Item("common.items.armor.swift.hand")),
(0.5, Item("common.items.armor.agile.hand")),
]

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@ -1,12 +0,0 @@
[
// rings
(0.15, Item("common.items.armor.misc.ring.scratched")),
(0.05, Item("common.items.armor.misc.ring.gold")),
// capes
(0.25, Item("common.items.armor.misc.back.short_0")),
(0.25, Item("common.items.armor.misc.back.short_1")),
// necks
(0.25, Item("common.items.armor.misc.neck.plain_0")),
// misc
(0.05, Item("common.items.glider.glider_blue")),
]

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@ -1,32 +0,0 @@
[
// belts
(0.4, Item("common.items.armor.druid.belt")),
(0.2, Item("common.items.armor.twigs.belt")),
(0.2, Item("common.items.armor.twigsflowers.belt")),
(0.2, Item("common.items.armor.twigsleaves.belt")),
// chests
(0.4, Item("common.items.armor.druid.chest")),
(0.2, Item("common.items.armor.twigs.chest")),
(0.2, Item("common.items.armor.twigsflowers.chest")),
(0.2, Item("common.items.armor.twigsleaves.chest")),
// shoes
(0.4, Item("common.items.armor.druid.foot")),
(0.2, Item("common.items.armor.twigs.foot")),
(0.2, Item("common.items.armor.twigsflowers.foot")),
(0.2, Item("common.items.armor.twigsleaves.foot")),
// pants
(0.4, Item("common.items.armor.druid.pants")),
(0.2, Item("common.items.armor.twigs.pants")),
(0.2, Item("common.items.armor.twigsflowers.pants")),
(0.2, Item("common.items.armor.twigsleaves.pants")),
// shoulders
(0.4, Item("common.items.armor.druid.shoulder")),
(0.2, Item("common.items.armor.twigs.shoulder")),
(0.2, Item("common.items.armor.twigsflowers.shoulder")),
(0.2, Item("common.items.armor.twigsleaves.shoulder")),
//gloves
(0.4, Item("common.items.armor.druid.hand")),
(0.2, Item("common.items.armor.twigs.hand")),
(0.2, Item("common.items.armor.twigsflowers.hand")),
(0.2, Item("common.items.armor.twigsleaves.hand")),
]

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@ -0,0 +1,34 @@
[
(1.0, Item("common.items.armor.cloth_purple.belt")),
(1.0, Item("common.items.armor.cloth_purple.chest")),
(1.0, Item("common.items.armor.cloth_purple.foot")),
(1.0, Item("common.items.armor.cloth_purple.hand")),
(1.0, Item("common.items.armor.cloth_purple.pants")),
(1.0, Item("common.items.armor.cloth_purple.shoulder")),
(1.0, Item("common.items.armor.cloth_green.belt")),
(1.0, Item("common.items.armor.cloth_green.chest")),
(1.0, Item("common.items.armor.cloth_green.foot")),
(1.0, Item("common.items.armor.cloth_green.hand")),
(1.0, Item("common.items.armor.cloth_green.pants")),
(1.0, Item("common.items.armor.cloth_green.shoulder")),
(1.0, Item("common.items.armor.cloth_blue.belt")),
(1.0, Item("common.items.armor.cloth_blue.chest")),
(1.0, Item("common.items.armor.cloth_blue.foot")),
(1.0, Item("common.items.armor.cloth_blue.hand")),
(1.0, Item("common.items.armor.cloth_blue.pants")),
(1.0, Item("common.items.armor.cloth_blue.shoulder_0")),
(1.0, Item("common.items.armor.cloth_blue.shoulder_1")),
(1.0, Item("common.items.armor.misc.chest.worker_green_0")),
(1.0, Item("common.items.armor.misc.chest.worker_green_1")),
(1.0, Item("common.items.armor.misc.chest.worker_orange_0")),
(1.0, Item("common.items.armor.misc.chest.worker_orange_1")),
(1.0, Item("common.items.armor.misc.chest.worker_purple_0")),
(1.0, Item("common.items.armor.misc.chest.worker_purple_1")),
(1.0, Item("common.items.armor.misc.chest.worker_purple_brown")),
(1.0, Item("common.items.armor.misc.chest.worker_red_0")),
(1.0, Item("common.items.armor.misc.chest.worker_red_1")),
(1.0, Item("common.items.armor.misc.chest.worker_yellow_0")),
(1.0, Item("common.items.armor.misc.chest.worker_yellow_1")),
(1.0, Item("common.items.armor.misc.pants.worker_blue")),
(1.0, Item("common.items.armor.misc.pants.worker_brown")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.cultist.belt")),
(1.0, Item("common.items.armor.cultist.chest")),
(1.0, Item("common.items.armor.cultist.foot")),
(1.0, Item("common.items.armor.cultist.hand")),
(1.0, Item("common.items.armor.cultist.pants")),
(1.0, Item("common.items.armor.cultist.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.druid.belt")),
(1.0, Item("common.items.armor.druid.chest")),
(1.0, Item("common.items.armor.druid.foot")),
(1.0, Item("common.items.armor.druid.hand")),
(1.0, Item("common.items.armor.druid.pants")),
(1.0, Item("common.items.armor.druid.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.plate.belt")),
(1.0, Item("common.items.armor.plate.chest")),
(1.0, Item("common.items.armor.plate.foot")),
(1.0, Item("common.items.armor.plate.hand")),
(1.0, Item("common.items.armor.plate.pants")),
(1.0, Item("common.items.armor.plate.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.steel.belt")),
(1.0, Item("common.items.armor.steel.chest")),
(1.0, Item("common.items.armor.steel.foot")),
(1.0, Item("common.items.armor.steel.hand")),
(1.0, Item("common.items.armor.steel.pants")),
(1.0, Item("common.items.armor.steel.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.swift.belt")),
(1.0, Item("common.items.armor.swift.chest")),
(1.0, Item("common.items.armor.swift.foot")),
(1.0, Item("common.items.armor.swift.hand")),
(1.0, Item("common.items.armor.swift.pants")),
(1.0, Item("common.items.armor.swift.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.twigs.belt")),
(1.0, Item("common.items.armor.twigs.chest")),
(1.0, Item("common.items.armor.twigs.foot")),
(1.0, Item("common.items.armor.twigs.hand")),
(1.0, Item("common.items.armor.twigs.pants")),
(1.0, Item("common.items.armor.twigs.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.twigsflowers.belt")),
(1.0, Item("common.items.armor.twigsflowers.chest")),
(1.0, Item("common.items.armor.twigsflowers.foot")),
(1.0, Item("common.items.armor.twigsflowers.hand")),
(1.0, Item("common.items.armor.twigsflowers.pants")),
(1.0, Item("common.items.armor.twigsflowers.shoulder")),
]

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@ -0,0 +1,8 @@
[
(1.0, Item("common.items.armor.twigsleaves.belt")),
(1.0, Item("common.items.armor.twigsleaves.chest")),
(1.0, Item("common.items.armor.twigsleaves.foot")),
(1.0, Item("common.items.armor.twigsleaves.hand")),
(1.0, Item("common.items.armor.twigsleaves.pants")),
(1.0, Item("common.items.armor.twigsleaves.shoulder")),
]

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@ -14,37 +14,10 @@
(0.5, Item("common.items.utility.bomb")), (0.5, Item("common.items.utility.bomb")),
(0.5, Item("common.items.armor.misc.ring.gold")), (0.5, Item("common.items.armor.misc.ring.gold")),
(0.25, Item("common.items.armor.misc.ring.skull")), (0.25, Item("common.items.armor.misc.ring.skull")),
(0.5, Item("common.items.armor.plate.belt")), (2.0, LootTable("common.loot_tables.armor.swift")),
(0.3, Item("common.items.armor.steel.belt")), (2.0, LootTable("common.loot_tables.armor.agile")),
(0.5, Item("common.items.armor.plate.chest")), (3.0, LootTable("common.loot_tables.armor.plate")),
(0.3, Item("common.items.armor.steel.chest")), (2.0, LootTable("common.loot_tables.armor.steel")),
(0.5, Item("common.items.armor.plate.foot")),
(0.3, Item("common.items.armor.steel.foot")),
(0.5, Item("common.items.armor.plate.pants")),
(0.3, Item("common.items.armor.steel.pants")),
(0.4, Item("common.items.armor.plate.shoulder")),
(0.37, Item("common.items.armor.misc.shoulder.iron_spikes")),
(0.33, Item("common.items.armor.steel.shoulder")),
(0.67, Item("common.items.armor.plate.hand")),
(0.33, Item("common.items.armor.steel.hand")),
(0.5, Item("common.items.armor.swift.belt")),
(0.5, Item("common.items.armor.agile.belt")),
(0.5, Item("common.items.armor.swift.chest")),
(0.5, Item("common.items.armor.agile.chest")),
(0.5, Item("common.items.armor.swift.foot")),
(0.5, Item("common.items.armor.agile.foot")),
(0.33, Item("common.items.armor.swift.pants")),
(0.33, Item("common.items.armor.agile.pants")),
(0.33, Item("common.items.armor.misc.pants.hunting")),
(0.6, Item("common.items.armor.misc.shoulder.leather_strip")),
(0.4, Item("common.items.armor.swift.shoulder")),
(0.4, Item("common.items.armor.agile.shoulder")),
(0.3, Item("common.items.armor.misc.shoulder.leather_iron_0")),
(0.3, Item("common.items.armor.misc.shoulder.leather_iron_1")),
(0.3, Item("common.items.armor.misc.shoulder.leather_iron_2")),
(0.3, Item("common.items.armor.misc.shoulder.leather_iron_3")),
(0.5, Item("common.items.armor.swift.hand")),
(0.5, Item("common.items.armor.agile.hand")),
(0.001, Item("common.items.armor.misc.back.backpack")), (0.001, Item("common.items.armor.misc.back.backpack")),
(0.1, Item("common.items.armor.misc.bag.heavy_seabag")), (0.1, Item("common.items.armor.misc.bag.heavy_seabag")),
(0.1, Item("common.items.weapons.sword.wood-0")), (0.1, Item("common.items.weapons.sword.wood-0")),

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@ -1,11 +1,6 @@
[ [
// armor // armor
(1.0, Item("common.items.armor.cultist.belt")), (6.0, LootTable("common.loot_tables.armor.cultist")),
(1.0, Item("common.items.armor.cultist.chest")),
(1.0, Item("common.items.armor.cultist.foot")),
(1.0, Item("common.items.armor.cultist.hand")),
(1.0, Item("common.items.armor.cultist.pants")),
(1.0, Item("common.items.armor.cultist.shoulder")),
(1.0, Item("common.items.armor.misc.back.dungeon_purple")), (1.0, Item("common.items.armor.misc.back.dungeon_purple")),
(1.0, Item("common.items.armor.misc.ring.skull")), (1.0, Item("common.items.armor.misc.ring.skull")),
// weapons // weapons

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@ -604,10 +604,10 @@ impl Item {
chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..7) { chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..7) {
0 => "common.loot_tables.weapon_uncommon", 0 => "common.loot_tables.weapon_uncommon",
1 => "common.loot_tables.weapon_common", 1 => "common.loot_tables.weapon_common",
2 => "common.loot_tables.armor.armor_light", 2 => "common.loot_tables.armor.swift",
3 => "common.loot_tables.armor.armor_cloth", 3 => "common.loot_tables.armor.cloth",
4 => "common.loot_tables.armor.armor_heavy", 4 => "common.loot_tables.armor.plate",
_ => "common.loot_tables.armor.armor_misc", _ => "common.loot_tables.fallback",
}) })
.read(); .read();
return Some(chosen.choose().to_item(None)); return Some(chosen.choose().to_item(None));
@ -615,9 +615,9 @@ impl Item {
SpriteKind::ChestBurried => { SpriteKind::ChestBurried => {
chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..7) { chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..7) {
1 => "common.loot_tables.weapon_common", 1 => "common.loot_tables.weapon_common",
2 => "common.loot_tables.armor.armor_light", 2 => "common.loot_tables.armor.swift",
3 => "common.loot_tables.armor.armor_cloth", 3 => "common.loot_tables.armor.cloth",
_ => "common.loot_tables.armor.armor_misc", _ => "common.loot_tables.fallback",
}) })
.read(); .read();
return Some(chosen.choose().to_item(None)); return Some(chosen.choose().to_item(None));
@ -626,7 +626,7 @@ impl Item {
chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..5) { chosen = Lottery::<LootSpec>::load_expect(match rng.gen_range(0..5) {
0 => "common.loot_tables.crafting", 0 => "common.loot_tables.crafting",
1 => "common.loot_tables.weapon_common", 1 => "common.loot_tables.weapon_common",
2 => "common.loot_tables.armor.armor_misc", 2 => "common.loot_tables.fallback",
_ => "common.loot_tables.rocks", _ => "common.loot_tables.rocks",
}) })
.read(); .read();

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@ -341,13 +341,13 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut lottery = || { let mut lottery = || {
Lottery::<LootSpec>::load_expect(match old_body { Lottery::<LootSpec>::load_expect(match old_body {
Some(common::comp::Body::Humanoid(_)) => match rng.gen_range(0..4) { Some(common::comp::Body::Humanoid(_)) => match rng.gen_range(0..5) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_light", 1 => "common.loot_tables.armor.swift",
2 => "common.loot_tables.armor.armor_cloth", 2 => "common.loot_tables.armor.cloth",
3 => "common.loot_tables.weapon_common", 3 => "common.loot_tables.weapon_common",
4 => "common.loots_tables.loot_table_armor_misc", 4 => "common.loot_tables.humanoids",
_ => "common.loot_tables.humanoids", _ => "common.loots_tables.fallback",
}, },
Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => { Some(common::comp::Body::QuadrupedSmall(quadruped_small)) => {
match quadruped_small.species { match quadruped_small.species {
@ -388,19 +388,17 @@ pub fn handle_destroy(server: &mut Server, entity: EcsEntity, cause: HealthSourc
biped_large::Species::Occultsaurok biped_large::Species::Occultsaurok
| biped_large::Species::Mightysaurok | biped_large::Species::Mightysaurok
| biped_large::Species::Slysaurok => "common.loot_tables.saurok", | biped_large::Species::Slysaurok => "common.loot_tables.saurok",
_ => match rng.gen_range(0..4) { _ => match rng.gen_range(0..3) {
0 => "common.loot_tables.food", 0 => "common.loot_tables.food",
1 => "common.loot_tables.armor.armor_nature",
_ => "common.loot_tables.cave_large", _ => "common.loot_tables.cave_large",
}, },
}, },
Some(common::comp::Body::Golem(_)) => match rng.gen_range(0..9) { Some(common::comp::Body::Golem(_)) => match rng.gen_range(0..5) {
0 => "common.loot_tables.food", 0 => "common.loot_tables.food",
2 => "common.loot_tables.armor.armor_light", 1 => "common.loot_tables.armor.steel",
3 => "common.loot_tables.armor.armor_heavy", 2 => "common.loot_tables.weapon_common",
5 => "common.loot_tables.weapon_common", 3 => "common.loot_tables.weapon_uncommon",
6 => "common.loot_tables.weapon_uncommon", 4 => "common.loot_tables.weapon_rare",
7 => "common.loot_tables.weapon_rare",
_ => "common.loot_tables.fallback", _ => "common.loot_tables.fallback",
}, },
Some(common::comp::Body::Theropod(_)) => "common.loot_tables.wild_animal", Some(common::comp::Body::Theropod(_)) => "common.loot_tables.wild_animal",

View File

@ -555,28 +555,28 @@ impl Floor {
0 => Lottery::<LootSpec>::load_expect( 0 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..4) { match dynamic_rng.gen_range(0..4) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_cloth", 1 => "common.loot_tables.armor.cloth",
_ => "common.loot_tables.weapon_common", _ => "common.loot_tables.weapon_common",
}, },
), ),
1 => Lottery::<LootSpec>::load_expect( 1 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..4) { match dynamic_rng.gen_range(0..4) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_light", 1 => "common.loot_tables.armor.swift",
_ => "common.loot_tables.weapon_uncommon", _ => "common.loot_tables.weapon_uncommon",
}, },
), ),
2 => Lottery::<LootSpec>::load_expect( 2 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..4) { match dynamic_rng.gen_range(0..4) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_heavy", 1 => "common.loot_tables.armor.plate",
_ => "common.loot_tables.weapon_rare", _ => "common.loot_tables.weapon_rare",
}, },
), ),
3 => Lottery::<LootSpec>::load_expect( 3 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..10) { match dynamic_rng.gen_range(0..10) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_heavy", 1 => "common.loot_tables.armor.steel",
2 => "common.loot_tables.weapon_rare", 2 => "common.loot_tables.weapon_rare",
_ => "common.loot_tables.cultists", _ => "common.loot_tables.cultists",
}, },
@ -584,7 +584,7 @@ impl Floor {
4 => Lottery::<LootSpec>::load_expect( 4 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..6) { match dynamic_rng.gen_range(0..6) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_misc", 1 => "common.loot_tables.fallback",
2 => "common.loot_tables.weapon_rare", 2 => "common.loot_tables.weapon_rare",
_ => "common.loot_tables.cultists", _ => "common.loot_tables.cultists",
}, },
@ -592,14 +592,12 @@ impl Floor {
5 => Lottery::<LootSpec>::load_expect( 5 => Lottery::<LootSpec>::load_expect(
match dynamic_rng.gen_range(0..5) { match dynamic_rng.gen_range(0..5) {
0 => "common.loot_tables.humanoids", 0 => "common.loot_tables.humanoids",
1 => "common.loot_tables.armor.armor_misc", 1 => "common.loot_tables.fallback",
2 => "common.loot_tables.weapon_rare", 2 => "common.loot_tables.weapon_rare",
_ => "common.loot_tables.cultists", _ => "common.loot_tables.cultists",
}, },
), ),
_ => Lottery::<LootSpec>::load_expect( _ => Lottery::<LootSpec>::load_expect("common.loot_tables.fallback"),
"common.loot_tables.armor.armor_misc",
),
}; };
let chosen = chosen.read(); let chosen = chosen.read();
let chosen = chosen.choose(); let chosen = chosen.choose();
@ -846,7 +844,10 @@ impl Floor {
"common.loot_tables.weapon_uncommon", "common.loot_tables.weapon_uncommon",
), ),
2 => Lottery::<LootSpec>::load_expect( 2 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.armor.armor_heavy", match dynamic_rng.gen_range(0..3) {
0 => "common.loot_tables.armor.steel",
_ => "common.loot_tables.armor.plate",
},
), ),
3 => Lottery::<LootSpec>::load_expect( 3 => Lottery::<LootSpec>::load_expect(
"common.loot_tables.weapon_rare", "common.loot_tables.weapon_rare",
@ -860,9 +861,9 @@ impl Floor {
_ => "common.loot_tables.miniboss", _ => "common.loot_tables.miniboss",
}, },
), ),
_ => Lottery::<LootSpec>::load_expect( _ => {
"common.loot_tables.armor.armor_misc", Lottery::<LootSpec>::load_expect("common.loot_tables.fallback")
), },
}; };
let chosen = chosen.read(); let chosen = chosen.read();
let chosen = chosen.choose(); let chosen = chosen.choose();
@ -1014,9 +1015,9 @@ impl Floor {
"common.loot_tables.weapon_rare", "common.loot_tables.weapon_rare",
), ),
5 => Lottery::<LootSpec>::load_expect("common.loot_tables.husk"), 5 => Lottery::<LootSpec>::load_expect("common.loot_tables.husk"),
_ => Lottery::<LootSpec>::load_expect( _ => {
"common.loot_tables.armor.armor_misc", Lottery::<LootSpec>::load_expect("common.loot_tables.fallback")
), },
}; };
let chosen = chosen.read(); let chosen = chosen.read();
let chosen = chosen.choose(); let chosen = chosen.choose();