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Add charm animation
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parent
95835887e1
commit
83a24acc1e
@ -2,7 +2,7 @@ ItemDef(
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legacy_name: "Blazing Charm",
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legacy_description: "Flame is your ally, harness its power to burn your foes.",
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kind: Consumable(
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kind: Drink,
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kind: Charm,
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effects: All([
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Buff((
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kind: Flame,
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@ -18,4 +18,4 @@ ItemDef(
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),
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quality: Legendary,
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tags: [],
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)
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)
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@ -2,7 +2,7 @@ ItemDef(
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legacy_name: "Freezing Charm",
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legacy_description: "Let your enemies feel the sting of cold as you freeze them in their tracks.",
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kind: Consumable(
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kind: Drink,
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kind: Charm,
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effects: All([
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Buff((
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kind: Frigid,
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@ -18,4 +18,4 @@ ItemDef(
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),
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quality: Legendary,
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tags: [],
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)
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)
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@ -2,7 +2,7 @@ ItemDef(
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legacy_name: "Siphon Charm",
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legacy_description: "Siphon your target life and use it for your own.",
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kind: Consumable(
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kind: Drink,
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kind: Charm,
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effects: All([
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Buff((
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kind: Lifesteal,
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@ -17,4 +17,4 @@ ItemDef(
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),
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quality: Legendary,
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tags: [],
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)
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)
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@ -370,6 +370,7 @@ pub enum ConsumableKind {
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Drink,
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Food,
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ComplexFood,
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Charm,
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}
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impl ItemKind {
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@ -53,7 +53,7 @@ impl CharacterBehavior for Data {
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let mut update = StateUpdate::from(data);
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match self.static_data.item_kind {
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ItemUseKind::Consumable(ConsumableKind::Drink) => {
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ItemUseKind::Consumable(ConsumableKind::Drink | ConsumableKind::Charm) => {
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handle_orientation(data, &mut update, 1.0, None);
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handle_move(data, &mut update, 1.0);
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},
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@ -67,7 +67,9 @@ impl CharacterBehavior for Data {
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ItemUseKind::Consumable(ConsumableKind::Drink | ConsumableKind::Food) => {
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UsePoint::BuildupUse
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},
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ItemUseKind::Consumable(ConsumableKind::ComplexFood) => UsePoint::UseRecover,
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ItemUseKind::Consumable(ConsumableKind::ComplexFood | ConsumableKind::Charm) => {
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UsePoint::UseRecover
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},
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};
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match self.stage_section {
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@ -187,6 +189,11 @@ impl ItemUseKind {
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Duration::from_secs_f32(4.5),
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Duration::from_secs_f32(0.5),
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),
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Self::Consumable(ConsumableKind::Charm) => (
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Duration::from_secs_f32(0.1),
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Duration::from_secs_f32(0.8),
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Duration::from_secs_f32(0.1),
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),
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}
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}
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}
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@ -56,6 +56,40 @@ impl Animation for ConsumeAnimation {
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next.hand_l.orientation =
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Quaternion::rotation_x(move1 * 0.8) * Quaternion::rotation_y(move1 * -0.5);
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},
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Some(ItemUseKind::Consumable(ConsumableKind::Charm)) => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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Some(StageSection::Action) => (1.0, (anim_time * 6.0).sin(), 0.0),
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Some(StageSection::Recover) => (1.0, 1.0, anim_time.powf(0.25)),
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_ => (0.0, 0.0, 0.0),
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};
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let pullback = 1.0 - move3;
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let move1 = move1 * pullback;
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let move2 = move2 * pullback;
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next.head.orientation =
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Quaternion::rotation_x(move1 * -0.3) * Quaternion::rotation_z((move2) * 0.25);
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next.chest.orientation = Quaternion::rotation_x(move1 * -0.2);
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next.shoulder_r.orientation = Quaternion::rotation_x(move1 * 0.7);
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next.shoulder_l.orientation = Quaternion::rotation_x(move1 * 0.7);
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next.hand_r.position = Vec3::new(
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s_a.hand.0 - move1 * 1.5 + move2 * 1.0,
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s_a.hand.1 + move1 * 8.0,
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s_a.hand.2 + move1 * 4.0,
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);
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next.hand_l.position = Vec3::new(
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-s_a.hand.0 + move1 * 1.5 + move2 * 1.0,
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s_a.hand.1 + move1 * 8.0,
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s_a.hand.2 + move1 * 4.0,
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);
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next.hand_r.orientation =
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Quaternion::rotation_z(move1 * 0.4) * Quaternion::rotation_x(move1 * 2.3);
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next.hand_l.orientation =
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Quaternion::rotation_z(move1 * -0.4) * Quaternion::rotation_x(move1 * 2.3);
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},
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Some(ItemUseKind::Consumable(ConsumableKind::Food | ConsumableKind::ComplexFood)) => {
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let (move1, move2, move3) = match stage_section {
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Some(StageSection::Buildup) => (anim_time, 0.0, 0.0),
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