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common: Set TerrainChunk::SIZE.z = std::i32::MAX
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@ -23,7 +23,7 @@ impl VolSize for TerrainChunkSize {
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const SIZE: Vec3<u32> = Vec3 {
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const SIZE: Vec3<u32> = Vec3 {
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x: 32,
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x: 32,
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y: 32,
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y: 32,
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z: 32,
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z: std::i32::MAX as u32,
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};
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};
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}
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}
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