Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.

This commit is contained in:
Sam
2020-09-07 12:30:52 -05:00
parent 2ba9d1e54f
commit 847bddbd89
8 changed files with 69 additions and 37 deletions

View File

@ -341,7 +341,7 @@ impl From<&CharacterAbility> for CharacterState {
energy_increase: *energy_increase,
combo_duration: *combo_duration,
timer: Duration::default(),
stage_section: combo_melee::StageSection::Buildup,
stage_section: wielding::StageSection::Buildup,
}),
CharacterAbility::LeapMelee {
energy_cost: _,