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Removed swing_frac, added a swing duration instead to allow for more utility in character state. Moved location of stage_section enum to wielding so it could more easily be used by other character states.
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@ -341,7 +341,7 @@ impl From<&CharacterAbility> for CharacterState {
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energy_increase: *energy_increase,
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combo_duration: *combo_duration,
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timer: Duration::default(),
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stage_section: combo_melee::StageSection::Buildup,
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stage_section: wielding::StageSection::Buildup,
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}),
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CharacterAbility::LeapMelee {
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energy_cost: _,
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