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https://gitlab.com/veloren/veloren.git
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Merge branch 'xMAC94x/update-toolchain' into 'master'
update toolchain to `nightly-2022-04-25` See merge request veloren/veloren!3343
This commit is contained in:
commit
84ab219cf3
@ -13,7 +13,7 @@ variables:
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# https://docs.gitlab.com/ee/ci/yaml/#shallow-cloning
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GIT_DEPTH: 3
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GIT_CLEAN_FLAGS: -f
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CACHE_IMAGE_TAG: d7756444
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CACHE_IMAGE_TAG: 59fdc4df
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TAG_REGEX: '/^v[0-9]+\.[0-9]+\.[0-9]+$/'
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default:
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@ -2,6 +2,5 @@
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echo "modifying files in 5s, ctrl+c to abort" && sleep 5
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find ./* -name "Cargo.toml" -exec sed -i 's/, "simd"]/]/g' {} \;
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find ./* -name "Cargo.toml" -exec sed -i 's/"simd"]/]/g' {} \;
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sed -i 's/vek /#vek /g' ./Cargo.toml;
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export VELOREN_ASSETS="$(pwd)/assets";
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time cargo tarpaulin --skip-clean -v -- --test-threads=2;
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@ -1634,7 +1634,7 @@ impl Client {
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// 1 as a buffer so that if the player moves back in that direction the chunks
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// don't need to be reloaded
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if (chunk_pos - key)
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.map(|e: i32| (e.abs() as u32).saturating_sub(2))
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.map(|e: i32| (e.unsigned_abs()).saturating_sub(2))
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.magnitude_squared()
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> view_distance.pow(2)
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{
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@ -161,6 +161,12 @@ impl Drop for GuardlessSpan {
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}
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}
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/// Just implemented so that we dont need to have
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/// #[allow(clippy::drop_non_drop)] everywhere
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impl Drop for ProfSpan {
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fn drop(&mut self) {}
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}
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#[macro_export]
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macro_rules! no_guard_span {
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($level:ident, $name:expr, $($fields:tt)*) => {
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@ -30,7 +30,7 @@ impl Combo {
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self.counter = if amount > 0 {
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self.counter.saturating_add(amount as u32)
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} else {
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self.counter.saturating_sub(amount.abs() as u32)
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self.counter.saturating_sub(amount.unsigned_abs())
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};
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self.last_increase = time;
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}
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@ -259,7 +259,7 @@ fn make_tagexample_def(
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toolkind.identifier_name()
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);
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let kind = ItemKind::TagExamples {
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item_ids: exemplars.get(&tag).cloned().unwrap_or_else(Vec::new),
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item_ids: exemplars.get(&tag).cloned().unwrap_or_default(),
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};
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let quality = Quality::Common;
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@ -75,7 +75,7 @@ pub struct MaterialFrequency(Vec<(f32, Good)>);
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// price[i] = 1/frequency[i] * 1/sum(frequency) * 1/sum(1/frequency)
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// scaling individual components so that ratio is inverted and the sum of all
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// inverted elements is equivalent to inverse of the original sum
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fn vector_invert(result: &mut Vec<(f32, Good)>) {
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fn vector_invert(result: &mut [(f32, Good)]) {
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let mut oldsum: f32 = 0.0;
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let mut newsum: f32 = 0.0;
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for (value, _good) in result.iter_mut() {
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@ -421,7 +421,7 @@ impl TradePricing {
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// re-look up prices and sort the vector by ascending material cost, return
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// whether first cost is finite
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fn sort_by_price(&self, recipes: &mut Vec<RememberedRecipe>) -> bool {
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fn sort_by_price(&self, recipes: &mut [RememberedRecipe]) -> bool {
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for recipe in recipes.iter_mut() {
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recipe.material_cost = self.calculate_material_cost_sum(recipe);
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}
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@ -135,7 +135,7 @@ impl RegionMap {
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// Calculate distance outside border
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if key != current_region
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&& (Vec2::<i32>::from(pos) - Self::key_pos(current_region))
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.map(|e| e.abs() as u32)
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.map(|e| e.unsigned_abs())
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.reduce_max()
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> TETHER_LENGTH
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{
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@ -1 +1 @@
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nightly-2021-12-19
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nightly-2022-04-25
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@ -318,7 +318,7 @@ impl<'a> System<'a> for Sys {
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// 1 since chunks need neighbors to be meshed
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// 1 to act as a buffer if the player moves in that direction
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let adjusted_dist_sqr = (chunk_pos - key)
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.map(|e: i32| (e.abs() as u32).saturating_sub(2))
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.map(|e: i32| (e.unsigned_abs()).saturating_sub(2))
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.magnitude_squared();
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if adjusted_dist_sqr <= presence.view_distance.pow(2) {
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@ -341,7 +341,7 @@ impl<'a> System<'a> for Sys {
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.iter()
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.map(|(k, _)| k)
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// Don't check every chunk every tick (spread over 16 ticks)
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.filter(|k| k.x.abs() as u64 % 4 + (k.y.abs() as u64 % 4) * 4 == tick.0 % 16)
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.filter(|k| k.x.unsigned_abs() % 4 + (k.y.unsigned_abs() % 4) * 4 == (tick.0 % 16) as u32)
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// There shouldn't be to many pending chunks so we will just check them all
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.chain(chunk_generator.pending_chunks())
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.for_each(|chunk_key| {
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@ -536,7 +536,7 @@ pub fn chunk_in_vd(
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let player_chunk_pos = terrain.pos_key(player_pos.map(|e| e as i32));
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let adjusted_dist_sqr = (player_chunk_pos - chunk_pos)
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.map(|e: i32| e.abs() as u32)
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.map(|e: i32| e.unsigned_abs())
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.magnitude_squared();
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adjusted_dist_sqr <= (vd.max(crate::MIN_VD) + UNLOAD_THRESHOLD).pow(2)
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@ -1,5 +1,6 @@
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#![feature(generic_associated_types, bool_to_option)]
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#![allow(incomplete_features)]
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#![allow(clippy::single_match)]
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#[cfg(all(feature = "be-dyn-lib", feature = "use-dyn-lib"))]
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compile_error!("Can't use both \"be-dyn-lib\" and \"use-dyn-lib\" features at once");
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@ -1260,7 +1260,7 @@ impl<'a> Widget for Diary<'a> {
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(None, None) => String::new(),
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}
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},
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unknown => unreachable!(unknown),
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unknown => unreachable!("{}", unknown),
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};
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let mut number = Text::new(&value)
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@ -52,6 +52,7 @@ impl State {
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pub fn clear_slot(&mut self, slot: Slot) { self.slots[slot as usize] = None; }
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#[allow(clippy::only_used_in_recursion)] // false positive
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pub fn add_inventory_link(&mut self, slot: Slot, item: &Item) {
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self.slots[slot as usize] = Some(SlotContents::Inventory(
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item.item_hash(),
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@ -1062,8 +1062,9 @@ impl Hud {
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let slot_manager = slots::SlotManager::new(
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ui.id_generator(),
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Vec2::broadcast(40.0)
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// TODO(heyzoos) Will be useful for whoever works on rendering the number of items "in hand".
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Vec2::broadcast(40.0),
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// TODO(heyzoos) Will be useful for whoever works on rendering the number of items
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// "in hand".
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// fonts.cyri.conrod_id,
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// Vec2::new(1.0, 1.0),
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// fonts.cyri.scale(12),
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@ -129,6 +129,7 @@ impl ShadowMap {
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};
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clear(&cube_tex);
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clear(&tex);
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#[allow(clippy::drop_non_drop)]
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drop(clear);
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queue.submit(std::iter::once(encoder.finish()));
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@ -5261,11 +5261,9 @@ impl FigureMgr {
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&CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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&Last {
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0: CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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},
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&Last(CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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})),
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),
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};
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@ -5394,11 +5392,9 @@ impl FigureMgr {
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&CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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&Last {
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0: CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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},
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&Last(CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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})),
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),
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};
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@ -5494,11 +5490,9 @@ impl FigureMgr {
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&CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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&Last {
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0: CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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}),
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},
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&Last(CharacterState::Idle(common::states::idle::Data {
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is_sneaking: false,
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})),
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),
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};
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@ -154,8 +154,8 @@ macro_rules! image_ids {
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}
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impl $Ids {
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pub fn load(ui: &mut crate::ui::Ui) -> Result<Self, common::assets::Error> {
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use crate::ui::img_ids::GraphicCreator;
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pub fn load(ui: &mut $crate::ui::Ui) -> Result<Self, common::assets::Error> {
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use $crate::ui::img_ids::GraphicCreator;
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Ok(Self {
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$($( $name: ui.add_graphic(<$T as GraphicCreator>::new_graphic($specifier)?), )*)*
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})
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@ -169,12 +169,12 @@ macro_rules! image_ids_ice {
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($($v:vis struct $Ids:ident { $( <$T:ty> $( $name:ident: $specifier:expr ),* $(,)? )* })*) => {
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$(
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$v struct $Ids {
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$($( $v $name: crate::ui::GraphicId, )*)*
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$($( $v $name: $crate::ui::GraphicId, )*)*
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}
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impl $Ids {
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pub fn load(ui: &mut crate::ui::ice::IcedUi) -> Result<Self, common::assets::Error> {
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use crate::ui::img_ids::GraphicCreator;
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pub fn load(ui: &mut $crate::ui::ice::IcedUi) -> Result<Self, common::assets::Error> {
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use $crate::ui::img_ids::GraphicCreator;
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Ok(Self {
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$($( $name: ui.add_graphic(<$T as GraphicCreator>::new_graphic($specifier)?), )*)*
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})
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@ -191,12 +191,12 @@ macro_rules! rotation_image_ids {
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($($v:vis struct $Ids:ident { $( <$T:ty> $( $name:ident: $specifier:expr ),* $(,)? )* })*) => {
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$(
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$v struct $Ids {
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$($( $v $name: crate::ui::img_ids::Rotations, )*)*
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$($( $v $name: $crate::ui::img_ids::Rotations, )*)*
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}
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impl $Ids {
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pub fn load(ui: &mut crate::ui::Ui) -> Result<Self, common::assets::Error> {
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use crate::ui::img_ids::GraphicCreator;
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pub fn load(ui: &mut $crate::ui::Ui) -> Result<Self, common::assets::Error> {
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use $crate::ui::img_ids::GraphicCreator;
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Ok(Self {
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$($( $name: ui.add_graphic_with_rotations(<$T as GraphicCreator>::new_graphic($specifier)?), )*)*
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})
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@ -462,7 +462,10 @@ impl<'a> Widget for ItemTooltip<'a> {
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let quality = get_quality_col(item);
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let equip_slot = inventory.equipped_items_of_kind(item.kind().clone());
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let first_equipped = inventory
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.equipped_items_of_kind(item.kind().clone())
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.next()
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.cloned();
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let (title, desc) = (item.name().to_string(), item.description().to_string());
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@ -661,7 +664,7 @@ impl<'a> Widget for ItemTooltip<'a> {
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.down_from(state.ids.stats[2], V_PAD_STATS)
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.set(state.ids.stats[3], ui);
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if let Some(equipped_item) = equip_slot.cloned().next() {
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if let Some(equipped_item) = first_equipped {
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if let ItemKind::Tool(equipped_tool) = equipped_item.kind() {
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let tool_stats = tool
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.stats
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@ -965,7 +968,7 @@ impl<'a> Widget for ItemTooltip<'a> {
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},
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}
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if let Some(equipped_item) = equip_slot.cloned().next() {
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if let Some(equipped_item) = first_equipped {
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if let ItemKind::Armor(equipped_armor) = equipped_item.kind() {
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let diff = armor.stats - equipped_armor.stats;
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let protection_diff = util::option_comparison(
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@ -1077,7 +1077,7 @@ pub fn merchant_loadout(
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.bag(ArmorSlot::Bag4, Some(bag4))
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}
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fn sort_wares(bag: &mut Vec<Item>) {
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fn sort_wares(bag: &mut [Item]) {
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use common::comp::item::TagExampleInfo;
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bag.sort_by(|a, b| {
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@ -68,7 +68,7 @@ impl TileGrid {
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Spiral2d::new()
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.take(MAX_SEARCH_CELLS as usize)
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.map(|r| tpos + r)
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.find_map(|tpos| (&mut f)(tpos, self.get(tpos)).zip(Some(tpos)))
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.find_map(|tpos| f(tpos, self.get(tpos)).zip(Some(tpos)))
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}
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pub fn grow_aabr(
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