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Make pipeline succeed
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@ -26,9 +26,9 @@ impl Animation for BlockAnimation {
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let wave_ultra_slow = (anim_time as f32 * 3.0 + PI).sin();
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let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
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let wave_slow_cos = (anim_time as f32 * 6.0 + PI).cos();
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let wave_slow = (anim_time as f32 * 6.0 + PI).sin();
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let _wave_slow = (anim_time as f32 * 6.0 + PI).sin();
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let head_look = Vec2::new(
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let _head_look = Vec2::new(
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((global_time + anim_time) as f32 / 1.5)
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.floor()
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.mul(7331.0)
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@ -2,7 +2,7 @@ use crate::{
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hud::{DebugInfo, Event as HudEvent, Hud},
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key_state::KeyState,
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render::Renderer,
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scene::{camera::Camera, Scene},
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scene::Scene,
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window::{Event, GameInput},
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Direction, Error, GlobalState, PlayState, PlayStateResult,
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};
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