Make pipeline succeed

This commit is contained in:
timokoesters 2019-08-26 13:11:37 +02:00
parent a7747fe965
commit 84d0f61596
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GPG Key ID: CD80BE9AAEE78097
2 changed files with 3 additions and 3 deletions

View File

@ -26,9 +26,9 @@ impl Animation for BlockAnimation {
let wave_ultra_slow = (anim_time as f32 * 3.0 + PI).sin();
let wave_ultra_slow_cos = (anim_time as f32 * 3.0 + PI).cos();
let wave_slow_cos = (anim_time as f32 * 6.0 + PI).cos();
let wave_slow = (anim_time as f32 * 6.0 + PI).sin();
let _wave_slow = (anim_time as f32 * 6.0 + PI).sin();
let head_look = Vec2::new(
let _head_look = Vec2::new(
((global_time + anim_time) as f32 / 1.5)
.floor()
.mul(7331.0)

View File

@ -2,7 +2,7 @@ use crate::{
hud::{DebugInfo, Event as HudEvent, Hud},
key_state::KeyState,
render::Renderer,
scene::{camera::Camera, Scene},
scene::Scene,
window::{Event, GameInput},
Direction, Error, GlobalState, PlayState, PlayStateResult,
};