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https://gitlab.com/veloren/veloren.git
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Merge branch 'master' into 'master'
Fixed aspect on scene start, added more information to post errors See merge request veloren/veloren!24 Former-commit-id: d1008de1cccdc3d6748cbc2506e027f626cf6cba
This commit is contained in:
commit
85735ef01c
@ -1 +1 @@
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Subproject commit 6b64a65356c1fb4c77ad0295908f4006f75a5448
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Subproject commit e3083ec8e8e634af8c9daed00ea82435da195979
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@ -12,21 +12,21 @@ use serde::{Serialize, de::DeserializeOwned};
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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pub enum Error {
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pub enum Error {
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Io, //Io(io::Error),
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Io(Arc<io::Error>),
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Bincode, //Bincode(bincode::Error),
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Bincode(Arc<bincode::Error>),
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ChannelFailure,
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ChannelFailure,
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InvalidMessage,
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InvalidMessage,
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}
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}
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impl From<io::Error> for Error {
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impl From<io::Error> for Error {
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fn from(err: io::Error) -> Self {
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fn from(err: io::Error) -> Self {
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Error::Io //(err)
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Error::Io(Arc::new(err))
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}
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}
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}
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}
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impl From<bincode::Error> for Error {
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impl From<bincode::Error> for Error {
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fn from(err: bincode::Error) -> Self {
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fn from(err: bincode::Error) -> Self {
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Error::Bincode //(err)
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Error::Bincode(Arc::new(err))
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}
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}
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}
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}
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@ -17,13 +17,13 @@ pub struct Camera {
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impl Camera {
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impl Camera {
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/// Create a new `Camera` with default parameters.
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/// Create a new `Camera` with default parameters.
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pub fn new() -> Self {
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pub fn new(aspect: f32) -> Self {
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Self {
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Self {
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focus: Vec3::unit_z() * 10.0,
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focus: Vec3::unit_z() * 10.0,
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ori: Vec3::zero(),
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ori: Vec3::zero(),
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dist: 150.0,
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dist: 150.0,
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fov: 1.3,
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fov: 1.3,
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aspect: 1.618,
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aspect,
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}
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}
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}
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}
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@ -53,11 +53,13 @@ pub struct Scene {
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impl Scene {
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impl Scene {
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/// Create a new `Scene` with default parameters.
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/// Create a new `Scene` with default parameters.
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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pub fn new(renderer: &mut Renderer, client: &Client) -> Self {
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let resolution = renderer.get_resolution().map(|e| e as f32);
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Self {
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Self {
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globals: renderer
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globals: renderer
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.create_consts(&[Globals::default()])
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.create_consts(&[Globals::default()])
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.unwrap(),
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.unwrap(),
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camera: Camera::new(),
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camera: Camera::new(resolution.x / resolution.y),
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skybox: Skybox {
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skybox: Skybox {
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model: renderer
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model: renderer
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