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Adjust xp gains
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@ -886,7 +886,7 @@ impl Server {
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// TODO: Discuss whether we should give EXP by Player Killing or not.
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attacker_stats.exp.change_by(
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entity_stats.health.maximum() as f64 / 10.0
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* entity_stats.level.level() as f64,
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+ entity_stats.level.level() as f64 * 10.0,
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);
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}
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});
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