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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Added simple, dumb chunk persistence
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@ -26,6 +26,7 @@ network = { package = "veloren-network", path = "../network", features = ["metri
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specs = { git = "https://github.com/amethyst/specs.git", features = ["shred-derive"], rev = "f985bec5d456f7b0dd8aae99848f9473c2cd9d46" }
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specs-idvs = { git = "https://gitlab.com/veloren/specs-idvs.git", rev = "8be2abcddf8f524cb5876e8dd20a7e47cfaf7573" }
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bincode = "1.3.2"
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num_cpus = "1.0"
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tracing = "0.1"
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vek = { version = "0.14.1", features = ["serde"] }
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@ -32,6 +32,7 @@ pub mod state_ext;
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pub mod sys;
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#[cfg(not(feature = "worldgen"))] mod test_world;
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pub mod wiring;
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pub mod terrain_persistence;
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// Reexports
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pub use crate::{
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@ -54,6 +55,7 @@ use crate::{
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rtsim::RtSim,
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state_ext::StateExt,
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sys::sentinel::{DeletedEntities, TrackedComps},
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terrain_persistence::TerrainPersistence,
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};
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#[cfg(not(feature = "worldgen"))]
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use common::grid::Grid;
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@ -213,6 +215,7 @@ impl Server {
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state.ecs_mut().insert(ecs_system_metrics);
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state.ecs_mut().insert(tick_metrics);
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state.ecs_mut().insert(physics_metrics);
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state.ecs_mut().insert(TerrainPersistence::default());
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state
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.ecs_mut()
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.write_resource::<SlowJobPool>()
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@ -823,6 +826,8 @@ impl Server {
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pub fn cleanup(&mut self) {
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// Cleanup the local state
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self.state.cleanup();
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self.state.ecs().write_resource::<TerrainPersistence>().unload_all();
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}
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fn initialize_client(
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@ -1,4 +1,4 @@
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use crate::{client::Client, presence::Presence, Settings};
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use crate::{client::Client, presence::Presence, Settings, TerrainPersistence};
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use common::{
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comp::{
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Admin, CanBuild, ControlEvent, Controller, ForceUpdate, Health, Ori, Player, Pos, SkillSet,
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@ -36,6 +36,7 @@ impl Sys {
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settings: &Read<'_, Settings>,
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build_areas: &Read<'_, BuildAreas>,
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player_physics_settings: &mut Write<'_, PlayerPhysicsSettings>,
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terrain_persistence: &mut Write<'_, TerrainPersistence>,
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maybe_player: &Option<&Player>,
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maybe_admin: &Option<&Admin>,
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msg: ClientGeneral,
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@ -198,7 +199,10 @@ impl Sys {
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.filter(|aabb| aabb.contains_point(pos))
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.and_then(|_| terrain.get(pos).ok())
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{
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block_changes.set(pos, block.into_vacant());
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let block = block.into_vacant();
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block_changes.set(pos, block);
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// TODO: Only modify if succeeded
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terrain_persistence.set_block(pos, block);
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}
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}
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}
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@ -217,6 +221,8 @@ impl Sys {
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.is_some()
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{
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block_changes.try_set(pos, block);
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// TODO: Only modify if succeeded
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terrain_persistence.set_block(pos, block);
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}
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}
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}
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@ -287,6 +293,7 @@ impl<'a> System<'a> for Sys {
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Read<'a, Settings>,
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Read<'a, BuildAreas>,
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Write<'a, PlayerPhysicsSettings>,
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Write<'a, TerrainPersistence>,
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ReadStorage<'a, Player>,
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ReadStorage<'a, Admin>,
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);
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@ -315,6 +322,7 @@ impl<'a> System<'a> for Sys {
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settings,
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build_areas,
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mut player_physics_settings,
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mut terrain_persistence,
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players,
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admins,
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): Self::SystemData,
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@ -349,6 +357,7 @@ impl<'a> System<'a> for Sys {
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&settings,
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&build_areas,
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&mut player_physics_settings,
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&mut terrain_persistence,
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&player,
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&maybe_admin,
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msg,
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@ -7,6 +7,7 @@ use crate::{
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settings::Settings,
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SpawnPoint, Tick,
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};
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use crate::TerrainPersistence;
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use common::{
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comp::{self, agent, bird_medium, Alignment, BehaviorCapability, ForceUpdate, Pos},
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event::{EventBus, ServerEvent},
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@ -14,6 +15,7 @@ use common::{
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npc::NPC_NAMES,
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terrain::TerrainGrid,
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LoadoutBuilder, SkillSetBuilder,
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vol::WriteVol,
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};
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use common_ecs::{Job, Origin, Phase, System};
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use common_net::msg::{SerializedTerrainChunk, ServerGeneral};
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@ -98,6 +100,7 @@ impl<'a> System<'a> for Sys {
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WriteExpect<'a, TerrainGrid>,
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Write<'a, TerrainChanges>,
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WriteExpect<'a, RtSim>,
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WriteExpect<'a, TerrainPersistence>,
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WriteStorage<'a, Pos>,
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ReadStorage<'a, Presence>,
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ReadStorage<'a, Client>,
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@ -122,6 +125,7 @@ impl<'a> System<'a> for Sys {
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mut terrain,
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mut terrain_changes,
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mut rtsim,
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mut terrain_persistence,
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mut positions,
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presences,
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clients,
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@ -136,7 +140,7 @@ impl<'a> System<'a> for Sys {
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// Also, send the chunk data to anybody that is close by.
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let mut new_chunks = Vec::new();
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'insert_terrain_chunks: while let Some((key, res)) = chunk_generator.recv_new_chunk() {
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let (chunk, supplement) = match res {
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let (mut chunk, supplement) = match res {
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Ok((chunk, supplement)) => (chunk, supplement),
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Err(Some(entity)) => {
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if let Some(client) = clients.get(entity) {
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@ -152,6 +156,10 @@ impl<'a> System<'a> for Sys {
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},
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};
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for (key, block) in terrain_persistence.load_chunk(key).blocks() {
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chunk.set(key, block);
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}
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// Arcify the chunk
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let chunk = Arc::new(chunk);
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@ -391,6 +399,8 @@ impl<'a> System<'a> for Sys {
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});
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for key in chunks_to_remove {
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terrain_persistence.unload_chunk(key);
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// TODO: code duplication for chunk insertion between here and state.rs
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if terrain.remove(key).is_some() {
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terrain_changes.removed_chunks.insert(key);
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86
server/src/terrain_persistence.rs
Normal file
86
server/src/terrain_persistence.rs
Normal file
@ -0,0 +1,86 @@
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use hashbrown::HashMap;
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use common::{
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terrain::{Block, TerrainChunk},
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vol::RectRasterableVol,
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};
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use vek::*;
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use tracing::{info, error};
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use serde::{Serialize, Deserialize};
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use std::{
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fs::File,
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path::PathBuf,
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};
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pub struct TerrainPersistence {
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path: PathBuf,
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chunks: HashMap<Vec2<i32>, Chunk>,
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}
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impl Default for TerrainPersistence {
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fn default() -> Self {
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let mut path = PathBuf::from(std::env::var("VELOREN_TERRAIN_DATA").unwrap_or_else(|_| String::new()));
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path.push("chunks");
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std::fs::create_dir_all(&path).unwrap();
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info!("Using {:?} as the terrain persistence path", path);
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Self {
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path,
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chunks: HashMap::default(),
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}
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}
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}
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impl TerrainPersistence {
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fn path_for(&self, key: Vec2<i32>) -> PathBuf {
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let mut path = self.path.clone();
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path.push(format!("chunk_{}_{}.dat", key.x, key.y));
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path
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}
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pub fn load_chunk(&mut self, key: Vec2<i32>) -> &mut Chunk {
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let path = self.path_for(key);
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self.chunks
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.entry(key)
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.or_insert_with(|| {
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File::open(path)
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.ok()
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.and_then(|f| bincode::deserialize_from(&f).ok())
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.unwrap_or_else(|| Chunk::default())
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})
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}
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pub fn unload_chunk(&mut self, key: Vec2<i32>) {
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if let Some(chunk) = self.chunks.remove(&key) {
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if chunk.blocks.len() > 0 {
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match File::create(self.path_for(key)) {
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Ok(file) => { bincode::serialize_into(file, &chunk); },
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Err(err) => error!("Failed to create file: {:?}", err),
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}
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}
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}
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}
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pub fn unload_all(&mut self) {
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for key in self.chunks.keys().copied().collect::<Vec<_>>() {
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self.unload_chunk(key);
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}
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}
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pub fn set_block(&mut self, pos: Vec3<i32>, block: Block) {
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let key = pos.xy().map2(TerrainChunk::RECT_SIZE, |e, sz| e.div_euclid(sz as i32));
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self.load_chunk(key).blocks.insert(pos - key * TerrainChunk::RECT_SIZE.map(|e| e as i32), block);
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}
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}
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#[derive(Default, Serialize, Deserialize)]
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pub struct Chunk {
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blocks: HashMap<Vec3<i32>, Block>,
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}
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impl Chunk {
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pub fn blocks(&self) -> impl Iterator<Item=(Vec3<i32>, Block)> + '_ {
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self.blocks.iter().map(|(k, b)| (*k, *b))
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}
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}
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