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Fix hud handle_event() match arm order
Former-commit-id: 484b74fc9d82a18b5ac4d7da2dedcd426d100041
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parent
48a905ba86
commit
8754ea1661
@ -622,6 +622,17 @@ impl Hud {
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}
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}
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true
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true
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}
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}
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WinEvent::InputUpdate(GameInput::ToggleInterface, true) => {
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self.show.toggle_ui();
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true
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}
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WinEvent::InputUpdate(GameInput::ToggleCursor, true) => {
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self.force_ungrab = !self.force_ungrab;
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if self.force_ungrab {
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global_state.window.grab_cursor(false);
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}
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true
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}
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_ if !self.show.ui => false,
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_ if !self.show.ui => false,
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WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
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WinEvent::Zoom(_) => !cursor_grabbed && !self.ui.no_widget_capturing_mouse(),
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@ -645,17 +656,6 @@ impl Hud {
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// Press key while not typing
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// Press key while not typing
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WinEvent::InputUpdate(key, true) if !self.typing() => match key {
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WinEvent::InputUpdate(key, true) if !self.typing() => match key {
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GameInput::ToggleInterface => {
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self.show.toggle_ui();
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true
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}
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GameInput::ToggleCursor => {
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self.force_ungrab = !self.force_ungrab;
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if self.force_ungrab {
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global_state.window.grab_cursor(false);
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}
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true
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}
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GameInput::Map => {
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GameInput::Map => {
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self.show.toggle_map();
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self.show.toggle_map();
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true
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true
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