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Lower max attempts for site placement to 15 from 100, to save time in the case of sites that can't easily be placed
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@ -711,7 +711,10 @@ impl Civs {
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13..=18 => SiteKind::SavannahPit,
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_ => SiteKind::Refactor,
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};
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let site = attempt(100, || {
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// TODO: A desert city fails all 100 attemps here on startup and each failed
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// attempt takes ~10 ms on my machine (so overall it takes about 1
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// second). Use less brute force method?
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let site = attempt(/* 100 */ 15, || {
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let avoid_town_enemies =
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ProximityRequirements::new().avoid_all_of(self.town_enemies(), 60);
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let loc = find_site_loc(ctx, &avoid_town_enemies, kind)?;
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@ -1130,7 +1133,7 @@ impl Civs {
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// Find neighbors
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// Note, the maximum distance that I have so far observed not hitting the
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// iteration limit in `find_path` is 364. So I think this is a reasonible
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// iteration limit in `find_path` is 364. So I think this is a reasonable
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// limit (although the relationship between distance and pathfinding iterations
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// can be a bit variable). Note, I have seen paths reach the iteration limit
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// with distances as small as 137, so this certainly doesn't catch all
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