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https://gitlab.com/veloren/veloren.git
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Deny any interaction received during hostile_tree
This commit is contained in:
parent
0f3eb6cb3f
commit
8862258f61
@ -98,6 +98,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Combat music now loops and ends properly
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- Modular weapons now have a selling price
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- Closing a subwindow now only regrabs the cursor if no other subwindow requires it.
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- Fixed npc not handling interactions while fighting (especially merchants in trade)
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## [0.12.0] - 2022-02-19
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@ -94,6 +94,10 @@
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"Trade? Like I got anything that may interest you.",
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"My house is mine, I won't trade it for anything.",
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],
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"npc.speech.villager_busy": [
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"Sorry, I can't speak with you right now.",
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"We'll talk later, I'm busy."
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],
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"npc.speech.merchant_advertisement": [
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"Can I interest you in a trade?",
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"Do you want to trade with me?",
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@ -117,6 +121,10 @@
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"Maybe another time, have a good day!",
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"Too bad, maybe next time, then!"
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],
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"npc.speech.merchant_trade_cancelled_hostile": [
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"Sorry to cut it short, we have a problem to solve here!",
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"We'll trade later, I need to take care of this first!"
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],
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"npc.speech.villager_cultist_alarm": [
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"Lookout! There is a cultist on the loose!",
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"To arms! The cultists are attacking!",
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@ -94,6 +94,10 @@
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"Échanger? Comme-si j'avais quoi que ce soit qui pourrait t'intéresser.",
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"Ma maison est à moi, je ne l'échangerai pour rien au monde.",
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],
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"npc.speech.villager_busy": [
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"Désolé, je ne peux pas vous parler pour le moment.",
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"On verra ça plus tard, je suis occupé."
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],
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"npc.speech.merchant_advertisement": [
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"Puis-je t'intéresser par un échange ?",
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"Veux-tu échanger avec moi?",
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@ -117,6 +121,10 @@
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"Peut-être une autre fois, bonne journée!",
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"Mince, peut-être une autre fois alors!"
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],
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"npc.speech.merchant_trade_cancelled_hostile": [
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"On va devoir arrêter là pour l'instant, on a un problème à régler !",
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"On finira cet échange une prochaine fois, il y a une urgence par ici !"
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],
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"npc.speech.villager_cultist_alarm": [
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"Regarde! Il y a un cultiste errant!",
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"Aux armes! Les cultistes attaquent!",
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@ -353,13 +353,41 @@ impl<'a> System<'a> for Sys {
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&mut rng,
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);
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} else {
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data.idle_tree(
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data.idle_tree(agent, controller, &read_data, &mut rng);
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}
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if agent.allowed_to_speak()
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&& data.recv_interaction(
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agent,
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controller,
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&read_data,
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&mut event_emitter,
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&mut rng,
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);
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)
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{
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agent.timer.start(read_data.time.0, TimerAction::Interact);
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}
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// Interact if incoming messages
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if !agent.inbox.is_empty() {
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if matches!(
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agent.inbox.front(),
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Some(AgentEvent::ServerSound(_)) | Some(AgentEvent::Hurt)
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) {
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let sound = agent.inbox.pop_front();
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match sound {
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Some(AgentEvent::ServerSound(sound)) => {
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agent.sounds_heard.push(sound);
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},
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Some(AgentEvent::Hurt) => {
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// Hurt utterances at random upon receiving damage
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if rng.gen::<f32>() < 0.4 {
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controller.push_utterance(UtteranceKind::Hurt);
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}
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},
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//Note: this should be unreachable
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Some(_) | None => return,
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}
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} else {
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agent.action_state.timer = 0.1;
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}
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}
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}
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@ -404,6 +432,7 @@ impl<'a> AgentData<'a> {
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let Target {
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target, hostile, ..
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} = target_info;
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if let Some(tgt_health) = read_data.healths.get(target) {
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// If target is dead, forget them
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if tgt_health.is_dead {
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@ -413,17 +442,18 @@ impl<'a> AgentData<'a> {
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agent.target = None;
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// Else, if target is hostile, hostile tree
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} else if hostile {
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self.cancel_interaction(agent, controller, event_emitter);
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self.hostile_tree(agent, controller, read_data, event_emitter, rng);
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// Else, if owned, act as pet to them
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} else if let Some(Alignment::Owned(uid)) = self.alignment {
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if read_data.uids.get(target) == Some(uid) {
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self.react_as_pet(agent, controller, read_data, event_emitter, target, rng);
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self.react_as_pet(agent, controller, read_data, target, rng);
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} else {
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agent.target = None;
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self.idle_tree(agent, controller, read_data, event_emitter, rng);
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self.idle_tree(agent, controller, read_data, rng);
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};
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} else {
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self.idle_tree(agent, controller, read_data, event_emitter, rng);
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self.idle_tree(agent, controller, read_data, rng);
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}
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} else if matches!(read_data.bodies.get(target), Some(Body::ItemDrop(_))) {
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if let Some(tgt_pos) = read_data.positions.get(target) {
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@ -452,7 +482,7 @@ impl<'a> AgentData<'a> {
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}
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} else {
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agent.target = None;
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self.idle_tree(agent, controller, read_data, event_emitter, rng);
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self.idle_tree(agent, controller, read_data, rng);
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}
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}
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@ -461,7 +491,6 @@ impl<'a> AgentData<'a> {
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agent: &mut Agent,
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controller: &mut Controller,
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read_data: &ReadData,
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event_emitter: &mut Emitter<'_, ServerEvent>,
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target: EcsEntity,
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rng: &mut impl Rng,
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) {
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@ -485,7 +514,7 @@ impl<'a> AgentData<'a> {
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self.attack_target_attacker(agent, read_data, controller, rng);
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// Otherwise, just idle
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} else {
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self.idle_tree(agent, controller, read_data, event_emitter, rng);
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self.idle_tree(agent, controller, read_data, rng);
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}
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}
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}
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@ -495,7 +524,6 @@ impl<'a> AgentData<'a> {
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agent: &mut Agent,
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controller: &mut Controller,
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read_data: &ReadData,
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event_emitter: &mut Emitter<'_, ServerEvent>,
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rng: &mut impl Rng,
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) {
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// TODO: Awareness currently doesn't influence anything.
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@ -510,37 +538,6 @@ impl<'a> AgentData<'a> {
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}
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}
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}
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// Interact if incoming messages
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if !agent.inbox.is_empty() {
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if matches!(
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agent.inbox.front(),
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Some(AgentEvent::ServerSound(_)) | Some(AgentEvent::Hurt)
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) {
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let sound = agent.inbox.pop_front();
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match sound {
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Some(AgentEvent::ServerSound(sound)) => {
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agent.sounds_heard.push(sound);
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},
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Some(AgentEvent::Hurt) => {
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// Hurt utterances at random upon receiving damage
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if rng.gen::<f32>() < 0.4 {
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controller.push_utterance(UtteranceKind::Hurt);
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}
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},
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//Note: this should be unreachable
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Some(_) | None => return,
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}
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} else {
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agent.action_state.timer = 0.1;
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}
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}
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// If we receive a new interaction, start the interaction timer
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if agent.allowed_to_speak()
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&& self.recv_interaction(agent, controller, read_data, event_emitter)
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{
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agent.timer.start(read_data.time.0, TimerAction::Interact);
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}
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let timeout = if agent.behavior.is(BehaviorState::TRADING) {
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TRADE_INTERACTION_TIME
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@ -587,11 +584,12 @@ impl<'a> AgentData<'a> {
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return;
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}
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if let Some(AgentEvent::Hurt) = agent.inbox.pop_front() {
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if matches!(agent.inbox.front(), Some(AgentEvent::Hurt)) {
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// Hurt utterances at random upon receiving damage
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if rng.gen::<f32>() < 0.4 {
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controller.push_utterance(UtteranceKind::Hurt);
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}
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agent.inbox.pop_front();
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}
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if let Some(Target {
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@ -979,6 +977,81 @@ impl<'a> AgentData<'a> {
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}
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}
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/// deny any interaction whenever possible
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fn cancel_interaction(
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&self,
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agent: &mut Agent,
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controller: &mut Controller,
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event_emitter: &mut Emitter<'_, ServerEvent>,
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) -> bool {
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if let Some(msg) = agent.inbox.front() {
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let used = match msg {
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AgentEvent::Talk(..) | AgentEvent::TradeAccepted(_) => {
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self.chat_npc_if_allowed_to_speak(
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"npc.speech.villager_busy",
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agent,
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event_emitter,
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);
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true
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},
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AgentEvent::TradeInvite(_) => {
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controller.push_invite_response(InviteResponse::Decline);
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if agent.behavior.can_trade() {
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self.chat_npc_if_allowed_to_speak(
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"npc.speech.merchant_busy",
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agent,
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event_emitter,
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);
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} else {
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self.chat_npc_if_allowed_to_speak(
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"npc.speech.villager_busy",
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agent,
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event_emitter,
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);
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}
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true
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},
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AgentEvent::FinishedTrade(result) => {
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// copy pasted from recv_interaction
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// because the trade is not cancellable in this state
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if agent.behavior.is(BehaviorState::TRADING) {
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match result {
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TradeResult::Completed => {
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self.chat_npc(
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"npc.speech.merchant_trade_successful",
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event_emitter,
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);
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},
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_ => {
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self.chat_npc("npc.speech.merchant_trade_declined", event_emitter);
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},
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}
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agent.behavior.unset(BehaviorState::TRADING);
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}
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true
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},
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AgentEvent::UpdatePendingTrade(boxval) => {
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// immediately cancel the trade
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let (tradeid, _pending, _prices, _inventories) = &**boxval;
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agent.behavior.unset(BehaviorState::TRADING);
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event_emitter.emit(ServerEvent::ProcessTradeAction(
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*self.entity,
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*tradeid,
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TradeAction::Decline,
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));
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self.chat_npc("npc.speech.merchant_trade_cancelled_hostile", event_emitter);
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true
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},
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AgentEvent::ServerSound(_) | AgentEvent::Hurt => false,
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};
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if used {
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agent.inbox.pop_front();
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}
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return used;
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}
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false
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}
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fn recv_interaction(
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&self,
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agent: &mut Agent,
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@ -1000,8 +1073,8 @@ impl<'a> AgentData<'a> {
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// }
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agent.action_state.timer += read_data.dt.0;
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let msg = agent.inbox.pop_front();
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match msg {
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let msg = agent.inbox.front();
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let used = match msg {
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Some(AgentEvent::Talk(by, subject)) => {
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if agent.allowed_to_speak() {
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if let Some(target) = get_entity_by_id(by.id(), read_data) {
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@ -1083,7 +1156,7 @@ impl<'a> AgentData<'a> {
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self.chat_npc(msg, event_emitter);
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} else if agent.behavior.can_trade() {
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if !agent.behavior.is(BehaviorState::TRADING) {
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controller.push_initiate_invite(by, InviteKind::Trade);
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controller.push_initiate_invite(*by, InviteKind::Trade);
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self.chat_npc(
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"npc.speech.merchant_advertisement",
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event_emitter,
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@ -1169,7 +1242,7 @@ impl<'a> AgentData<'a> {
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Subject::Trade => {
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if agent.behavior.can_trade() {
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if !agent.behavior.is(BehaviorState::TRADING) {
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controller.push_initiate_invite(by, InviteKind::Trade);
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controller.push_initiate_invite(*by, InviteKind::Trade);
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self.chat_npc(
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"npc.speech.merchant_advertisement",
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event_emitter,
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@ -1292,6 +1365,7 @@ impl<'a> AgentData<'a> {
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}
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}
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}
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true
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},
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Some(AgentEvent::TradeInvite(with)) => {
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if agent.behavior.can_trade() {
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@ -1323,6 +1397,7 @@ impl<'a> AgentData<'a> {
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event_emitter,
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);
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}
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true
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},
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Some(AgentEvent::TradeAccepted(with)) => {
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if !agent.behavior.is(BehaviorState::TRADING) {
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@ -1332,6 +1407,7 @@ impl<'a> AgentData<'a> {
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agent.behavior.set(BehaviorState::TRADING);
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agent.behavior.set(BehaviorState::TRADING_ISSUER);
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}
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true
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},
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Some(AgentEvent::FinishedTrade(result)) => {
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if agent.behavior.is(BehaviorState::TRADING) {
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@ -1345,18 +1421,18 @@ impl<'a> AgentData<'a> {
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}
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agent.behavior.unset(BehaviorState::TRADING);
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}
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true
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},
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Some(AgentEvent::UpdatePendingTrade(boxval)) => {
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let (tradeid, pending, prices, inventories) = *boxval;
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let (tradeid, pending, prices, inventories) = &**boxval;
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if agent.behavior.is(BehaviorState::TRADING) {
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let who: usize = if agent.behavior.is(BehaviorState::TRADING_ISSUER) {
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0
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} else {
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1
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};
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let balance0: f32 =
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prices.balance(&pending.offers, &inventories, 1 - who, true);
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let balance1: f32 = prices.balance(&pending.offers, &inventories, who, false);
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let balance0: f32 = prices.balance(&pending.offers, inventories, 1 - who, true);
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let balance1: f32 = prices.balance(&pending.offers, inventories, who, false);
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if balance0 >= balance1 {
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// If the trade is favourable to us, only send an accept message if we're
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// not already accepting (since otherwise, spam-clicking the accept button
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@ -1366,7 +1442,7 @@ impl<'a> AgentData<'a> {
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if !pending.accept_flags[who] && !pending.is_empty_trade() {
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event_emitter.emit(ServerEvent::ProcessTradeAction(
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*self.entity,
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tradeid,
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*tradeid,
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TradeAction::Accept(pending.phase),
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));
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tracing::trace!(?tradeid, ?balance0, ?balance1, "Accept Pending Trade");
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@ -1399,18 +1475,22 @@ impl<'a> AgentData<'a> {
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agent.behavior.unset(BehaviorState::TRADING);
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event_emitter.emit(ServerEvent::ProcessTradeAction(
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*self.entity,
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tradeid,
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*tradeid,
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TradeAction::Decline,
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));
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}
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}
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}
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},
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Some(AgentEvent::ServerSound(_)) => {},
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Some(AgentEvent::Hurt) => {},
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None => return false,
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}
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true
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},
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Some(AgentEvent::ServerSound(_)) => false,
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Some(AgentEvent::Hurt) => false,
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None => false,
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};
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if used {
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agent.inbox.pop_front();
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}
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used
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}
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fn look_toward(
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|
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