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https://gitlab.com/veloren/veloren.git
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Adds (mini)bosses spawns
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parent
898bba8884
commit
8885efd702
@ -24,6 +24,7 @@ pub struct EntityInfo {
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pub level: Option<u32>,
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pub loot_drop: Option<Item>,
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pub config: Option<LoadoutConfig>,
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pub pet: Option<Box<EntityInfo>>,
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}
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impl EntityInfo {
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@ -42,6 +43,7 @@ impl EntityInfo {
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level: None,
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loot_drop: None,
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config: None,
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pet: None,
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}
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}
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@ -318,7 +318,7 @@ impl Floor {
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this.create_room(Room {
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seed: ctx.rng.gen(),
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loot_density: 0.0,
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enemy_density: Some(0.001), // Minions!
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enemy_density: Some((0.0002 * difficulty as f32).min(0.001)), // Minions!
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miniboss: false,
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boss: true,
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area: Rect::from((new_stair_tile - tile_offset - 4, Extent2::broadcast(width as i32 * 2 + 1))),
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@ -718,7 +718,8 @@ impl Floor {
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let chosen = chosen.choose();
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let entity =
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match room.difficulty {
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0 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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0 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Outcast Leader".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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@ -736,14 +737,25 @@ impl Floor {
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},
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),
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),
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1 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Tarasque,
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)))
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.with_name("Tarasque".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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1 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Theropod(comp::theropod::Body::random_with(
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dynamic_rng,
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&comp::theropod::Species::Odonto,
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)))
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.with_name("Odonto".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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2 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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],
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2 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Bandit Captain".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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@ -760,8 +772,10 @@ impl Floor {
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_ => "common.items.weapons.bow.horn_longbow-0",
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},
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),
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),
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3 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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)
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; 2],
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3 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Cultist Acolyte".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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@ -778,28 +792,36 @@ impl Floor {
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_ => "common.items.weapons.bow.horn_longbow-0",
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},
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),
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),
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4 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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)
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; 2],
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4 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Golem(comp::golem::Body::random_with(
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dynamic_rng,
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&comp::golem::Species::StoneGolem,
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)))
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.with_name("Stonework Defender".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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5 => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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],
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5 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedLarge(comp::biped_large::Body::random_with(
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dynamic_rng,
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&comp::biped_large::Species::Mindflayer,
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)))
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.with_name("Mindflayer".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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_ => EntityInfo::at(tile_wcenter.map(|e| e as f32))
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],
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_ =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedSmall(comp::quadruped_small::Body::random_with(
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dynamic_rng,
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&comp::quadruped_small::Species::Sheep,
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))),
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],
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};
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for entity in entity {
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supplement.add_entity(entity.with_level(
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dynamic_rng
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.gen_range(
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@ -811,6 +833,7 @@ impl Floor {
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)
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.with_alignment(comp::Alignment::Enemy),
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);
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}
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}
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}
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if room.miniboss {
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@ -827,28 +850,115 @@ impl Floor {
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let miniboss_spawn_tile =
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miniboss_spawn_tile + if miniboss_tile_is_pillar { 1 } else { 0 };
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if tile_pos == miniboss_spawn_tile && tile_wcenter.xy() == wpos2d {
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let chosen =
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Lottery::<String>::load_expect(match dynamic_rng.gen_range(0, 5) {
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0 => "common.loot_tables.loot_table_humanoids",
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1 => "common.loot_tables.loot_table_armor_misc",
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_ => "common.loot_tables.loot_table_cultists",
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});
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let chosen = chosen.choose();
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let entity = EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_level(1)
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.with_alignment(comp::Alignment::Enemy)
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.with_body(comp::Body::BipedLarge(
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comp::biped_large::Body::random_with(
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if tile_pos == miniboss_spawn_tile && tile_wcenter.xy() == wpos2d {
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let chosen = Lottery::<String>::load_expect(
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"common.loot_tables.loot_table_boss_cultist-leader",
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);
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let chosen = chosen.choose();
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let entity =
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match room.difficulty {
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0 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::biped_large::Species::Mindflayer,
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&comp::quadruped_medium::Species::Bonerattler,
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)))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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1 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Bonerattler,
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)))
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.with_name("Bonerattler".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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; 3],
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2 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Tarasque,
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)))
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.with_name("Tarasque".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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3 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Humanoid(comp::humanoid::Body::random()))
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.with_name("Animal Trainer".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen))
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.with_config(common::loadout_builder::LoadoutConfig::CultistAcolyte)
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.with_scale(2.0)
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.with_main_tool(
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comp::Item::new_from_asset_expect(
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match dynamic_rng.gen_range(0, 6) {
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0 => "common.items.weapons.axe.malachite_axe-0",
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1 => "common.items.weapons.sword.cultist_purp_2h-0",
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2 => "common.items.weapons.sword.cultist_purp_2h-0",
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3 => "common.items.weapons.hammer.cultist_purp_2h-0",
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4 => "common.items.weapons.staff.cultist_staff",
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_ => "common.items.weapons.bow.horn_longbow-0",
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},
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),
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),
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))
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.with_name("Mindflayer")
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen));
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Wolf,
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)))
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.with_name("Tamed Wolf".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedMedium(comp::quadruped_medium::Body::random_with(
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dynamic_rng,
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&comp::quadruped_medium::Species::Wolf,
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)))
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.with_name("Tamed Wolf".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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4 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::BipedLarge(comp::biped_large::Body::random_with(
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dynamic_rng,
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&comp::biped_large::Species::Dullahan,
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)))
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.with_name("Dullahan Guard".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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5 =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::Golem(comp::golem::Body::random_with(
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dynamic_rng,
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&comp::golem::Species::StoneGolem,
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)))
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.with_name("Stonework Defender".to_string())
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.with_loot_drop(comp::Item::new_from_asset_expect(chosen)),
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],
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_ =>
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vec![ EntityInfo::at(tile_wcenter.map(|e| e as f32))
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.with_body(comp::Body::QuadrupedSmall(comp::quadruped_small::Body::random_with(
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dynamic_rng,
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&comp::quadruped_small::Species::Sheep,
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))),
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],
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};
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supplement.add_entity(entity);
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}
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for entity in entity {
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supplement.add_entity(entity.with_level(
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dynamic_rng
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.gen_range(
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(room.difficulty as f32).powf(1.25) + 3.0,
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(room.difficulty as f32).powf(1.5) + 4.0,
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)
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.round() as u32
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* 5,
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)
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.with_alignment(comp::Alignment::Enemy),
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);
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}
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}
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}
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}
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}
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