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Merge branch 'isse/plugin-spots' into 'master'
Register plugins before worldgen and support spots in plugins See merge request veloren/veloren!4341
This commit is contained in:
commit
88a585c13f
@ -52,6 +52,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- In commands that reference assets you can now use `#name` and press tab to cycle through assets with that name.
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- Allow moving and resizing the chat with left and right mouse button respectively
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- Missing plugins are requested from the server and cached locally
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- Support for adding spots in plugins
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### Changed
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@ -623,6 +623,8 @@ impl Client {
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add_local_systems(dispatch_builder);
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add_foreign_systems(dispatch_builder);
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},
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#[cfg(feature = "plugins")]
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common_state::plugin::PluginMgr::from_asset_or_default(),
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);
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let mut missing_plugins: Vec<PluginHash> = Vec::new();
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let mut local_plugins: Vec<PathBuf> = Vec::new();
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@ -178,6 +178,16 @@ pub struct PluginMgr {
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}
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impl PluginMgr {
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pub fn from_asset_or_default() -> Self {
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match Self::from_assets() {
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Ok(plugin_mgr) => plugin_mgr,
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Err(e) => {
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tracing::error!(?e, "Failed to read plugins from assets");
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PluginMgr::default()
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},
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}
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}
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pub fn from_assets() -> Result<Self, PluginError> {
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let mut assets_path = (*ASSETS_PATH).clone();
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assets_path.push("plugins");
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@ -156,6 +156,7 @@ impl State {
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map_size_lg: MapSizeLg,
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default_chunk: Arc<TerrainChunk>,
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add_systems: impl Fn(&mut DispatcherBuilder),
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#[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
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) -> Self {
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Self::new(
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GameMode::Client,
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@ -163,6 +164,8 @@ impl State {
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map_size_lg,
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default_chunk,
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add_systems,
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#[cfg(feature = "plugins")]
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plugin_mgr,
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)
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}
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@ -172,6 +175,7 @@ impl State {
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map_size_lg: MapSizeLg,
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default_chunk: Arc<TerrainChunk>,
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add_systems: impl Fn(&mut DispatcherBuilder),
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#[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
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) -> Self {
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Self::new(
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GameMode::Server,
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@ -179,6 +183,8 @@ impl State {
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map_size_lg,
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default_chunk,
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add_systems,
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#[cfg(feature = "plugins")]
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plugin_mgr,
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)
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}
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@ -188,6 +194,7 @@ impl State {
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map_size_lg: MapSizeLg,
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default_chunk: Arc<TerrainChunk>,
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add_systems: impl Fn(&mut DispatcherBuilder),
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#[cfg(feature = "plugins")] plugin_mgr: PluginMgr,
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) -> Self {
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prof_span!(guard, "create dispatcher");
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let mut dispatch_builder =
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@ -201,7 +208,14 @@ impl State {
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drop(guard);
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Self {
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ecs: Self::setup_ecs_world(game_mode, Arc::clone(&pools), map_size_lg, default_chunk),
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ecs: Self::setup_ecs_world(
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game_mode,
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Arc::clone(&pools),
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map_size_lg,
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default_chunk,
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#[cfg(feature = "plugins")]
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plugin_mgr,
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),
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thread_pool: pools,
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dispatcher,
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}
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@ -215,6 +229,7 @@ impl State {
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thread_pool: Arc<ThreadPool>,
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map_size_lg: MapSizeLg,
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default_chunk: Arc<TerrainChunk>,
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#[cfg(feature = "plugins")] mut plugin_mgr: PluginMgr,
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) -> specs::World {
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prof_span!("State::setup_ecs_world");
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let mut ecs = specs::World::new();
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@ -340,8 +355,7 @@ impl State {
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// Load plugins from asset directory
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#[cfg(feature = "plugins")]
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ecs.insert(match PluginMgr::from_assets() {
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Ok(mut plugin_mgr) => {
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ecs.insert({
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let ecs_world = EcsWorld {
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entities: &ecs.entities(),
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health: ecs.read_component().into(),
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@ -356,12 +370,6 @@ impl State {
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} else {
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plugin_mgr
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}
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},
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Err(e) => {
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tracing::debug!(?e, "Failed to read plugins from assets");
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tracing::info!("Plugins disabled, enable debug logging for more information.");
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PluginMgr::default()
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},
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});
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ecs
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@ -37,6 +37,7 @@ mod tests {
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|dispatch_builder| {
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dispatch::<character_behavior::Sys>(dispatch_builder, &[]);
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},
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common_state::plugin::PluginMgr::default(),
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);
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let msm = MaterialStatManifest::load().cloned();
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state.ecs_mut().insert(msm);
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@ -43,6 +43,7 @@ pub fn setup(add_systems: impl Fn(&mut specs::DispatcherBuilder)) -> State {
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DEFAULT_WORLD_CHUNKS_LG,
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Arc::new(TerrainChunk::water(0)),
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add_systems,
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common_state::plugin::PluginMgr::default(),
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);
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state.ecs_mut().insert(MaterialStatManifest::with_empty());
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state.ecs_mut().insert(AbilityMap::load().cloned());
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@ -280,6 +280,10 @@ impl Server {
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let pools = State::pools(GameMode::Server);
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// Load plugins before generating the world.
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#[cfg(feature = "plugins")]
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let plugin_mgr = PluginMgr::from_asset_or_default();
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#[cfg(feature = "worldgen")]
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let (world, index) = World::generate(
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settings.world_seed,
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@ -337,6 +341,8 @@ impl Server {
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weather::add_server_systems(dispatcher_builder);
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}
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},
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#[cfg(feature = "plugins")]
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plugin_mgr,
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);
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register_event_busses(state.ecs_mut());
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state.ecs_mut().insert(battlemode_buffer);
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@ -27,7 +27,7 @@ singleplayer = ["server"]
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simd = ["vek/platform_intrinsics"]
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tracy = ["common-frontend/tracy", "client/tracy"]
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tracy-memory = ["tracy"] # enables heap profiling with tracy
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plugins = ["client/plugins", "common-assets/plugins"]
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plugins = ["client/plugins", "common-assets/plugins", "server/plugins"]
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egui-ui = ["voxygen-egui", "egui", "egui_wgpu_backend", "egui_winit_platform"]
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shaderc-from-source = ["shaderc/build-from-source"]
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discord = ["discord-sdk"]
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@ -4,7 +4,7 @@ use crate::{
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Canvas,
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};
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use common::{
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assets::{Asset, AssetExt, AssetHandle, RonLoader},
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assets::{Asset, AssetCombined, AssetHandle, Concatenate, RonLoader},
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generation::EntityInfo,
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terrain::{BiomeKind, Structure, TerrainChunkSize},
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vol::RectVolSize,
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@ -686,9 +686,14 @@ impl Asset for RonSpots {
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const EXTENSION: &'static str = "ron";
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}
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impl Concatenate for RonSpots {
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fn concatenate(self, b: Self) -> Self { Self(self.0.concatenate(b.0)) }
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}
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lazy_static! {
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static ref RON_PROPERTIES: RonSpots = {
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let spots: AssetHandle<RonSpots> = AssetExt::load_expect("world.manifests.spots");
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let spots: AssetHandle<RonSpots> =
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RonSpots::load_expect_combined_static("world.manifests.spots");
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RonSpots(spots.read().0.to_vec())
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};
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}
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