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Remove wield requirement to swap loadout
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@ -40,6 +40,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Removed
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- Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat.
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## [0.6.0] - 2020-05-16
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### Added
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@ -354,19 +354,7 @@ impl Client {
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/// Checks whether a player can swap their weapon+ability `Loadout` settings
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/// and sends the `ControlAction` event that signals to do the swap.
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pub fn swap_loadout(&mut self) {
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let can_swap = self
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.state
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.ecs()
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.read_storage::<comp::CharacterState>()
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.get(self.entity)
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.map(|cs| cs.can_swap());
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match can_swap {
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Some(true) => self.control_action(ControlAction::SwapLoadout),
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Some(false) => {},
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None => warn!("Can't swap, client entity doesn't have a `CharacterState`"),
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}
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}
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pub fn swap_loadout(&mut self) { self.control_action(ControlAction::SwapLoadout) }
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pub fn toggle_wield(&mut self) {
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let is_wielding = self
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@ -76,13 +76,6 @@ impl CharacterState {
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}
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}
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pub fn can_swap(&self) -> bool {
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match self {
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CharacterState::Wielding => true,
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_ => false,
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}
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}
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pub fn is_attack(&self) -> bool {
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match self {
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CharacterState::BasicMelee(_)
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