mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Merge branch 'nepo/new-bones' into 'master'
nepo/new bones See merge request veloren/veloren!1274
This commit is contained in:
@ -12,6 +12,18 @@
|
|||||||
offset: (-5.0, -4.5, -9.0),
|
offset: (-5.0, -4.5, -9.0),
|
||||||
center: ("npc.ogre.male.torso_lower"),
|
center: ("npc.ogre.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -30,6 +42,18 @@
|
|||||||
offset: (-5.0, -4.5, -9.0),
|
offset: (-5.0, -4.5, -9.0),
|
||||||
center: ("npc.ogre.male.torso_lower"),
|
center: ("npc.ogre.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -48,6 +72,18 @@
|
|||||||
offset: (-6.0, -5.5, -12.0),
|
offset: (-6.0, -5.5, -12.0),
|
||||||
center: ("npc.cyclops.male.torso_lower"),
|
center: ("npc.cyclops.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-5.0, -6.5, -4.0),
|
offset: (-5.0, -6.5, -4.0),
|
||||||
center: ("npc.cyclops.male.hammer"),
|
center: ("npc.cyclops.male.hammer"),
|
||||||
@ -66,6 +102,18 @@
|
|||||||
offset: (-6.0, -5.5, -12.0),
|
offset: (-6.0, -5.5, -12.0),
|
||||||
center: ("npc.cyclops.male.torso_lower"),
|
center: ("npc.cyclops.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-5.0, -6.5, -4.0),
|
offset: (-5.0, -6.5, -4.0),
|
||||||
center: ("npc.cyclops.male.hammer"),
|
center: ("npc.cyclops.male.hammer"),
|
||||||
@ -84,6 +132,18 @@
|
|||||||
offset: (-4.0, -2.0, -4.0),
|
offset: (-4.0, -2.0, -4.0),
|
||||||
center: ("npc.wendigo.male.torso_lower"),
|
center: ("npc.wendigo.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -102,6 +162,18 @@
|
|||||||
offset: (-4.0, -2.0, -4.0),
|
offset: (-4.0, -2.0, -4.0),
|
||||||
center: ("npc.wendigo.male.torso_lower"),
|
center: ("npc.wendigo.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -120,6 +192,18 @@
|
|||||||
offset: (-6.0, -3.5, -5.0),
|
offset: (-6.0, -3.5, -5.0),
|
||||||
center: ("npc.troll.male.torso_lower"),
|
center: ("npc.troll.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (-4.0, 0.0, -4.5),
|
||||||
|
center: ("npc.troll.male.jaw"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -138,6 +222,18 @@
|
|||||||
offset: (-6.0, -3.5, -5.0),
|
offset: (-6.0, -3.5, -5.0),
|
||||||
center: ("npc.troll.male.torso_lower"),
|
center: ("npc.troll.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (-4.0, 0.0, -4.5),
|
||||||
|
center: ("npc.troll.male.jaw"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-8.0, -4.5, -5.0),
|
offset: (-8.0, -4.5, -5.0),
|
||||||
center: ("armor.empty"),
|
center: ("armor.empty"),
|
||||||
@ -158,6 +254,18 @@
|
|||||||
offset: (-8.0, -6.0, -9.0),
|
offset: (-8.0, -6.0, -9.0),
|
||||||
center: ("npc.dullahan.male.torso_lower"),
|
center: ("npc.dullahan.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-1.5, -9.0, -10.0),
|
offset: (-1.5, -9.0, -10.0),
|
||||||
center: ("npc.dullahan.male.sword"),
|
center: ("npc.dullahan.male.sword"),
|
||||||
@ -177,6 +285,18 @@
|
|||||||
offset: (-8.0, -6.0, -9.0),
|
offset: (-8.0, -6.0, -9.0),
|
||||||
center: ("npc.dullahan.male.torso_lower"),
|
center: ("npc.dullahan.male.torso_lower"),
|
||||||
),
|
),
|
||||||
|
jaw: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
tail: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
|
second: (
|
||||||
|
offset: (0.0, 0.0, 0.0),
|
||||||
|
center: ("armor.empty"),
|
||||||
|
),
|
||||||
main: (
|
main: (
|
||||||
offset: (-1.5, -9.0, -10.0),
|
offset: (-1.5, -9.0, -10.0),
|
||||||
center: ("npc.dullahan.male.sword"),
|
center: ("npc.dullahan.male.sword"),
|
||||||
|
@ -8,7 +8,7 @@ edition = "2018"
|
|||||||
name = "voxygen_anim"
|
name = "voxygen_anim"
|
||||||
# Uncomment to use animation hot reloading
|
# Uncomment to use animation hot reloading
|
||||||
# Note: this breaks `cargo test`
|
# Note: this breaks `cargo test`
|
||||||
# crate-type = ["lib", "cdylib"]
|
#crate-type = ["lib", "cdylib"]
|
||||||
|
|
||||||
[features]
|
[features]
|
||||||
use-dyn-lib = ["libloading", "notify", "lazy_static", "tracing", "find_folder"]
|
use-dyn-lib = ["libloading", "notify", "lazy_static", "tracing", "find_folder"]
|
||||||
|
@ -37,6 +37,8 @@ impl Animation for IdleAnimation {
|
|||||||
* 0.25,
|
* 0.25,
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let wave_slow = (anim_time as f32 * 0.8).sin();
|
||||||
|
|
||||||
next.head.offset = Vec3::new(
|
next.head.offset = Vec3::new(
|
||||||
0.0,
|
0.0,
|
||||||
skeleton_attr.head.0,
|
skeleton_attr.head.0,
|
||||||
@ -61,10 +63,27 @@ impl Animation for IdleAnimation {
|
|||||||
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||||
next.lower_torso.scale = Vec3::one() * 1.02;
|
next.lower_torso.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
|
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
|
||||||
|
next.jaw.ori = Quaternion::rotation_x(wave_slow * 0.09);
|
||||||
|
next.jaw.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.tail.offset = Vec3::new(
|
||||||
|
0.0,
|
||||||
|
skeleton_attr.tail.0,
|
||||||
|
skeleton_attr.tail.1 + torso * 0.0,
|
||||||
|
);
|
||||||
|
next.tail.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.tail.scale = Vec3::one();
|
||||||
|
|
||||||
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
next.control.ori = Quaternion::rotation_z(0.0);
|
next.control.ori = Quaternion::rotation_z(0.0);
|
||||||
next.control.scale = Vec3::one();
|
next.control.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.second.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
|
next.second.ori =
|
||||||
|
Quaternion::rotation_x(PI) * Quaternion::rotation_y(0.0) * Quaternion::rotation_z(0.0);
|
||||||
|
next.second.scale = Vec3::one() * 0.0;
|
||||||
|
|
||||||
next.main.offset = Vec3::new(-5.0, -7.0, 7.0);
|
next.main.offset = Vec3::new(-5.0, -7.0, 7.0);
|
||||||
next.main.ori =
|
next.main.ori =
|
||||||
Quaternion::rotation_x(PI) * Quaternion::rotation_y(0.6) * Quaternion::rotation_z(1.57);
|
Quaternion::rotation_x(PI) * Quaternion::rotation_y(0.6) * Quaternion::rotation_z(1.57);
|
||||||
|
@ -41,6 +41,14 @@ impl Animation for JumpAnimation {
|
|||||||
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||||
next.lower_torso.scale = Vec3::one() * 1.02;
|
next.lower_torso.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
|
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
|
||||||
|
next.jaw.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.jaw.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1 * 0.0);
|
||||||
|
next.tail.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.tail.scale = Vec3::one();
|
||||||
|
|
||||||
next.shoulder_l.offset = Vec3::new(
|
next.shoulder_l.offset = Vec3::new(
|
||||||
-skeleton_attr.shoulder.0,
|
-skeleton_attr.shoulder.0,
|
||||||
skeleton_attr.shoulder.1,
|
skeleton_attr.shoulder.1,
|
||||||
|
@ -15,9 +15,12 @@ use vek::Vec3;
|
|||||||
#[derive(Clone, Default)]
|
#[derive(Clone, Default)]
|
||||||
pub struct BipedLargeSkeleton {
|
pub struct BipedLargeSkeleton {
|
||||||
head: Bone,
|
head: Bone,
|
||||||
|
jaw: Bone,
|
||||||
upper_torso: Bone,
|
upper_torso: Bone,
|
||||||
lower_torso: Bone,
|
lower_torso: Bone,
|
||||||
|
tail: Bone,
|
||||||
main: Bone,
|
main: Bone,
|
||||||
|
second: Bone,
|
||||||
shoulder_l: Bone,
|
shoulder_l: Bone,
|
||||||
shoulder_r: Bone,
|
shoulder_r: Bone,
|
||||||
hand_l: Bone,
|
hand_l: Bone,
|
||||||
@ -40,13 +43,16 @@ impl Skeleton for BipedLargeSkeleton {
|
|||||||
#[cfg(feature = "use-dyn-lib")]
|
#[cfg(feature = "use-dyn-lib")]
|
||||||
const COMPUTE_FN: &'static [u8] = b"biped_large_compute_mats\0";
|
const COMPUTE_FN: &'static [u8] = b"biped_large_compute_mats\0";
|
||||||
|
|
||||||
fn bone_count(&self) -> usize { 12 }
|
fn bone_count(&self) -> usize { 15 }
|
||||||
|
|
||||||
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_compute_mats")]
|
#[cfg_attr(feature = "be-dyn-lib", export_name = "biped_large_compute_mats")]
|
||||||
fn compute_matrices_inner(&self) -> ([FigureBoneData; 16], Vec3<f32>) {
|
fn compute_matrices_inner(&self) -> ([FigureBoneData; 16], Vec3<f32>) {
|
||||||
|
let jaw_mat = self.jaw.compute_base_matrix();
|
||||||
let upper_torso_mat = self.upper_torso.compute_base_matrix();
|
let upper_torso_mat = self.upper_torso.compute_base_matrix();
|
||||||
let lower_torso_mat = self.lower_torso.compute_base_matrix();
|
let lower_torso_mat = self.lower_torso.compute_base_matrix();
|
||||||
|
let tail_mat = self.tail.compute_base_matrix();
|
||||||
let main_mat = self.main.compute_base_matrix();
|
let main_mat = self.main.compute_base_matrix();
|
||||||
|
let second_mat = self.second.compute_base_matrix();
|
||||||
let shoulder_l_mat = self.shoulder_l.compute_base_matrix();
|
let shoulder_l_mat = self.shoulder_l.compute_base_matrix();
|
||||||
let shoulder_r_mat = self.shoulder_r.compute_base_matrix();
|
let shoulder_r_mat = self.shoulder_r.compute_base_matrix();
|
||||||
let hand_l_mat = self.hand_l.compute_base_matrix();
|
let hand_l_mat = self.hand_l.compute_base_matrix();
|
||||||
@ -59,9 +65,14 @@ impl Skeleton for BipedLargeSkeleton {
|
|||||||
(
|
(
|
||||||
[
|
[
|
||||||
FigureBoneData::new(torso_mat * upper_torso_mat * self.head.compute_base_matrix()),
|
FigureBoneData::new(torso_mat * upper_torso_mat * self.head.compute_base_matrix()),
|
||||||
|
FigureBoneData::new(
|
||||||
|
torso_mat * upper_torso_mat * self.head.compute_base_matrix() * jaw_mat,
|
||||||
|
),
|
||||||
FigureBoneData::new(torso_mat * upper_torso_mat),
|
FigureBoneData::new(torso_mat * upper_torso_mat),
|
||||||
FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat),
|
FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat),
|
||||||
|
FigureBoneData::new(torso_mat * upper_torso_mat * lower_torso_mat * tail_mat),
|
||||||
FigureBoneData::new(torso_mat * control_mat * upper_torso_mat * main_mat),
|
FigureBoneData::new(torso_mat * control_mat * upper_torso_mat * main_mat),
|
||||||
|
FigureBoneData::new(torso_mat * control_mat * upper_torso_mat * second_mat),
|
||||||
FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_l_mat),
|
FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_l_mat),
|
||||||
FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_r_mat),
|
FigureBoneData::new(torso_mat * upper_torso_mat * shoulder_r_mat),
|
||||||
FigureBoneData::new(torso_mat * control_mat * upper_torso_mat * hand_l_mat),
|
FigureBoneData::new(torso_mat * control_mat * upper_torso_mat * hand_l_mat),
|
||||||
@ -71,9 +82,6 @@ impl Skeleton for BipedLargeSkeleton {
|
|||||||
FigureBoneData::new(self.foot_l.compute_base_matrix()),
|
FigureBoneData::new(self.foot_l.compute_base_matrix()),
|
||||||
FigureBoneData::new(self.foot_r.compute_base_matrix()),
|
FigureBoneData::new(self.foot_r.compute_base_matrix()),
|
||||||
FigureBoneData::default(),
|
FigureBoneData::default(),
|
||||||
FigureBoneData::default(),
|
|
||||||
FigureBoneData::default(),
|
|
||||||
FigureBoneData::default(),
|
|
||||||
],
|
],
|
||||||
Vec3::default(),
|
Vec3::default(),
|
||||||
)
|
)
|
||||||
@ -81,9 +89,12 @@ impl Skeleton for BipedLargeSkeleton {
|
|||||||
|
|
||||||
fn interpolate(&mut self, target: &Self, dt: f32) {
|
fn interpolate(&mut self, target: &Self, dt: f32) {
|
||||||
self.head.interpolate(&target.head, dt);
|
self.head.interpolate(&target.head, dt);
|
||||||
|
self.jaw.interpolate(&target.jaw, dt);
|
||||||
self.upper_torso.interpolate(&target.upper_torso, dt);
|
self.upper_torso.interpolate(&target.upper_torso, dt);
|
||||||
self.lower_torso.interpolate(&target.lower_torso, dt);
|
self.lower_torso.interpolate(&target.lower_torso, dt);
|
||||||
|
self.tail.interpolate(&target.tail, dt);
|
||||||
self.main.interpolate(&target.main, dt);
|
self.main.interpolate(&target.main, dt);
|
||||||
|
self.second.interpolate(&target.second, dt);
|
||||||
self.shoulder_l.interpolate(&target.shoulder_l, dt);
|
self.shoulder_l.interpolate(&target.shoulder_l, dt);
|
||||||
self.shoulder_r.interpolate(&target.shoulder_r, dt);
|
self.shoulder_r.interpolate(&target.shoulder_r, dt);
|
||||||
self.hand_l.interpolate(&target.hand_l, dt);
|
self.hand_l.interpolate(&target.hand_l, dt);
|
||||||
@ -99,8 +110,10 @@ impl Skeleton for BipedLargeSkeleton {
|
|||||||
|
|
||||||
pub struct SkeletonAttr {
|
pub struct SkeletonAttr {
|
||||||
head: (f32, f32),
|
head: (f32, f32),
|
||||||
|
jaw: (f32, f32),
|
||||||
upper_torso: (f32, f32),
|
upper_torso: (f32, f32),
|
||||||
lower_torso: (f32, f32),
|
lower_torso: (f32, f32),
|
||||||
|
tail: (f32, f32),
|
||||||
shoulder: (f32, f32, f32),
|
shoulder: (f32, f32, f32),
|
||||||
hand: (f32, f32, f32),
|
hand: (f32, f32, f32),
|
||||||
leg: (f32, f32, f32),
|
leg: (f32, f32, f32),
|
||||||
@ -122,8 +135,10 @@ impl Default for SkeletonAttr {
|
|||||||
fn default() -> Self {
|
fn default() -> Self {
|
||||||
Self {
|
Self {
|
||||||
head: (0.0, 0.0),
|
head: (0.0, 0.0),
|
||||||
|
jaw: (0.0, 0.0),
|
||||||
upper_torso: (0.0, 0.0),
|
upper_torso: (0.0, 0.0),
|
||||||
lower_torso: (0.0, 0.0),
|
lower_torso: (0.0, 0.0),
|
||||||
|
tail: (0.0, 0.0),
|
||||||
shoulder: (0.0, 0.0, 0.0),
|
shoulder: (0.0, 0.0, 0.0),
|
||||||
hand: (0.0, 0.0, 0.0),
|
hand: (0.0, 0.0, 0.0),
|
||||||
leg: (0.0, 0.0, 0.0),
|
leg: (0.0, 0.0, 0.0),
|
||||||
@ -143,6 +158,13 @@ impl<'a> From<&'a comp::biped_large::Body> for SkeletonAttr {
|
|||||||
(Troll, _) => (6.0, 10.0),
|
(Troll, _) => (6.0, 10.0),
|
||||||
(Dullahan, _) => (3.0, 6.0),
|
(Dullahan, _) => (3.0, 6.0),
|
||||||
},
|
},
|
||||||
|
jaw: match (body.species, body.body_type) {
|
||||||
|
(Ogre, _) => (0.0, 0.0),
|
||||||
|
(Cyclops, _) => (0.0, 0.0),
|
||||||
|
(Wendigo, _) => (0.0, 0.0),
|
||||||
|
(Troll, _) => (2.0, -4.0),
|
||||||
|
(Dullahan, _) => (0.0, 0.0),
|
||||||
|
},
|
||||||
upper_torso: match (body.species, body.body_type) {
|
upper_torso: match (body.species, body.body_type) {
|
||||||
(Ogre, _) => (0.0, 19.0),
|
(Ogre, _) => (0.0, 19.0),
|
||||||
(Cyclops, _) => (-2.0, 27.0),
|
(Cyclops, _) => (-2.0, 27.0),
|
||||||
@ -157,11 +179,18 @@ impl<'a> From<&'a comp::biped_large::Body> for SkeletonAttr {
|
|||||||
(Troll, _) => (1.0, -10.5),
|
(Troll, _) => (1.0, -10.5),
|
||||||
(Dullahan, _) => (0.0, -6.5),
|
(Dullahan, _) => (0.0, -6.5),
|
||||||
},
|
},
|
||||||
|
tail: match (body.species, body.body_type) {
|
||||||
|
(Ogre, _) => (0.0, 0.0),
|
||||||
|
(Cyclops, _) => (0.0, 0.0),
|
||||||
|
(Wendigo, _) => (0.0, 0.0),
|
||||||
|
(Troll, _) => (0.0, 0.0),
|
||||||
|
(Dullahan, _) => (0.0, 0.0),
|
||||||
|
},
|
||||||
shoulder: match (body.species, body.body_type) {
|
shoulder: match (body.species, body.body_type) {
|
||||||
(Ogre, _) => (6.1, 0.5, 2.5),
|
(Ogre, _) => (6.1, 0.5, 2.5),
|
||||||
(Cyclops, _) => (9.5, 2.5, 2.5),
|
(Cyclops, _) => (9.5, 2.5, 2.5),
|
||||||
(Wendigo, _) => (9.0, 0.5, -0.5),
|
(Wendigo, _) => (9.0, 0.5, -0.5),
|
||||||
(Troll, _) => (11.0, 0.5, -2.5),
|
(Troll, _) => (11.0, 0.5, -1.5),
|
||||||
(Dullahan, _) => (14.0, 0.5, 4.5),
|
(Dullahan, _) => (14.0, 0.5, 4.5),
|
||||||
},
|
},
|
||||||
hand: match (body.species, body.body_type) {
|
hand: match (body.species, body.body_type) {
|
||||||
|
@ -77,6 +77,19 @@ impl Animation for RunAnimation {
|
|||||||
next.lower_torso.ori = Quaternion::rotation_z(short * 0.15) * Quaternion::rotation_x(0.14);
|
next.lower_torso.ori = Quaternion::rotation_z(short * 0.15) * Quaternion::rotation_x(0.14);
|
||||||
next.lower_torso.scale = Vec3::one() * 1.02;
|
next.lower_torso.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
|
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1);
|
||||||
|
next.jaw.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.jaw.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1 * 0.0);
|
||||||
|
next.tail.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.tail.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.second.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
|
next.second.ori =
|
||||||
|
Quaternion::rotation_x(PI) * Quaternion::rotation_y(0.0) * Quaternion::rotation_z(0.0);
|
||||||
|
next.second.scale = Vec3::one() * 0.0;
|
||||||
|
|
||||||
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
next.control.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
next.control.ori = Quaternion::rotation_z(0.0);
|
next.control.ori = Quaternion::rotation_z(0.0);
|
||||||
next.control.scale = Vec3::one();
|
next.control.scale = Vec3::one();
|
||||||
|
@ -77,6 +77,11 @@ impl Animation for WieldAnimation {
|
|||||||
* Quaternion::rotation_z(1.0);
|
* Quaternion::rotation_z(1.0);
|
||||||
next.main.scale = Vec3::one() * 1.02;
|
next.main.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
|
next.second.offset = Vec3::new(0.0, 0.0, 0.0);
|
||||||
|
next.second.ori =
|
||||||
|
Quaternion::rotation_x(PI) * Quaternion::rotation_y(0.0) * Quaternion::rotation_z(0.0);
|
||||||
|
next.second.scale = Vec3::one() * 0.0;
|
||||||
|
|
||||||
next.hand_l.offset = Vec3::new(
|
next.hand_l.offset = Vec3::new(
|
||||||
-skeleton_attr.hand.0 - 7.0,
|
-skeleton_attr.hand.0 - 7.0,
|
||||||
skeleton_attr.hand.1 - 7.0,
|
skeleton_attr.hand.1 - 7.0,
|
||||||
@ -119,6 +124,14 @@ impl Animation for WieldAnimation {
|
|||||||
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
next.lower_torso.ori = Quaternion::rotation_z(0.0) * Quaternion::rotation_x(0.0);
|
||||||
next.lower_torso.scale = Vec3::one() * 1.02;
|
next.lower_torso.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
|
next.jaw.offset = Vec3::new(0.0, skeleton_attr.jaw.0, skeleton_attr.jaw.1 * 0.0);
|
||||||
|
next.jaw.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.jaw.scale = Vec3::one();
|
||||||
|
|
||||||
|
next.tail.offset = Vec3::new(0.0, skeleton_attr.tail.0, skeleton_attr.tail.1);
|
||||||
|
next.tail.ori = Quaternion::rotation_z(0.0);
|
||||||
|
next.tail.scale = Vec3::one();
|
||||||
|
|
||||||
next.shoulder_l.offset = Vec3::new(
|
next.shoulder_l.offset = Vec3::new(
|
||||||
-skeleton_attr.shoulder.0,
|
-skeleton_attr.shoulder.0,
|
||||||
skeleton_attr.shoulder.1,
|
skeleton_attr.shoulder.1,
|
||||||
|
@ -88,15 +88,12 @@ impl Animation for SwimAnimation {
|
|||||||
next.chest.scale = Vec3::one();
|
next.chest.scale = Vec3::one();
|
||||||
|
|
||||||
next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
|
next.belt.offset = Vec3::new(0.0, skeleton_attr.belt.0, skeleton_attr.belt.1);
|
||||||
next.belt.ori = Quaternion::rotation_z(short * 0.30);
|
|
||||||
next.belt.scale = Vec3::one();
|
next.belt.scale = Vec3::one();
|
||||||
|
|
||||||
next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
|
next.back.offset = Vec3::new(0.0, skeleton_attr.back.0, skeleton_attr.back.1);
|
||||||
next.back.ori = Quaternion::rotation_z(0.0);
|
|
||||||
next.back.scale = Vec3::one() * 1.02;
|
next.back.scale = Vec3::one() * 1.02;
|
||||||
|
|
||||||
next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
|
next.shorts.offset = Vec3::new(0.0, skeleton_attr.shorts.0, skeleton_attr.shorts.1);
|
||||||
next.shorts.ori = Quaternion::rotation_z(short * 0.5);
|
|
||||||
next.shorts.scale = Vec3::one();
|
next.shorts.scale = Vec3::one();
|
||||||
|
|
||||||
next.l_hand.offset = Vec3::new(
|
next.l_hand.offset = Vec3::new(
|
||||||
|
@ -576,6 +576,11 @@ impl<Skel: Skeleton> FigureModelCache<Skel> {
|
|||||||
body.body_type,
|
body.body_type,
|
||||||
generate_mesh,
|
generate_mesh,
|
||||||
)),
|
)),
|
||||||
|
Some(biped_large_center_spec.mesh_jaw(
|
||||||
|
body.species,
|
||||||
|
body.body_type,
|
||||||
|
generate_mesh,
|
||||||
|
)),
|
||||||
Some(biped_large_center_spec.mesh_torso_upper(
|
Some(biped_large_center_spec.mesh_torso_upper(
|
||||||
body.species,
|
body.species,
|
||||||
body.body_type,
|
body.body_type,
|
||||||
@ -586,11 +591,21 @@ impl<Skel: Skeleton> FigureModelCache<Skel> {
|
|||||||
body.body_type,
|
body.body_type,
|
||||||
generate_mesh,
|
generate_mesh,
|
||||||
)),
|
)),
|
||||||
|
Some(biped_large_center_spec.mesh_tail(
|
||||||
|
body.species,
|
||||||
|
body.body_type,
|
||||||
|
generate_mesh,
|
||||||
|
)),
|
||||||
Some(biped_large_center_spec.mesh_main(
|
Some(biped_large_center_spec.mesh_main(
|
||||||
body.species,
|
body.species,
|
||||||
body.body_type,
|
body.body_type,
|
||||||
generate_mesh,
|
generate_mesh,
|
||||||
)),
|
)),
|
||||||
|
Some(biped_large_center_spec.mesh_second(
|
||||||
|
body.species,
|
||||||
|
body.body_type,
|
||||||
|
generate_mesh,
|
||||||
|
)),
|
||||||
Some(biped_large_lateral_spec.mesh_shoulder_l(
|
Some(biped_large_lateral_spec.mesh_shoulder_l(
|
||||||
body.species,
|
body.species,
|
||||||
body.body_type,
|
body.body_type,
|
||||||
@ -632,9 +647,6 @@ impl<Skel: Skeleton> FigureModelCache<Skel> {
|
|||||||
generate_mesh,
|
generate_mesh,
|
||||||
)),
|
)),
|
||||||
None,
|
None,
|
||||||
None,
|
|
||||||
None,
|
|
||||||
None,
|
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
Body::Golem(body) => {
|
Body::Golem(body) => {
|
||||||
|
@ -2481,9 +2481,12 @@ pub struct BipedLargeCenterSpec(HashMap<(BLSpecies, BLBodyType), SidedBLCenterVo
|
|||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
struct SidedBLCenterVoxSpec {
|
struct SidedBLCenterVoxSpec {
|
||||||
head: BipedLargeCenterSubSpec,
|
head: BipedLargeCenterSubSpec,
|
||||||
|
jaw: BipedLargeCenterSubSpec,
|
||||||
torso_upper: BipedLargeCenterSubSpec,
|
torso_upper: BipedLargeCenterSubSpec,
|
||||||
torso_lower: BipedLargeCenterSubSpec,
|
torso_lower: BipedLargeCenterSubSpec,
|
||||||
|
tail: BipedLargeCenterSubSpec,
|
||||||
main: BipedLargeCenterSubSpec,
|
main: BipedLargeCenterSubSpec,
|
||||||
|
second: BipedLargeCenterSubSpec,
|
||||||
}
|
}
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize)]
|
||||||
struct BipedLargeCenterSubSpec {
|
struct BipedLargeCenterSubSpec {
|
||||||
@ -2554,6 +2557,27 @@ impl BipedLargeCenterSpec {
|
|||||||
generate_mesh(¢er, Vec3::from(spec.head.offset))
|
generate_mesh(¢er, Vec3::from(spec.head.offset))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn mesh_jaw(
|
||||||
|
&self,
|
||||||
|
species: BLSpecies,
|
||||||
|
body_type: BLBodyType,
|
||||||
|
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
|
||||||
|
) -> Mesh<FigurePipeline> {
|
||||||
|
let spec = match self.0.get(&(species, body_type)) {
|
||||||
|
Some(spec) => spec,
|
||||||
|
None => {
|
||||||
|
error!(
|
||||||
|
"No jaw specification exists for the combination of {:?} and {:?}",
|
||||||
|
species, body_type
|
||||||
|
);
|
||||||
|
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let center = graceful_load_segment(&spec.jaw.center.0);
|
||||||
|
|
||||||
|
generate_mesh(¢er, Vec3::from(spec.jaw.offset))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn mesh_torso_upper(
|
pub fn mesh_torso_upper(
|
||||||
&self,
|
&self,
|
||||||
species: BLSpecies,
|
species: BLSpecies,
|
||||||
@ -2596,6 +2620,27 @@ impl BipedLargeCenterSpec {
|
|||||||
generate_mesh(¢er, Vec3::from(spec.torso_lower.offset))
|
generate_mesh(¢er, Vec3::from(spec.torso_lower.offset))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn mesh_tail(
|
||||||
|
&self,
|
||||||
|
species: BLSpecies,
|
||||||
|
body_type: BLBodyType,
|
||||||
|
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
|
||||||
|
) -> Mesh<FigurePipeline> {
|
||||||
|
let spec = match self.0.get(&(species, body_type)) {
|
||||||
|
Some(spec) => spec,
|
||||||
|
None => {
|
||||||
|
error!(
|
||||||
|
"No tail specification exists for the combination of {:?} and {:?}",
|
||||||
|
species, body_type
|
||||||
|
);
|
||||||
|
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let center = graceful_load_segment(&spec.tail.center.0);
|
||||||
|
|
||||||
|
generate_mesh(¢er, Vec3::from(spec.tail.offset))
|
||||||
|
}
|
||||||
|
|
||||||
pub fn mesh_main(
|
pub fn mesh_main(
|
||||||
&self,
|
&self,
|
||||||
species: BLSpecies,
|
species: BLSpecies,
|
||||||
@ -2616,6 +2661,27 @@ impl BipedLargeCenterSpec {
|
|||||||
|
|
||||||
generate_mesh(¢er, Vec3::from(spec.main.offset))
|
generate_mesh(¢er, Vec3::from(spec.main.offset))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn mesh_second(
|
||||||
|
&self,
|
||||||
|
species: BLSpecies,
|
||||||
|
body_type: BLBodyType,
|
||||||
|
generate_mesh: impl FnOnce(&Segment, Vec3<f32>) -> Mesh<FigurePipeline>,
|
||||||
|
) -> Mesh<FigurePipeline> {
|
||||||
|
let spec = match self.0.get(&(species, body_type)) {
|
||||||
|
Some(spec) => spec,
|
||||||
|
None => {
|
||||||
|
error!(
|
||||||
|
"No second weapon specification exists for the combination of {:?} and {:?}",
|
||||||
|
species, body_type
|
||||||
|
);
|
||||||
|
return load_mesh("not_found", Vec3::new(-5.0, -5.0, -2.5), generate_mesh);
|
||||||
|
},
|
||||||
|
};
|
||||||
|
let center = graceful_load_segment(&spec.second.center.0);
|
||||||
|
|
||||||
|
generate_mesh(¢er, Vec3::from(spec.second.offset))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
impl BipedLargeLateralSpec {
|
impl BipedLargeLateralSpec {
|
||||||
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
|
pub fn load_watched(indicator: &mut ReloadIndicator) -> Arc<Self> {
|
||||||
|
Reference in New Issue
Block a user