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Add needs_admin bool to check if the commands needs admin perms
This commit is contained in:
parent
28c47663d0
commit
892855a348
@ -26,6 +26,8 @@ pub struct ChatCommand {
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arg_fmt: &'static str,
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arg_fmt: &'static str,
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/// A message that explains how the command is used.
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/// A message that explains how the command is used.
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help_string: &'static str,
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help_string: &'static str,
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/// A boolean that is used to check whether the command requires administrator permissions or not.
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needs_admin: bool,
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/// Handler function called when the command is executed.
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/// Handler function called when the command is executed.
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/// # Arguments
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/// # Arguments
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/// * `&mut Server` - the `Server` instance executing the command.
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/// * `&mut Server` - the `Server` instance executing the command.
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@ -42,18 +44,32 @@ impl ChatCommand {
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keyword: &'static str,
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keyword: &'static str,
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arg_fmt: &'static str,
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arg_fmt: &'static str,
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help_string: &'static str,
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help_string: &'static str,
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needs_admin: bool,
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handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
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handler: fn(&mut Server, EcsEntity, String, &ChatCommand),
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) -> Self {
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) -> Self {
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Self {
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Self {
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keyword,
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keyword,
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arg_fmt,
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arg_fmt,
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help_string,
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help_string,
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needs_admin,
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handler,
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handler,
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}
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}
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}
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}
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/// Calls the contained handler function, passing `&self` as the last argument.
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/// Calls the contained handler function, passing `&self` as the last argument.
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pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
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pub fn execute(&self, server: &mut Server, entity: EcsEntity, args: String) {
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(self.handler)(server, entity, args, self);
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if self.needs_admin {
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if !server.entity_is_admin(entity) {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no permission to do that.")),
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);
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return;
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} else {
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(self.handler)(server, entity, args, self);
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}
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} else {
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(self.handler)(server, entity, args, self);
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}
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}
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}
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}
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}
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@ -64,157 +80,157 @@ lazy_static! {
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"jump",
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"jump",
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"{d} {d} {d}",
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"{d} {d} {d}",
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"/jump <dx> <dy> <dz> : Offset your current position",
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"/jump <dx> <dy> <dz> : Offset your current position",
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true,
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handle_jump,
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handle_jump,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"goto",
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"goto",
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"{d} {d} {d}",
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"{d} {d} {d}",
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"/goto <x> <y> <z> : Teleport to a position",
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"/goto <x> <y> <z> : Teleport to a position",
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true,
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handle_goto,
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handle_goto,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"alias",
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"alias",
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"{}",
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"{}",
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"/alias <name> : Change your alias",
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"/alias <name> : Change your alias",
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false,
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handle_alias,
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handle_alias,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"tp",
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"tp",
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"{}",
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"{}",
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"/tp <alias> : Teleport to another player",
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"/tp <alias> : Teleport to another player",
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true,
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handle_tp,
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handle_tp,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"kill",
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"kill",
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"{}",
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"{}",
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"/kill : Kill yourself",
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"/kill : Kill yourself",
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false,
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handle_kill,
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handle_kill,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"time",
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"time",
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"{} {s}",
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"{} {s}",
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"/time <XY:XY> or [Time of day] : Set the time of day",
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"/time <XY:XY> or [Time of day] : Set the time of day",
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true,
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handle_time,
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handle_time,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"spawn",
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"spawn",
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"{} {} {d}",
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"{} {} {d}",
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"/spawn <alignment> <entity> [amount] : Spawn a test entity",
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"/spawn <alignment> <entity> [amount] : Spawn a test entity",
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true,
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handle_spawn,
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handle_spawn,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"players",
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"players",
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"{}",
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"{}",
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"/players : Lists players currently online",
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"/players : Lists players currently online",
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false,
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handle_players,
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handle_players,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"help", "", "/help: Display this message", handle_help),
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"help", "", "/help: Display this message", false, handle_help),
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ChatCommand::new(
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ChatCommand::new(
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"health",
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"health",
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"{}",
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"{}",
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"/health : Set your current health",
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"/health : Set your current health",
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true,
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handle_health,
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handle_health,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"build",
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"build",
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"",
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"",
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"/build : Toggles build mode on and off",
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"/build : Toggles build mode on and off",
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true,
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handle_build,
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handle_build,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"tell",
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"tell",
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"{}",
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"{}",
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"/tell <alias> <message>: Send a message to another player",
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"/tell <alias> <message>: Send a message to another player",
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false,
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handle_tell,
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handle_tell,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"killnpcs",
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"killnpcs",
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"{}",
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"{}",
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"/killnpcs : Kill the NPCs",
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"/killnpcs : Kill the NPCs",
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true,
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handle_killnpcs,
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handle_killnpcs,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"object",
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"object",
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"{}",
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"{}",
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"/object [Name]: Spawn an object",
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"/object [Name]: Spawn an object",
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true,
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handle_object,
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handle_object,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"light",
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"light",
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"{} {} {} {} {} {} {}",
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"{} {} {} {} {} {} {}",
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"/light <opt: <<cr> <cg> <cb>> <<ox> <oy> <oz>> <<strength>>>: Spawn entity with light",
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"/light <opt: <<cr> <cg> <cb>> <<ox> <oy> <oz>> <<strength>>>: Spawn entity with light",
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true,
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handle_light,
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handle_light,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"lantern",
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"lantern",
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"{}",
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"{}",
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"/lantern : adds/remove light near player",
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"/lantern : adds/remove light near player",
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false,
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handle_lantern,
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handle_lantern,
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),
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),
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ChatCommand::new(
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ChatCommand::new(
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"explosion",
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"explosion",
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"{}",
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"{}",
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"/explosion <radius> : Explodes the ground around you",
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"/explosion <radius> : Explodes the ground around you",
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false,
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handle_explosion,
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handle_explosion,
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),
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),
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];
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];
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}
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}
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fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if !server.entity_is_admin(entity) {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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server.clients.notify(
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match server.state.read_component_cloned::<comp::Pos>(entity) {
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entity,
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Some(current_pos) => {
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ServerMsg::private(String::from("You have no permission to do that")),
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server
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);
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.state
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return;
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.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
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} else {
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server.state.write_component(entity, comp::ForceUpdate);
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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match server.state.read_component_cloned::<comp::Pos>(entity) {
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Some(current_pos) => {
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server
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.state
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.write_component(entity, comp::Pos(current_pos.0 + Vec3::new(x, y, z)));
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server.state.write_component(entity, comp::ForceUpdate);
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}
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None => server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no position!")),
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),
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}
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}
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None => server.clients.notify(
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entity,
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ServerMsg::private(String::from("You have no position!")),
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),
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}
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}
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}
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}
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}
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}
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fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if !server.entity_is_admin(entity) {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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server.clients.notify(
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if server
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entity,
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.state
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ServerMsg::private(String::from("You have no permission to do that")),
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.read_component_cloned::<comp::Pos>(entity)
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);
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.is_some()
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return;
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{
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} else {
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if let Ok((x, y, z)) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32) {
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if server
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.state
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.read_component_cloned::<comp::Pos>(entity)
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.is_some()
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{
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server
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.state
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.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
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server.state.write_component(entity, comp::ForceUpdate);
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} else {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You don't have a position!")),
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);
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}
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} else {
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server
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server
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.clients
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.state
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.notify(entity, ServerMsg::private(String::from(action.help_string)));
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.write_component(entity, comp::Pos(Vec3::new(x, y, z)));
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server.state.write_component(entity, comp::ForceUpdate);
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} else {
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server.clients.notify(
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entity,
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ServerMsg::private(String::from("You don't have a position!")),
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);
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}
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}
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} else {
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server
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.clients
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.notify(entity, ServerMsg::private(String::from(action.help_string)));
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}
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}
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}
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}
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@ -228,90 +244,74 @@ fn handle_kill(server: &mut Server, entity: EcsEntity, _args: String, _action: &
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}
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}
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|
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fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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fn handle_time(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
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if !server.entity_is_admin(entity) {
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let time = scan_fmt_some!(&args, action.arg_fmt, String);
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server.clients.notify(
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let new_time = match time.as_ref().map(|s| s.as_str()) {
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entity,
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Some("night") => NaiveTime::from_hms(0, 0, 0),
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ServerMsg::private(String::from("You have no permission to do that")),
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Some("dawn") => NaiveTime::from_hms(5, 0, 0),
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);
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Some("day") => NaiveTime::from_hms(12, 0, 0),
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return;
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Some("dusk") => NaiveTime::from_hms(17, 0, 0),
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} else {
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Some(n) => match n.parse() {
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let time = scan_fmt_some!(&args, action.arg_fmt, String);
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Ok(n) => n,
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let new_time = match time.as_ref().map(|s| s.as_str()) {
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Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
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Some("night") => NaiveTime::from_hms(0, 0, 0),
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Ok(time) => time,
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Some("dawn") => NaiveTime::from_hms(5, 0, 0),
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Err(_) => {
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Some("day") => NaiveTime::from_hms(12, 0, 0),
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server.clients.notify(
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Some("dusk") => NaiveTime::from_hms(17, 0, 0),
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entity,
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Some(n) => match n.parse() {
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ServerMsg::private(format!("'{}' is not a valid time.", n)),
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Ok(n) => n,
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);
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Err(_) => match NaiveTime::parse_from_str(n, "%H:%M") {
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return;
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Ok(time) => time,
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}
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Err(_) => {
|
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server.clients.notify(
|
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entity,
|
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ServerMsg::private(format!("'{}' is not a valid time.", n)),
|
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);
|
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return;
|
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}
|
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},
|
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},
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},
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None => {
|
},
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let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
|
None => {
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let time_in_seconds = server.state.ecs_mut().read_resource::<TimeOfDay>().0;
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|
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let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
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let current_time = NaiveTime::from_num_seconds_from_midnight_opt(
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// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
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// Wraps around back to 0s if it exceeds 24 hours (24 hours = 86400s)
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(time_in_seconds as u64 % 86400) as u32,
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(time_in_seconds as u64 % 86400) as u32,
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0,
|
0,
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);
|
);
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let msg = match current_time {
|
let msg = match current_time {
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Some(time) => format!("Current time is: {}", time.format("%H:%M").to_string()),
|
Some(time) => format!("Current time is: {}", time.format("%H:%M").to_string()),
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None => String::from("Unknown Time"),
|
None => String::from("Unknown Time"),
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};
|
};
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server.clients.notify(entity, ServerMsg::private(msg));
|
server.clients.notify(entity, ServerMsg::private(msg));
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return;
|
return;
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}
|
}
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};
|
};
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|
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server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
|
server.state.ecs_mut().write_resource::<TimeOfDay>().0 =
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new_time.num_seconds_from_midnight() as f64;
|
new_time.num_seconds_from_midnight() as f64;
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|
|
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server.clients.notify(
|
server.clients.notify(
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entity,
|
entity,
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ServerMsg::private(format!(
|
ServerMsg::private(format!(
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"Time changed to: {}",
|
"Time changed to: {}",
|
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new_time.format("%H:%M").to_string()
|
new_time.format("%H:%M").to_string()
|
||||||
)),
|
)),
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);
|
);
|
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}
|
|
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}
|
}
|
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|
|
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fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
fn handle_health(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
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if !server.entity_is_admin(entity) {
|
if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
|
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server.clients.notify(
|
if let Some(stats) = server
|
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entity,
|
.state
|
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ServerMsg::private(String::from("You have no permission to do that")),
|
.ecs_mut()
|
||||||
);
|
.write_storage::<comp::Stats>()
|
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return;
|
.get_mut(entity)
|
||||||
} else {
|
{
|
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if let Ok(hp) = scan_fmt!(&args, action.arg_fmt, u32) {
|
stats.health.set_to(hp, comp::HealthSource::Command);
|
||||||
if let Some(stats) = server
|
|
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.state
|
|
||||||
.ecs_mut()
|
|
||||||
.write_storage::<comp::Stats>()
|
|
||||||
.get_mut(entity)
|
|
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{
|
|
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stats.health.set_to(hp, comp::HealthSource::Command);
|
|
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} else {
|
|
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server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(String::from("You have no health.")),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
} else {
|
} else {
|
||||||
server.clients.notify(
|
server.clients.notify(
|
||||||
entity,
|
entity,
|
||||||
ServerMsg::private(String::from("You must specify health amount!")),
|
ServerMsg::private(String::from("You have no health.")),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
server.clients.notify(
|
||||||
|
entity,
|
||||||
|
ServerMsg::private(String::from("You must specify health amount!")),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -331,110 +331,89 @@ fn handle_alias(server: &mut Server, entity: EcsEntity, args: String, action: &C
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
|
||||||
server.clients.notify(
|
let ecs = server.state.ecs();
|
||||||
entity,
|
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
.join()
|
||||||
);
|
.find(|(_, player)| player.alias == alias)
|
||||||
return;
|
.map(|(entity, _)| entity);
|
||||||
} else {
|
match server.state.read_component_cloned::<comp::Pos>(entity) {
|
||||||
if let Ok(alias) = scan_fmt!(&args, action.arg_fmt, String) {
|
Some(_pos) => match opt_player {
|
||||||
let ecs = server.state.ecs();
|
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
|
||||||
let opt_player = (&ecs.entities(), &ecs.read_storage::<comp::Player>())
|
Some(pos) => {
|
||||||
.join()
|
server.state.write_component(entity, pos);
|
||||||
.find(|(_, player)| player.alias == alias)
|
server.state.write_component(entity, comp::ForceUpdate);
|
||||||
.map(|(entity, _)| entity);
|
|
||||||
match server.state.read_component_cloned::<comp::Pos>(entity) {
|
|
||||||
Some(_pos) => match opt_player {
|
|
||||||
Some(player) => match server.state.read_component_cloned::<comp::Pos>(player) {
|
|
||||||
Some(pos) => {
|
|
||||||
server.state.write_component(entity, pos);
|
|
||||||
server.state.write_component(entity, comp::ForceUpdate);
|
|
||||||
}
|
|
||||||
None => server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(format!(
|
|
||||||
"Unable to teleport to player '{}'!",
|
|
||||||
alias
|
|
||||||
)),
|
|
||||||
),
|
|
||||||
},
|
|
||||||
None => {
|
|
||||||
server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(format!("Player '{}' not found!", alias)),
|
|
||||||
);
|
|
||||||
server
|
|
||||||
.clients
|
|
||||||
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
|
||||||
}
|
}
|
||||||
|
None => server.clients.notify(
|
||||||
|
entity,
|
||||||
|
ServerMsg::private(format!("Unable to teleport to player '{}'!", alias)),
|
||||||
|
),
|
||||||
},
|
},
|
||||||
None => {
|
None => {
|
||||||
|
server.clients.notify(
|
||||||
|
entity,
|
||||||
|
ServerMsg::private(format!("Player '{}' not found!", alias)),
|
||||||
|
);
|
||||||
server
|
server
|
||||||
.clients
|
.clients
|
||||||
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
None => {
|
||||||
|
server
|
||||||
|
.clients
|
||||||
|
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
server
|
|
||||||
.clients
|
|
||||||
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
server
|
||||||
|
.clients
|
||||||
|
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
fn handle_spawn(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
|
||||||
server.clients.notify(
|
(Some(opt_align), Some(id), opt_amount) => {
|
||||||
entity,
|
if let Some(agent) = alignment_to_agent(&opt_align, entity) {
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
let amount = opt_amount
|
||||||
);
|
.and_then(|a| a.parse().ok())
|
||||||
return;
|
.filter(|x| *x > 0)
|
||||||
} else {
|
.unwrap_or(1)
|
||||||
match scan_fmt_some!(&args, action.arg_fmt, String, NpcKind, String) {
|
.min(10);
|
||||||
(Some(opt_align), Some(id), opt_amount) => {
|
|
||||||
if let Some(agent) = alignment_to_agent(&opt_align, entity) {
|
|
||||||
let amount = opt_amount
|
|
||||||
.and_then(|a| a.parse().ok())
|
|
||||||
.filter(|x| *x > 0)
|
|
||||||
.unwrap_or(1)
|
|
||||||
.min(10);
|
|
||||||
|
|
||||||
match server.state.read_component_cloned::<comp::Pos>(entity) {
|
match server.state.read_component_cloned::<comp::Pos>(entity) {
|
||||||
Some(pos) => {
|
Some(pos) => {
|
||||||
for _ in 0..amount {
|
for _ in 0..amount {
|
||||||
let vel = Vec3::new(
|
let vel = Vec3::new(
|
||||||
rand::thread_rng().gen_range(-2.0, 3.0),
|
rand::thread_rng().gen_range(-2.0, 3.0),
|
||||||
rand::thread_rng().gen_range(-2.0, 3.0),
|
rand::thread_rng().gen_range(-2.0, 3.0),
|
||||||
10.0,
|
10.0,
|
||||||
);
|
|
||||||
|
|
||||||
let body = kind_to_body(id);
|
|
||||||
server
|
|
||||||
.create_npc(pos, get_npc_name(id), body)
|
|
||||||
.with(comp::Vel(vel))
|
|
||||||
.with(agent)
|
|
||||||
.build();
|
|
||||||
}
|
|
||||||
server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(
|
|
||||||
format!("Spawned {} entities", amount).to_owned(),
|
|
||||||
),
|
|
||||||
);
|
);
|
||||||
|
|
||||||
|
let body = kind_to_body(id);
|
||||||
|
server
|
||||||
|
.create_npc(pos, get_npc_name(id), body)
|
||||||
|
.with(comp::Vel(vel))
|
||||||
|
.with(agent)
|
||||||
|
.build();
|
||||||
}
|
}
|
||||||
None => server.clients.notify(
|
server.clients.notify(
|
||||||
entity,
|
entity,
|
||||||
ServerMsg::private("You have no position!".to_owned()),
|
ServerMsg::private(format!("Spawned {} entities", amount).to_owned()),
|
||||||
),
|
);
|
||||||
}
|
}
|
||||||
|
None => server.clients.notify(
|
||||||
|
entity,
|
||||||
|
ServerMsg::private("You have no position!".to_owned()),
|
||||||
|
),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
_ => {
|
}
|
||||||
server
|
_ => {
|
||||||
.clients
|
server
|
||||||
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
.clients
|
||||||
}
|
.notify(entity, ServerMsg::private(String::from(action.help_string)));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -464,39 +443,31 @@ fn handle_players(server: &mut Server, entity: EcsEntity, _args: String, _action
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
|
fn handle_build(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
if server
|
||||||
|
.state
|
||||||
|
.read_storage::<comp::CanBuild>()
|
||||||
|
.get(entity)
|
||||||
|
.is_some()
|
||||||
|
{
|
||||||
|
server
|
||||||
|
.state
|
||||||
|
.ecs()
|
||||||
|
.write_storage::<comp::CanBuild>()
|
||||||
|
.remove(entity);
|
||||||
server.clients.notify(
|
server.clients.notify(
|
||||||
entity,
|
entity,
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
ServerMsg::private(String::from("Toggled off build mode!")),
|
||||||
);
|
);
|
||||||
return;
|
|
||||||
} else {
|
} else {
|
||||||
if server
|
let _ = server
|
||||||
.state
|
.state
|
||||||
.read_storage::<comp::CanBuild>()
|
.ecs()
|
||||||
.get(entity)
|
.write_storage::<comp::CanBuild>()
|
||||||
.is_some()
|
.insert(entity, comp::CanBuild);
|
||||||
{
|
server.clients.notify(
|
||||||
server
|
entity,
|
||||||
.state
|
ServerMsg::private(String::from("Toggled on build mode!")),
|
||||||
.ecs()
|
);
|
||||||
.write_storage::<comp::CanBuild>()
|
|
||||||
.remove(entity);
|
|
||||||
server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(String::from("Toggled off build mode!")),
|
|
||||||
);
|
|
||||||
} else {
|
|
||||||
let _ = server
|
|
||||||
.state
|
|
||||||
.ecs()
|
|
||||||
.write_storage::<comp::CanBuild>()
|
|
||||||
.insert(entity, comp::CanBuild);
|
|
||||||
server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(String::from("Toggled on build mode!")),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -530,184 +501,160 @@ fn kind_to_body(kind: NpcKind) -> comp::Body {
|
|||||||
}
|
}
|
||||||
|
|
||||||
fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
|
fn handle_killnpcs(server: &mut Server, entity: EcsEntity, _args: String, _action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
let ecs = server.state.ecs();
|
||||||
server.clients.notify(
|
let mut stats = ecs.write_storage::<comp::Stats>();
|
||||||
entity,
|
let players = ecs.read_storage::<comp::Player>();
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
let mut count = 0;
|
||||||
);
|
for (stats, ()) in (&mut stats, !&players).join() {
|
||||||
return;
|
count += 1;
|
||||||
} else {
|
stats.health.set_to(0, comp::HealthSource::Command);
|
||||||
let ecs = server.state.ecs();
|
|
||||||
let mut stats = ecs.write_storage::<comp::Stats>();
|
|
||||||
let players = ecs.read_storage::<comp::Player>();
|
|
||||||
let mut count = 0;
|
|
||||||
for (stats, ()) in (&mut stats, !&players).join() {
|
|
||||||
count += 1;
|
|
||||||
stats.health.set_to(0, comp::HealthSource::Command);
|
|
||||||
}
|
|
||||||
let text = if count > 0 {
|
|
||||||
format!("Destroyed {} NPCs.", count)
|
|
||||||
} else {
|
|
||||||
"No NPCs on server.".to_string()
|
|
||||||
};
|
|
||||||
server.clients.notify(entity, ServerMsg::private(text));
|
|
||||||
}
|
}
|
||||||
|
let text = if count > 0 {
|
||||||
|
format!("Destroyed {} NPCs.", count)
|
||||||
|
} else {
|
||||||
|
"No NPCs on server.".to_string()
|
||||||
|
};
|
||||||
|
server.clients.notify(entity, ServerMsg::private(text));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
|
fn handle_object(server: &mut Server, entity: EcsEntity, args: String, _action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
|
||||||
server.clients.notify(
|
|
||||||
entity,
|
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
|
||||||
);
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
let obj_type = scan_fmt!(&args, _action.arg_fmt, String);
|
|
||||||
|
|
||||||
let pos = server
|
let pos = server
|
||||||
.state
|
.state
|
||||||
.ecs()
|
.ecs()
|
||||||
.read_storage::<comp::Pos>()
|
.read_storage::<comp::Pos>()
|
||||||
.get(entity)
|
.get(entity)
|
||||||
.copied();
|
.copied();
|
||||||
let ori = server
|
let ori = server
|
||||||
.state
|
.state
|
||||||
.ecs()
|
.ecs()
|
||||||
.read_storage::<comp::Ori>()
|
.read_storage::<comp::Ori>()
|
||||||
.get(entity)
|
.get(entity)
|
||||||
.copied();
|
.copied();
|
||||||
/*let builder = server
|
/*let builder = server
|
||||||
.create_object(pos, ori, obj_type)
|
.create_object(pos, ori, obj_type)
|
||||||
.with(ori);*/
|
.with(ori);*/
|
||||||
if let (Some(pos), Some(ori)) = (pos, ori) {
|
if let (Some(pos), Some(ori)) = (pos, ori) {
|
||||||
let obj_type = match obj_type.as_ref().map(String::as_str) {
|
let obj_type = match obj_type.as_ref().map(String::as_str) {
|
||||||
Ok("scarecrow") => comp::object::Body::Scarecrow,
|
Ok("scarecrow") => comp::object::Body::Scarecrow,
|
||||||
Ok("cauldron") => comp::object::Body::Cauldron,
|
Ok("cauldron") => comp::object::Body::Cauldron,
|
||||||
Ok("chest_vines") => comp::object::Body::ChestVines,
|
Ok("chest_vines") => comp::object::Body::ChestVines,
|
||||||
Ok("chest") => comp::object::Body::Chest,
|
Ok("chest") => comp::object::Body::Chest,
|
||||||
Ok("chest_dark") => comp::object::Body::ChestDark,
|
Ok("chest_dark") => comp::object::Body::ChestDark,
|
||||||
Ok("chest_demon") => comp::object::Body::ChestDemon,
|
Ok("chest_demon") => comp::object::Body::ChestDemon,
|
||||||
Ok("chest_gold") => comp::object::Body::ChestGold,
|
Ok("chest_gold") => comp::object::Body::ChestGold,
|
||||||
Ok("chest_light") => comp::object::Body::ChestLight,
|
Ok("chest_light") => comp::object::Body::ChestLight,
|
||||||
Ok("chest_open") => comp::object::Body::ChestOpen,
|
Ok("chest_open") => comp::object::Body::ChestOpen,
|
||||||
Ok("chest_skull") => comp::object::Body::ChestSkull,
|
Ok("chest_skull") => comp::object::Body::ChestSkull,
|
||||||
Ok("pumpkin") => comp::object::Body::Pumpkin,
|
Ok("pumpkin") => comp::object::Body::Pumpkin,
|
||||||
Ok("pumpkin_2") => comp::object::Body::Pumpkin2,
|
Ok("pumpkin_2") => comp::object::Body::Pumpkin2,
|
||||||
Ok("pumpkin_3") => comp::object::Body::Pumpkin3,
|
Ok("pumpkin_3") => comp::object::Body::Pumpkin3,
|
||||||
Ok("pumpkin_4") => comp::object::Body::Pumpkin4,
|
Ok("pumpkin_4") => comp::object::Body::Pumpkin4,
|
||||||
Ok("pumpkin_5") => comp::object::Body::Pumpkin5,
|
Ok("pumpkin_5") => comp::object::Body::Pumpkin5,
|
||||||
Ok("campfire") => comp::object::Body::Campfire,
|
Ok("campfire") => comp::object::Body::Campfire,
|
||||||
Ok("lantern_ground") => comp::object::Body::LanternGround,
|
Ok("lantern_ground") => comp::object::Body::LanternGround,
|
||||||
Ok("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
|
Ok("lantern_ground_open") => comp::object::Body::LanternGroundOpen,
|
||||||
Ok("lantern_2") => comp::object::Body::LanternStanding2,
|
Ok("lantern_2") => comp::object::Body::LanternStanding2,
|
||||||
Ok("lantern") => comp::object::Body::LanternStanding,
|
Ok("lantern") => comp::object::Body::LanternStanding,
|
||||||
Ok("potion_blue") => comp::object::Body::PotionBlue,
|
Ok("potion_blue") => comp::object::Body::PotionBlue,
|
||||||
Ok("potion_green") => comp::object::Body::PotionGreen,
|
Ok("potion_green") => comp::object::Body::PotionGreen,
|
||||||
Ok("potion_red") => comp::object::Body::PotionRed,
|
Ok("potion_red") => comp::object::Body::PotionRed,
|
||||||
Ok("crate") => comp::object::Body::Crate,
|
Ok("crate") => comp::object::Body::Crate,
|
||||||
Ok("tent") => comp::object::Body::Tent,
|
Ok("tent") => comp::object::Body::Tent,
|
||||||
Ok("bomb") => comp::object::Body::Bomb,
|
Ok("bomb") => comp::object::Body::Bomb,
|
||||||
Ok("window_spooky") => comp::object::Body::WindowSpooky,
|
Ok("window_spooky") => comp::object::Body::WindowSpooky,
|
||||||
Ok("door_spooky") => comp::object::Body::DoorSpooky,
|
Ok("door_spooky") => comp::object::Body::DoorSpooky,
|
||||||
Ok("carpet") => comp::object::Body::Carpet,
|
Ok("carpet") => comp::object::Body::Carpet,
|
||||||
Ok("table_human") => comp::object::Body::Table,
|
Ok("table_human") => comp::object::Body::Table,
|
||||||
Ok("table_human_2") => comp::object::Body::Table2,
|
Ok("table_human_2") => comp::object::Body::Table2,
|
||||||
Ok("table_human_3") => comp::object::Body::Table3,
|
Ok("table_human_3") => comp::object::Body::Table3,
|
||||||
Ok("drawer") => comp::object::Body::Drawer,
|
Ok("drawer") => comp::object::Body::Drawer,
|
||||||
Ok("bed_human_blue") => comp::object::Body::BedBlue,
|
Ok("bed_human_blue") => comp::object::Body::BedBlue,
|
||||||
Ok("anvil") => comp::object::Body::Anvil,
|
Ok("anvil") => comp::object::Body::Anvil,
|
||||||
Ok("gravestone") => comp::object::Body::Gravestone,
|
Ok("gravestone") => comp::object::Body::Gravestone,
|
||||||
Ok("gravestone_2") => comp::object::Body::Gravestone2,
|
Ok("gravestone_2") => comp::object::Body::Gravestone2,
|
||||||
Ok("chair") => comp::object::Body::Chair,
|
Ok("chair") => comp::object::Body::Chair,
|
||||||
Ok("chair_2") => comp::object::Body::Chair2,
|
Ok("chair_2") => comp::object::Body::Chair2,
|
||||||
Ok("chair_3") => comp::object::Body::Chair3,
|
Ok("chair_3") => comp::object::Body::Chair3,
|
||||||
Ok("bench_human") => comp::object::Body::Bench,
|
Ok("bench_human") => comp::object::Body::Bench,
|
||||||
Ok("bedroll") => comp::object::Body::Bedroll,
|
Ok("bedroll") => comp::object::Body::Bedroll,
|
||||||
Ok("carpet_human_round") => comp::object::Body::CarpetHumanRound,
|
Ok("carpet_human_round") => comp::object::Body::CarpetHumanRound,
|
||||||
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
|
Ok("carpet_human_square") => comp::object::Body::CarpetHumanSquare,
|
||||||
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
|
Ok("carpet_human_square_2") => comp::object::Body::CarpetHumanSquare2,
|
||||||
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
|
Ok("carpet_human_squircle") => comp::object::Body::CarpetHumanSquircle,
|
||||||
_ => {
|
_ => {
|
||||||
return server.clients.notify(
|
return server.clients.notify(
|
||||||
entity,
|
entity,
|
||||||
ServerMsg::private(String::from("Object not found!")),
|
ServerMsg::private(String::from("Object not found!")),
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
server
|
server
|
||||||
.create_object(pos, obj_type)
|
.create_object(pos, obj_type)
|
||||||
.with(comp::Ori(
|
.with(comp::Ori(
|
||||||
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
|
// converts player orientation into a 90° rotation for the object by using the axis with the highest value
|
||||||
ori.0
|
ori.0
|
||||||
.map(|e| {
|
.map(|e| {
|
||||||
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
|
if e.abs() == ori.0.map(|e| e.abs()).reduce_partial_max() {
|
||||||
e
|
e
|
||||||
} else {
|
} else {
|
||||||
0.0
|
0.0
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
.normalized(),
|
.normalized(),
|
||||||
))
|
))
|
||||||
.build();
|
.build();
|
||||||
server
|
server
|
||||||
.clients
|
.clients
|
||||||
.notify(entity, ServerMsg::private(format!("Spawned object.")));
|
.notify(entity, ServerMsg::private(format!("Spawned object.")));
|
||||||
} else {
|
} else {
|
||||||
server
|
server
|
||||||
.clients
|
.clients
|
||||||
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
fn handle_light(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
|
||||||
if !server.entity_is_admin(entity) {
|
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
|
||||||
server.clients.notify(
|
scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
|
||||||
entity,
|
|
||||||
ServerMsg::private(String::from("You have no permission to do that")),
|
|
||||||
);
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
let (opt_r, opt_g, opt_b, opt_x, opt_y, opt_z, opt_s) =
|
|
||||||
scan_fmt_some!(&args, action.arg_fmt, f32, f32, f32, f32, f32, f32, f32);
|
|
||||||
|
|
||||||
let mut light_emitter = comp::LightEmitter::default();
|
let mut light_emitter = comp::LightEmitter::default();
|
||||||
|
|
||||||
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
|
if let (Some(r), Some(g), Some(b)) = (opt_r, opt_g, opt_b) {
|
||||||
let r = r.max(0.0).min(1.0);
|
let r = r.max(0.0).min(1.0);
|
||||||
let g = g.max(0.0).min(1.0);
|
let g = g.max(0.0).min(1.0);
|
||||||
let b = b.max(0.0).min(1.0);
|
let b = b.max(0.0).min(1.0);
|
||||||
light_emitter.col = Rgb::new(r, g, b)
|
light_emitter.col = Rgb::new(r, g, b)
|
||||||
};
|
};
|
||||||
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
|
if let (Some(x), Some(y), Some(z)) = (opt_x, opt_y, opt_z) {
|
||||||
light_emitter.offset = Vec3::new(x, y, z)
|
light_emitter.offset = Vec3::new(x, y, z)
|
||||||
};
|
};
|
||||||
if let Some(s) = opt_s {
|
if let Some(s) = opt_s {
|
||||||
light_emitter.strength = s.max(0.0)
|
light_emitter.strength = s.max(0.0)
|
||||||
};
|
};
|
||||||
let pos = server
|
let pos = server
|
||||||
|
.state
|
||||||
|
.ecs()
|
||||||
|
.read_storage::<comp::Pos>()
|
||||||
|
.get(entity)
|
||||||
|
.copied();
|
||||||
|
if let Some(pos) = pos {
|
||||||
|
server
|
||||||
.state
|
.state
|
||||||
.ecs()
|
.ecs_mut()
|
||||||
.read_storage::<comp::Pos>()
|
.create_entity_synced()
|
||||||
.get(entity)
|
.with(pos)
|
||||||
.copied();
|
.with(comp::ForceUpdate)
|
||||||
if let Some(pos) = pos {
|
.with(light_emitter)
|
||||||
server
|
.build();
|
||||||
.state
|
server
|
||||||
.ecs_mut()
|
.clients
|
||||||
.create_entity_synced()
|
.notify(entity, ServerMsg::private(format!("Spawned object.")));
|
||||||
.with(pos)
|
} else {
|
||||||
.with(comp::ForceUpdate)
|
server
|
||||||
.with(light_emitter)
|
.clients
|
||||||
.build();
|
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
||||||
server
|
|
||||||
.clients
|
|
||||||
.notify(entity, ServerMsg::private(format!("Spawned object.")));
|
|
||||||
} else {
|
|
||||||
server
|
|
||||||
.clients
|
|
||||||
.notify(entity, ServerMsg::private(format!("You have no position!")));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -66,7 +66,7 @@ impl ServerSettings {
|
|||||||
address: SocketAddr::from(([0; 4], 14004)),
|
address: SocketAddr::from(([0; 4], 14004)),
|
||||||
world_seed: 1337,
|
world_seed: 1337,
|
||||||
server_name: "Singleplayer".to_owned(),
|
server_name: "Singleplayer".to_owned(),
|
||||||
server_description: "This is the best Veloren singleplayer server.".to_owned(),
|
server_description: "The main feature is loneliness!".to_owned(),
|
||||||
max_players: 100,
|
max_players: 100,
|
||||||
start_time: 9.0 * 3600.0,
|
start_time: 9.0 * 3600.0,
|
||||||
admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not
|
admins: vec!["singleplayer".to_string()], // TODO: Let the player choose if they want to use admin commands or not
|
||||||
|
Loading…
x
Reference in New Issue
Block a user