Replace stamina -> energy in code, i18n keys, and asset names

This commit is contained in:
Imbris 2021-07-31 01:03:12 -04:00
parent e1dad0d997
commit 89eee332c9
51 changed files with 159 additions and 159 deletions

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@ -26,7 +26,7 @@
"buff.desc.burn": "Palisz się żywcem",
// Buffs stats
"buff.stat.health": "Odnawia {str_total} Zdrowia",
"buff.stat.increase_max_stamina": "Podnosi Maksymalną Wytrzymałość o {strength}",
"buff.stat.increase_max_energy": "Podnosi Maksymalną Wytrzymałość o {strength}",
"buff.stat.increase_max_health": "Podnosi Maksymalne Zdrowie o {strength}",
"buff.stat.invulnerability": "Daje nietykalność",
// Text

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@ -24,7 +24,7 @@
"hud.bag.offhand": "Ręka poboczna",
"hud.bag.bag": "Torba",
"hud.bag.health": "Zdrowie",
"hud.bag.stamina": "Energia",
"hud.bag.energy": "Energia",
"hud.bag.combat_rating": "Combat Rating",
"hud.bag.protection": "Ochrona",
"hud.bag.combat_rating_desc": "Liczone na postawie Twojego\nekwipunku i zdrowia.",

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@ -9,8 +9,8 @@
// General
"hud.skill.inc_health_title": "Zwiększ Zdrowie",
"hud.skill.inc_health": "Zwiększa Maksymalne Zdrowie o {boost}{SP}",
"hud.skill.inc_stam_title": "Zwiększ Wytrzymałość",
"hud.skill.inc_stam": "Zwiększ Maksymalną Wytrzymałość o {boost}{SP}",
"hud.skill.inc_energy_title": "Zwiększ Wytrzymałość",
"hud.skill.inc_energy": "Zwiększ Maksymalną Wytrzymałość o {boost}{SP}",
"hud.skill.unlck_sword_title": "Odblokuj miecz",
"hud.skill.unlck_sword": "Odblokowuje umiejętności powiązane z mieczem{SP}",
"hud.skill.unlck_axe_title": "Odblokuj topór",
@ -25,8 +25,8 @@
"hud.skill.unlck_sceptre": "Odblokowuje umiejętności powiązane z kosturem druida{SP}",
"hud.skill.dodge_title": "Unik (przewrót)",
"hud.skill.dodge": "Umożliwia unikanie ataków przeciwników (dodaje klatki nieśmiertelności){SP}",
"hud.skill.roll_stamina_title": "Przewrót - koszt",
"hud.skill.roll_stamina": "Przewrót kosztuje {boost}% mniej wytrzymałości{SP}",
"hud.skill.roll_energy_title": "Przewrót - koszt",
"hud.skill.roll_energy": "Przewrót kosztuje {boost}% mniej wytrzymałości{SP}",
"hud.skill.roll_speed_title": "Przewrót - prędkość",
"hud.skill.roll_speed": "Przewrót jest {boost}% szybszy{SP}",
"hud.skill.roll_dur_title": "Przewrót - długość (czas)",
@ -93,8 +93,8 @@
"hud.skill.st_flamethrower_damage" : "Zwiększa obrażenia o {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Eksplozja - rozmiar",
"hud.skill.st_explosion_radius" : "Rozmiar ma znaczenie, szczególnie gdy walczysz z wieloma przeciwnikami,\nzwiększa wielkość eksplozji o {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Regeneracja Wytrzymałości",
"hud.skill.st_stamina_regen" : "Zwiększa regenerację Wytrzymałości o {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Regeneracja Wytrzymałości",
"hud.skill.st_energy_regen" : "Zwiększa regenerację Wytrzymałości o {boost}%{SP}",
"hud.skill.st_fireball_title" : "Kula ognia",
"hud.skill.st_fireball" : "Walisz z różdżki wybuchającymi fajerbolami",
"hud.skill.st_damage_title" : "Obrażenia",

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@ -262,7 +262,7 @@ Užijte si svůj pobyt ve světě Veloren!"#,
"hud.bag.glider": "Glider",
"hud.bag.bag": "Batoh",
"hud.bag.health": "Život",
"hud.bag.stamina": "Výdrž",
"hud.bag.energy": "Výdrž",
"hud.bag.combat_rating": "Bojové hodnocení",
"hud.bag.protection": "Ochrana",
"hud.bag.combat_rating_desc": "Vypočítáno z života/zbroje.",
@ -315,8 +315,8 @@ Užijte si svůj pobyt ve světě Veloren!"#,
// General
"hud.skill.inc_health_title": "Zvýší Zdraví",
"hud.skill.inc_health": "Zvýší maximální zdraví o 5{SP}",
"hud.skill.inc_stam_title": "Zvýší Výdrž",
"hud.skill.inc_stam": "Zvýší Výdrž o 5{SP}",
"hud.skill.inc_energy_title": "Zvýší Výdrž",
"hud.skill.inc_energy": "Zvýší Výdrž o 5{SP}",
"hud.skill.unlck_sword_title": "Odemknutí Meče",
"hud.skill.unlck_sword": "Odemkne strom dovedností pro meče{SP}",
"hud.skill.unlck_axe_title": "Odemknutí Sekery",
@ -331,8 +331,8 @@ Užijte si svůj pobyt ve světě Veloren!"#,
"hud.skill.unlck_sceptre": "Odemkne strom dovedností pro žezlo{SP}",
"hud.skill.dodge_title": "Vyhnutí",
"hud.skill.dodge": "Vyhnese útokům zblízka{SP}",
"hud.skill.roll_stamina_title": "Menší spotřeba Výdrže pro Kotrmelec",
"hud.skill.roll_stamina": "Kotrmelec použije o 20% méně Výdrže{SP}",
"hud.skill.roll_energy_title": "Menší spotřeba Výdrže pro Kotrmelec",
"hud.skill.roll_energy": "Kotrmelec použije o 20% méně Výdrže{SP}",
"hud.skill.roll_speed_title": "Rychlost Kotrmelce",
"hud.skill.roll_speed": "Kotrmelec je o 20% rychlejší{SP}",
"hud.skill.roll_dur_title": "Délka Kotrmelce",
@ -399,8 +399,8 @@ Užijte si svůj pobyt ve světě Veloren!"#,
"hud.skill.st_flamethrower_damage" : "Zvýší poškození o 30%{SP}",
"hud.skill.st_explosion_radius_title" : "Rozsah Exploze",
"hud.skill.st_explosion_radius" : "Cím větší, tím lepší. Zvětší Rádius Exploze o 10%{SP}",
"hud.skill.st_stamina_regen_title" : "Obnova Výdrže",
"hud.skill.st_stamina_regen" : "Zvýší generaci výdrže o 20%{SP}",
"hud.skill.st_energy_regen_title" : "Obnova Výdrže",
"hud.skill.st_energy_regen" : "Zvýší generaci výdrže o 20%{SP}",
"hud.skill.st_fireball_title" : "Ohnivá Koule",
"hud.skill.st_fireball" : "Hrajte aport s nepřáteli",
"hud.skill.st_damage_title" : "Poškození",
@ -778,7 +778,7 @@ Kdykoli se budeš cítit připraven, pokus se získat ještě lepší vybavení
"buff.desc.cursed": "Jsi prokletý.",
// Buffs stats
"buff.stat.health": "Obnoví {str_total} Životů",
"buff.stat.increase_max_stamina": "Zvedne Maximalní Výdrž o {strength}",
"buff.stat.increase_max_energy": "Zvedne Maximalní Výdrž o {strength}",
"buff.stat.increase_max_health": "Zvedne Maximální počet životů o {strength}",
"buff.stat.invulnerability": "Zaručuje Nezranitelnost",
// Text

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@ -26,7 +26,7 @@
"buff.desc.cursed": "Du bist verflucht.",
// Buffs stats
"buff.stat.health": "Stellt {str_total} Leben wiederher",
"buff.stat.increase_max_stamina": "Erhöt die maximale Ausdauer um {strength}",
"buff.stat.increase_max_energy": "Erhöt die maximale Ausdauer um {strength}",
"buff.stat.increase_max_health": "Erhöht die maximale Lebensenergie um {strength}",
"buff.stat.invulnerability": "Gewährt Unverwundbarkeit",
// Text

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@ -26,7 +26,7 @@
"hud.bag.offhand": "Nebenhand",
"hud.bag.bag": "Beutel",
"hud.bag.health": "Leben",
"hud.bag.stamina": "Ausdauer",
"hud.bag.energy": "Ausdauer",
"hud.bag.combat_rating": "Kampfwertung",
"hud.bag.protection": "Schutz",
"hud.bag.stun_res": "Betäubungsresistenz",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Leben erhöhen",
"hud.skill.inc_health": "Erhöht max. Leben um {boost}{SP}",
"hud.skill.inc_stam_title": "Ausdauer",
"hud.skill.inc_stam": "Erhöht die max. Ausdauer um {boost}{SP}",
"hud.skill.inc_energy_title": "Ausdauer",
"hud.skill.inc_energy": "Erhöht die max. Ausdauer um {boost}{SP}",
"hud.skill.unlck_sword_title": "Schwert freischalten",
"hud.skill.unlck_sword": "Schaltet den Schwert-Fähigkeitenbaum frei{SP}",
"hud.skill.unlck_axe_title": "Axt freischalten",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Schaltet den Zepter-Fähigkeitenbaum frei{SP}",
"hud.skill.dodge_title": "Ausweichen",
"hud.skill.dodge": "Weicht Nahkampfattacken aus{SP}",
"hud.skill.roll_stamina_title": "Ausdauerkosten beim Rollen",
"hud.skill.roll_stamina": "Rollen nutzt {boost}% weniger Ausdauer{SP}",
"hud.skill.roll_energy_title": "Ausdauerkosten beim Rollen",
"hud.skill.roll_energy": "Rollen nutzt {boost}% weniger Ausdauer{SP}",
"hud.skill.roll_speed_title": "Rollgeschwindigkeit",
"hud.skill.roll_speed": "Rolle um {boost}% schneller{SP}",
"hud.skill.roll_dur_title": "Rolldauer",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Erhöht den Schaden um {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Explosionsradius",
"hud.skill.st_explosion_radius" : "Größer ist besser, erhöht den Radius der Explosion um {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Ausdauerregeneration",
"hud.skill.st_stamina_regen" : "Erhöht den Ausdauergewinn um {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Ausdauerregeneration",
"hud.skill.st_energy_regen" : "Erhöht den Ausdauergewinn um {boost}%{SP}",
"hud.skill.st_fireball_title" : "Feuerball",
"hud.skill.st_fireball" : "Sende brennende Kugeln in Richtung deiner Feinde",
"hud.skill.st_damage_title" : "Schaden",

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@ -38,7 +38,7 @@
"buff.desc.ensnared": "Vines grasp at your legs, impeding your movement.",
// Buffs stats
"buff.stat.health": "Restores {str_total} Health",
"buff.stat.increase_max_stamina": "Raises Maximum Stamina by {strength}",
"buff.stat.increase_max_energy": "Raises Maximum Stamina by {strength}",
"buff.stat.increase_max_health": "Raises Maximum Health by {strength}",
"buff.stat.invulnerability": "Grants invulnerability",
// Text

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@ -30,7 +30,7 @@
"hud.bag.swap_equipped_weapons_desc": "Press {key}",
"hud.bag.bag": "Bag",
"hud.bag.health": "Health",
"hud.bag.stamina": "Stamina",
"hud.bag.energy": "Stamina",
"hud.bag.combat_rating": "Combat Rating",
"hud.bag.protection": "Protection",
"hud.bag.stun_res": "Stun Resilience",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Increase Health",
"hud.skill.inc_health": "Increases max health by {boost}{SP}",
"hud.skill.inc_stam_title": "Increase Stamina",
"hud.skill.inc_stam": "Increases max stamina by {boost}{SP}",
"hud.skill.inc_energy_title": "Increase Stamina",
"hud.skill.inc_energy": "Increases max stamina by {boost}{SP}",
"hud.skill.unlck_sword_title": "Unlock Sword",
"hud.skill.unlck_sword": "Unlocks sword skill tree{SP}",
"hud.skill.unlck_axe_title": "Unlock Axe",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Unlocks sceptre skill tree{SP}",
"hud.skill.dodge_title": "Dodge",
"hud.skill.dodge": "Dodge rolls are triggered with middle-click, and grant temporary immunity to melee attacks (iframes) while you're rolling.",
"hud.skill.roll_stamina_title": "Roll Stamina Cost",
"hud.skill.roll_stamina": "Rolling uses {boost}% less stamina{SP}",
"hud.skill.roll_energy_title": "Roll Stamina Cost",
"hud.skill.roll_energy": "Rolling uses {boost}% less stamina{SP}",
"hud.skill.roll_speed_title": "Rolling Speed",
"hud.skill.roll_speed": "Roll {boost}% faster{SP}",
"hud.skill.roll_dur_title": "Rolling Duration",
@ -97,8 +97,8 @@
"hud.skill.st_flamethrower_damage" : "Increases damage by {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Explosion Radius",
"hud.skill.st_explosion_radius" : "Bigger is better, increases explosion radius by {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Stamina Regen",
"hud.skill.st_stamina_regen" : "Increases stamina gain by {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Stamina Regen",
"hud.skill.st_energy_regen" : "Increases stamina gain by {boost}%{SP}",
"hud.skill.st_fireball_title" : "Fireball",
"hud.skill.st_fireball" : "Shoots a fireball that explodes on impact",
"hud.skill.st_damage_title" : "Damage",

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@ -26,7 +26,7 @@
"buff.desc.cursed": "Estás maldito.",
// Buffs stats
"buff.stat.health": "Restaura {str_total} salud",
"buff.stat.increase_max_stamina": "Aumenta la resistencia máxima en {strength}",
"buff.stat.increase_max_energy": "Aumenta la resistencia máxima en {strength}",
"buff.stat.increase_max_health": "Aumenta la salud máxima en {strength}",
"buff.stat.invulnerability": "Ofrece invulnerabilidad",
// Text

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@ -26,7 +26,7 @@
"hud.bag.offhand": "Mano secundaria",
"hud.bag.bag": "Mochila",
"hud.bag.health": "Vida",
"hud.bag.stamina": "Resistencia",
"hud.bag.energy": "Resistencia",
"hud.bag.combat_rating": "Puntuación de combate",
"hud.bag.protection": "Protección",
"hud.bag.combat_rating_desc": "Calculado por tu\nequipamiento y vida",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Aumentar la salud",
"hud.skill.inc_health": "Aumenta la salud máxima en {boost}{SP}",
"hud.skill.inc_stam_title": "Aumenta la resistencia",
"hud.skill.inc_stam": "Aumenta la resistencia máxima en {boost}{SP}",
"hud.skill.inc_energy_title": "Aumenta la resistencia",
"hud.skill.inc_energy": "Aumenta la resistencia máxima en {boost}{SP}",
"hud.skill.unlck_sword_title": "Desbloquear la espada",
"hud.skill.unlck_sword": "Desbloquea el árbol de habilidades de la espada{SP}",
"hud.skill.unlck_axe_title": "Desbloquear el hacha",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Desbloquea el árbol de habilidades del cetro{SP}",
"hud.skill.dodge_title": "Esquivar",
"hud.skill.dodge": "Esquivar evita los ataques cuerpo a cuerpo{SP}",
"hud.skill.roll_stamina_title": "Coste de resistencia Rodar",
"hud.skill.roll_stamina": "Rodar usa un {boost}% menos de resistencia{SP}",
"hud.skill.roll_energy_title": "Coste de resistencia Rodar",
"hud.skill.roll_energy": "Rodar usa un {boost}% menos de resistencia{SP}",
"hud.skill.roll_speed_title": "Velocidad al rodar",
"hud.skill.roll_speed": "Rodar es un {boost}% más rápido{SP}",
"hud.skill.roll_dur_title": "Duración de rodar",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Aumenta el daño en un {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Radio de explosión",
"hud.skill.st_explosion_radius" : "Más grande es mejor, aumenta el radio de explosión en un {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Regeneración de resistencia",
"hud.skill.st_stamina_regen" : "Aumenta la regeneración de resistencia en un {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Regeneración de resistencia",
"hud.skill.st_energy_regen" : "Aumenta la regeneración de resistencia en un {boost}%{SP}",
"hud.skill.st_fireball_title" : "Bola de fuego",
"hud.skill.st_fireball" : "Juega a perseguir a los enemigos",
"hud.skill.st_damage_title" : "Daño",

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@ -26,7 +26,7 @@
"buff.desc.cursed": "Vous êtes maudit.",
// Buffs stats
"buff.stat.health": "Restaure {str_total} points de vie",
"buff.stat.increase_max_stamina": "Augmente la vigueur maximale de {strength}",
"buff.stat.increase_max_energy": "Augmente la vigueur maximale de {strength}",
"buff.stat.increase_max_health": "Augmente la santé maximale de {strength}",
"buff.stat.invulnerability": "Rend invincible",
// Text

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@ -26,7 +26,7 @@
"hud.bag.offhand": "Main Secondaire",
"hud.bag.bag": "Sac",
"hud.bag.health": "Santé",
"hud.bag.stamina": "Vigueur",
"hud.bag.energy": "Vigueur",
"hud.bag.combat_rating": "Niveau de Combat",
"hud.bag.protection": "Protection",
"hud.bag.combat_rating_desc": "Calculé depuis votre\néquipement et votre santé",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Augmentation de Santé",
"hud.skill.inc_health": "Augmente les points de vie max de {boost}{SP}",
"hud.skill.inc_stam_title": "Augmentation d'Endurance",
"hud.skill.inc_stam": "Augmente les points d'endurance max de {boost}{SP}",
"hud.skill.inc_energy_title": "Augmentation d'Endurance",
"hud.skill.inc_energy": "Augmente les points d'endurance max de {boost}{SP}",
"hud.skill.unlck_sword_title": "Maniement de l'Épée",
"hud.skill.unlck_sword": "Débloque l'arbre de compétence pour l'épée{SP}",
"hud.skill.unlck_axe_title": "Maniement de la Hache",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Débloque l'arbre de compétence pour le sceptre{SP}",
"hud.skill.dodge_title": "Roulade",
"hud.skill.dodge": "Esquivez les attaques de mélée en faisant des roulades{SP}",
"hud.skill.roll_stamina_title": "Coût d'Endurance de la Roulade",
"hud.skill.roll_stamina": "Rouler coûte {boost}% moins d'endurance{SP}",
"hud.skill.roll_energy_title": "Coût d'Endurance de la Roulade",
"hud.skill.roll_energy": "Rouler coûte {boost}% moins d'endurance{SP}",
"hud.skill.roll_speed_title": "Vitesse de la Roulade",
"hud.skill.roll_speed": "Rouler {boost}% plus vite{SP}",
"hud.skill.roll_dur_title": "Durée de la Roulade",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Augmente de {boost}% les dégâts{SP}",
"hud.skill.st_explosion_radius_title" : "Portée de l'Explosion",
"hud.skill.st_explosion_radius" : "Augmente la portée d'explosion de {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Régénération d'Endurance des Boules de feu",
"hud.skill.st_stamina_regen" : "Augmente de {boost}% la régénération d'endurance{SP}",
"hud.skill.st_energy_regen_title" : "Régénération d'Endurance des Boules de feu",
"hud.skill.st_energy_regen" : "Augmente de {boost}% la régénération d'endurance{SP}",
"hud.skill.st_fireball_title" : "Boule de Feu",
"hud.skill.st_fireball" : "Joue à la balle avec les ennemis",
"hud.skill.st_damage_title" : "Dégâts des boules de feu",

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@ -38,7 +38,7 @@
"buff.desc.ensnared": "Indák kapaszkodnak a lábadba, így szinte lehetetlenné vált számodra a mozgás.",
// Buffs stats
"buff.stat.health": "{str_total} életerőt tölt vissza",
"buff.stat.increase_max_stamina": "Megnöveli a maximális energiát ennyivel: {strength}",
"buff.stat.increase_max_energy": "Megnöveli a maximális energiát ennyivel: {strength}",
"buff.stat.increase_max_health": "Megnöveli a maximális életerőt ennyivel: {strength}",
"buff.stat.invulnerability": "Sebezhetetlenné tesz",
// Text

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@ -30,7 +30,7 @@
"hud.bag.swap_equipped_weapons_desc": "Nyomd meg a(z) '{key}' gombot",
"hud.bag.bag": "Holmitartó",
"hud.bag.health": "Életerő",
"hud.bag.stamina": "Energia",
"hud.bag.energy": "Energia",
"hud.bag.combat_rating": "Küzdelmi érték",
"hud.bag.protection": "Védelem",
"hud.bag.stun_res": "Megszédíthetőség",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Életerő növelése",
"hud.skill.inc_health": "Maximális életerő növelése {boost} ponttal{SP}",
"hud.skill.inc_stam_title": "Energia növelése",
"hud.skill.inc_stam": "Maximális energia növelése {boost} ponttal{SP}",
"hud.skill.inc_energy_title": "Energia növelése",
"hud.skill.inc_energy": "Maximális energia növelése {boost} ponttal{SP}",
"hud.skill.unlck_sword_title": "Kard feloldása",
"hud.skill.unlck_sword": "Kard képességfájának feloldása{SP}",
"hud.skill.unlck_axe_title": "Fejsze feloldása",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Varázsjogar képességfájának feloldása{SP}",
"hud.skill.dodge_title": "Kitérés",
"hud.skill.dodge": "A kitérőbukfencet görgőkattintással lehet aktiválni. A gurulás ideje alatt nem lehet megsebezni téged közelharci támadással.",
"hud.skill.roll_stamina_title": "Bukfencezés energiaigénye",
"hud.skill.roll_stamina": "A bukfencezés {boost}%-kal kevesebb energiát használ{SP}",
"hud.skill.roll_energy_title": "Bukfencezés energiaigénye",
"hud.skill.roll_energy": "A bukfencezés {boost}%-kal kevesebb energiát használ{SP}",
"hud.skill.roll_speed_title": "Bukfencezés sebessége",
"hud.skill.roll_speed": "{boost}%-kal gyorsabb bukfencezés{SP}",
"hud.skill.roll_dur_title": "Bukfencezés időtartama",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Megnöveli a sebzést {boost}%-kal{SP}",
"hud.skill.st_explosion_radius_title" : "Robbanás sugara",
"hud.skill.st_explosion_radius" : "Nagyobb a jobb, megnöveli a robbanás sugarát {boost}%-kal{SP}",
"hud.skill.st_stamina_regen_title" : "Energia visszatöltődés",
"hud.skill.st_stamina_regen" : "Megnöveli az energia visszatöltődést {boost}%-kal{SP}",
"hud.skill.st_energy_regen_title" : "Energia visszatöltődés",
"hud.skill.st_energy_regen" : "Megnöveli az energia visszatöltődést {boost}%-kal{SP}",
"hud.skill.st_fireball_title" : "Tűzgolyó",
"hud.skill.st_fireball" : "Egy tűzgolyót lő ki, amely becsapódáskor felrobban",
"hud.skill.st_damage_title" : "Sebzés",

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@ -32,7 +32,7 @@
"buff.desc.crippled": "Il tuo movimento è storpio dal momento che le tue gambe sono gravemente ferite.",
// Buffs stats
"buff.stat.health": "Rigenera {str_total} di Salute",
"buff.stat.increase_max_stamina": "Aumenta la Stamina Massima di {strength}",
"buff.stat.increase_max_energy": "Aumenta la Stamina Massima di {strength}",
"buff.stat.increase_max_health": "Aumenta la Salute Massima di {strength}",
"buff.stat.invulnerability": "Dona invulnerabilità",
// Text

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@ -26,7 +26,7 @@
"hud.bag.offhand": "Mano Secondaria",
"hud.bag.bag": "Borsa",
"hud.bag.health": "Salute",
"hud.bag.stamina": "Stamina",
"hud.bag.energy": "Stamina",
"hud.bag.combat_rating": "Grado di Combattimento",
"hud.bag.protection": "Protezione",
"hud.bag.stun_res": "Resilienza allo Stordimento",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Aumenta Salute",
"hud.skill.inc_health": "Incrementa la salute massima di {boost}{SP}",
"hud.skill.inc_stam_title": "Aumenta Stamina",
"hud.skill.inc_stam": "Incrementa la stamina massima di {boost}{SP}",
"hud.skill.inc_energy_title": "Aumenta Stamina",
"hud.skill.inc_energy": "Incrementa la stamina massima di {boost}{SP}",
"hud.skill.unlck_sword_title": "Sblocca Spada",
"hud.skill.unlck_sword": "Sblocca l'albero di abilità per la spada{SP}",
"hud.skill.unlck_axe_title": "Sblocca Ascia",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Sblocca l'albero di abilità per lo scettro{SP}",
"hud.skill.dodge_title": "Schivata",
"hud.skill.dodge": "Le rotolate per schivare vengono attivate col click del tasto centrale del mouse, e concede immunità temporanea ad attacchi ravvicinati (iframes) mentre stai rotolando.",
"hud.skill.roll_stamina_title": "Costo di Stamina Rotolata",
"hud.skill.roll_stamina": "Rotolare usa il {boost}% in meno di stamina{SP}",
"hud.skill.roll_energy_title": "Costo di Stamina Rotolata",
"hud.skill.roll_energy": "Rotolare usa il {boost}% in meno di stamina{SP}",
"hud.skill.roll_speed_title": "Velocità Rotolata",
"hud.skill.roll_speed": "Rotola il {boost}% più velocemente{SP}",
"hud.skill.roll_dur_title": "Durata Rotolata",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Incrementa il danno del {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Portata Esplosione",
"hud.skill.st_explosion_radius" : "Più grande è meglio, aumenta la portata dell'esplosione del {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Rigenerazione Stamina",
"hud.skill.st_stamina_regen" : "Incrementa la stamina ottenuta del {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Rigenerazione Stamina",
"hud.skill.st_energy_regen" : "Incrementa la stamina ottenuta del {boost}%{SP}",
"hud.skill.st_fireball_title" : "Palla di Fuoco",
"hud.skill.st_fireball" : "Spara una palla di fuoco che esplode all'impatto",
"hud.skill.st_damage_title" : "Danno",

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@ -26,7 +26,7 @@
"buff.desc.cursed": "あなたは呪われた。",
// Buffs stats
"buff.stat.health": "体力を{str_total}回復",
"buff.stat.increase_max_stamina": "スタミナ最大値を{strength}上げる",
"buff.stat.increase_max_energy": "スタミナ最大値を{strength}上げる",
"buff.stat.increase_max_health": "体力最大値を{strength}上げる",
"buff.stat.invulnerability": "不死身になる",
// Text

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@ -26,7 +26,7 @@
"hud.bag.offhand": "非利き手",
"hud.bag.bag": "バッグ",
"hud.bag.health": "体力",
"hud.bag.stamina": "スタミナ",
"hud.bag.energy": "スタミナ",
"hud.bag.combat_rating": "戦闘レート",
"hud.bag.protection": "防御力",
"hud.bag.combat_rating_desc": "装備と体力から\n計算されます",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "体力追加",
"hud.skill.inc_health": "体力の最大値を{boost}増加 {SP}",
"hud.skill.inc_stam_title": "スタミナ追加",
"hud.skill.inc_stam": "スタミナ最大値を{boost}増加 {SP}",
"hud.skill.inc_energy_title": "スタミナ追加",
"hud.skill.inc_energy": "スタミナ最大値を{boost}増加 {SP}",
"hud.skill.unlck_sword_title": "剣解除",
"hud.skill.unlck_sword": "剣のスキルツリーを解除 {SP}",
"hud.skill.unlck_axe_title": "斧解除",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "セプターのスキルツリーを解除 {SP}",
"hud.skill.dodge_title": "回避",
"hud.skill.dodge": "近接攻撃を素早く避ける {SP}",
"hud.skill.roll_stamina_title": "ローリング スタミナコスト",
"hud.skill.roll_stamina": "ローリングのスタミナ消費を{boost}%減少 {SP}",
"hud.skill.roll_energy_title": "ローリング スタミナコスト",
"hud.skill.roll_energy": "ローリングのスタミナ消費を{boost}%減少 {SP}",
"hud.skill.roll_speed_title": "ローリング 速度",
"hud.skill.roll_speed": "ローリングの速度を{boost}%加速 {SP}",
"hud.skill.roll_dur_title": "ローリング 時間",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "ダメージを{boost}%増加 {SP}",
"hud.skill.st_explosion_radius_title" : "エクスプロージョン 範囲",
"hud.skill.st_explosion_radius" : "大きいのはいいですよね。爆発半径を{boost}%増加 {SP}",
"hud.skill.st_stamina_regen_title" : "スタミナ 再生",
"hud.skill.st_stamina_regen" : "スタミナ獲得量を{boost}%増加 {SP}",
"hud.skill.st_energy_regen_title" : "スタミナ 再生",
"hud.skill.st_energy_regen" : "スタミナ獲得量を{boost}%増加 {SP}",
"hud.skill.st_fireball_title" : "ファイアーボール",
"hud.skill.st_fireball" : "敵と一緒に遊びましょう",
"hud.skill.st_damage_title" : "ダメージ",

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@ -38,7 +38,7 @@
"buff.desc.ensnared": "Trepadeiras agarram suas pernas, impedindo seus movimentos.",
// Buffs stats
"buff.stat.health": "Restaura {str_total} de Vida",
"buff.stat.increase_max_stamina": "Aumenta a Stamina Máxima em {strength}",
"buff.stat.increase_max_energy": "Aumenta a Stamina Máxima em {strength}",
"buff.stat.increase_max_health": "Aumenta a Vida Máxima em {strength}",
"buff.stat.invulnerability": "Concede invulnerabilidade",
// Text

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@ -30,7 +30,7 @@
"hud.bag.swap_equipped_weapons_desc": "Pressione {key}",
"hud.bag.bag": "Mochila",
"hud.bag.health": "Vida",
"hud.bag.stamina": "Stamina",
"hud.bag.energy": "Stamina",
"hud.bag.combat_rating": "Pontuação de Combate",
"hud.bag.protection": "Proteção",
"hud.bag.stun_res": "Resistência à paralisia",

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@ -11,8 +11,8 @@
// Geral
"hud.skill.inc_health_title": "Aumentar Saúde",
"hud.skill.inc_health": "Aumentar saúde máxima por {boost}{SP}",
"hud.skill.inc_stam_title": "Aumentar Stamina",
"hud.skill.inc_stam": "Aumentar stamina máxima por {boost}{SP}",
"hud.skill.inc_energy_title": "Aumentar Stamina",
"hud.skill.inc_energy": "Aumentar stamina máxima por {boost}{SP}",
"hud.skill.unlck_sword_title": "Desbloquear Espada",
"hud.skill.unlck_sword": "Desbloquear habilidades de espada{SP}",
"hud.skill.unlck_axe_title": "Desbloquear Machado",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Desbloquear Habilidades de Cetro{SP}",
"hud.skill.dodge_title": "Esquiva",
"hud.skill.dodge": "Esquivar evita ataques corpo a corpo{SP}",
"hud.skill.roll_stamina_title": "Custo de Stamina da Rolagem",
"hud.skill.roll_stamina": "Rolar usa {boost}% menos de stamina{SP}",
"hud.skill.roll_energy_title": "Custo de Stamina da Rolagem",
"hud.skill.roll_energy": "Rolar usa {boost}% menos de stamina{SP}",
"hud.skill.roll_speed_title": "Velocidade da Rolagem",
"hud.skill.roll_speed": "Rola {boost}% mais rápido{SP}",
"hud.skill.roll_dur_title": "Duração da Rolagem",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Aumenta o dano em {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Raio da Explosão",
"hud.skill.st_explosion_radius" : "Quanto maior melhor, e o raio da explosão é aumentado em {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Regeneração de stamina",
"hud.skill.st_stamina_regen" : "Aumenta o ganho de stamina em {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Regeneração de stamina",
"hud.skill.st_energy_regen" : "Aumenta o ganho de stamina em {boost}%{SP}",
"hud.skill.st_fireball_title" : "Bola de fogo",
"hud.skill.st_fireball" : "Brinque de perseguir seus inimigos",
"hud.skill.st_damage_title" : "Dano",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Повышение здоровья",
"hud.skill.inc_health": "Увеличивает максимальное здоровье на {boost}{SP}",
"hud.skill.inc_stam_title": "Повышение Выносливости",
"hud.skill.inc_stam": "Увеличивает максимальную выносливость на {boost}{SP}",
"hud.skill.inc_energy_title": "Повышение Выносливости",
"hud.skill.inc_energy": "Увеличивает максимальную выносливость на {boost}{SP}",
"hud.skill.unlck_sword_title": "Разблокировать меч",
"hud.skill.unlck_sword": "Разблокировать древо навыков владения мечом{SP}",
"hud.skill.unlck_axe_title": "Разблокировать топор",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Разблокировать древо навыков владения скипетром{SP}",
"hud.skill.dodge_title": "Перекат",
"hud.skill.dodge": "Перекат активируется средним щелчком мыши. Во время переката вы игнорируете урон ближнего боя.",
"hud.skill.roll_stamina_title": "Стоимость активации переката",
"hud.skill.roll_stamina": "Перекат использует на {boost}% меньше выносливости{SP}",
"hud.skill.roll_energy_title": "Стоимость активации переката",
"hud.skill.roll_energy": "Перекат использует на {boost}% меньше выносливости{SP}",
"hud.skill.roll_speed_title": "Скорость переката",
"hud.skill.roll_speed": "Перекат на {boost}% быстрее{SP}",
"hud.skill.roll_dur_title": "Продолжительность переката",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "Урон больше на {boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "Радиус взрыва",
"hud.skill.st_explosion_radius" : "Радиус взрыва больше на {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Востановление выносливости",
"hud.skill.st_stamina_regen" : "Увеличивает прирост выносливости на {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Востановление выносливости",
"hud.skill.st_energy_regen" : "Увеличивает прирост выносливости на {boost}%{SP}",
"hud.skill.st_fireball_title" : "Огненый шар",
"hud.skill.st_fireball" : "Стреляет огненным шаром, который взрывается при ударе",
"hud.skill.st_damage_title" : "Урон",

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@ -38,7 +38,7 @@
"buff.desc.ensnared": "Rankor greppar tag i dina ben vilket begränsar dina rörelser.",
// Buffs stats
"buff.stat.health": "Återger {str_total} hälsa",
"buff.stat.increase_max_stamina": "Ökar max-uthålligheten med {strength}",
"buff.stat.increase_max_energy": "Ökar max-uthålligheten med {strength}",
"buff.stat.increase_max_health": "Ökar maxhälsan med {strength}",
"buff.stat.invulnerability": "Ger osårbarhet",
// Text

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@ -30,7 +30,7 @@
"hud.bag.swap_equipped_weapons_desc": "Tryck {key}",
"hud.bag.bag": "Säck",
"hud.bag.health": "Hälsa",
"hud.bag.stamina": "Uthållighet",
"hud.bag.energy": "Uthållighet",
"hud.bag.combat_rating": "Stridsduglighet",
"hud.bag.protection": "Skydd",
"hud.bag.stun_res": "Motståndskraft mot medvetslöshet",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Mer hälsa",
"hud.skill.inc_health": "Ökar maxhälsan med {boost}{SP}",
"hud.skill.inc_stam_title": "Ökad uthållighet",
"hud.skill.inc_stam": "Ökar max-uthålligheten med {boost}{SP}",
"hud.skill.inc_energy_title": "Ökad uthållighet",
"hud.skill.inc_energy": "Ökar max-uthålligheten med {boost}{SP}",
"hud.skill.unlck_sword_title": "Lås upp svärd",
"hud.skill.unlck_sword": "Låser upp färdighetsträdet för svärd{SP}",
"hud.skill.unlck_axe_title": "Lås upp yxa",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Låser upp färdighetsträdet för spira{SP}",
"hud.skill.dodge_title": "Ducka",
"hud.skill.dodge": "Rulla åt sidan genom att mittenklicka och bli immun mot närstridsattacker under tiden du rullar.",
"hud.skill.roll_stamina_title": "Uthållighetskostnad för rullning",
"hud.skill.roll_stamina": "Rullning kostar {boost}% mindre uthållighet{SP}",
"hud.skill.roll_energy_title": "Uthållighetskostnad för rullning",
"hud.skill.roll_energy": "Rullning kostar {boost}% mindre uthållighet{SP}",
"hud.skill.roll_speed_title": "Rullningshastighet",
"hud.skill.roll_speed": "Ralla {boost}% fortare{SP}",
"hud.skill.roll_dur_title": "Rullningstid",
@ -97,8 +97,8 @@
"hud.skill.st_flamethrower_damage" : "Orsakar {boost}% mer skada{SP}",
"hud.skill.st_explosion_radius_title" : "Explosionsradie",
"hud.skill.st_explosion_radius" : "Större är bättre, explosionsradien ökar med {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Engergiåterhämtning",
"hud.skill.st_stamina_regen" : "Återhämta ytterligare {boost}% energi{SP}",
"hud.skill.st_energy_regen_title" : "Engergiåterhämtning",
"hud.skill.st_energy_regen" : "Återhämta ytterligare {boost}% energi{SP}",
"hud.skill.st_fireball_title" : "Eldklot",
"hud.skill.st_fireball" : "Skjuter ett eldklot som exploderar vid träff",
"hud.skill.st_damage_title" : "Skada",

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@ -52,7 +52,7 @@
// Stats
"buff.stat.health": "Відновлює {str_total} ОЗ",
"buff.stat.increase_max_health": "Підвищує Максимальне Здоров'я на {strength}",
"buff.stat.increase_max_stamina": "Підвищує Максимальну Енергію на {strength}",
"buff.stat.increase_max_energy": "Підвищує Максимальну Енергію на {strength}",
"buff.stat.invulnerability": "Дає невразливість",
// Text
"buff.text.for_seconds": "протягом {dur_secs} сек.",

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@ -39,7 +39,7 @@
// Stats
"hud.bag.health": "Здоров'я",
"hud.bag.stamina": "Енергія",
"hud.bag.energy": "Енергія",
"hud.bag.combat_rating": "Бойовий рейтинг",
"hud.bag.combat_rating_desc": "Розрахований з огляду на ваше\nспорядження і здоров'я",
"hud.bag.protection": "Захист",

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@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "Збільшення здоров'я",
"hud.skill.inc_health": "Збільшує максимальне здоров'я на {boost}{SP}",
"hud.skill.inc_stam_title": "Збільшення енергії",
"hud.skill.inc_stam": "Збільшує максимальну енергію на {boost}{SP}",
"hud.skill.inc_energy_title": "Збільшення енергії",
"hud.skill.inc_energy": "Збільшує максимальну енергію на {boost}{SP}",
"hud.skill.unlck_sword_title": "Меч",
"hud.skill.unlck_sword": "Відкриває дерево навичок володіння мечем{SP}",
"hud.skill.unlck_axe_title": "Сокира",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "Відкриває дерево навичок володіння цілющим скіпетром{SP}",
"hud.skill.dodge_title": "Ухил",
"hud.skill.dodge": "Станьте невразливим до ближніх атак під час перекиду{SP}",
"hud.skill.roll_stamina_title": "Енергоспоживання перекиду",
"hud.skill.roll_stamina": "Перекид споживає на {boost}% менше енергії{SP}",
"hud.skill.roll_energy_title": "Енергоспоживання перекиду",
"hud.skill.roll_energy": "Перекид споживає на {boost}% менше енергії{SP}",
"hud.skill.roll_speed_title": "Швидкість перекиду",
"hud.skill.roll_speed": "Перекид виконується на {boost}% швидше{SP}",
"hud.skill.roll_dur_title": "Тривалість перекиду",
@ -116,8 +116,8 @@
"hud.skill.st_fireball_title": "Вогнений м'яч",
"hud.skill.st_explosion_radius_title" : "Радіус вибуху",
"hud.skill.st_explosion_radius" : "Більше - краще, збільшує радіус вибуху снарядів на {boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "Відновлення енергії",
"hud.skill.st_stamina_regen" : "Збільшує відновлення енергії від заподіяних ушкоджень на {boost}%{SP}",
"hud.skill.st_energy_regen_title" : "Відновлення енергії",
"hud.skill.st_energy_regen" : "Збільшує відновлення енергії від заподіяних ушкоджень на {boost}%{SP}",
"hud.skill.st_damage_title" : "Ушкодження снарядами",
"hud.skill.st_damage" : "Збільшує ушкодження вогняними снарядами на {boost}%{SP}",
// Bow

View File

@ -26,7 +26,7 @@
"buff.desc.cursed": "你被诅咒了.",
// Buffs stats
"buff.stat.health": "总共恢复 {str_total} 点生命值",
"buff.stat.increase_max_stamina": "提高{strength}点耐力值上限 ",
"buff.stat.increase_max_energy": "提高{strength}点耐力值上限 ",
"buff.stat.increase_max_health": "提高{strength}点生命值上限",
"buff.stat.invulnerability": "获得无敌状态",
// Text

View File

@ -26,7 +26,7 @@
"hud.bag.offhand": "副手",
"hud.bag.bag": "背包",
"hud.bag.health": "血量",
"hud.bag.stamina": "耐力",
"hud.bag.energy": "耐力",
"hud.bag.combat_rating": "战力",
"hud.bag.protection": "防御",
"hud.bag.stun_res": "韧性恢复",

View File

@ -11,8 +11,8 @@
// General
"hud.skill.inc_health_title": "增强生命",
"hud.skill.inc_health": "最大生命值提高{boost}{SP}",
"hud.skill.inc_stam_title": "增强耐力/法力",
"hud.skill.inc_stam": "最大耐力提升{boost}{SP}",
"hud.skill.inc_energy_title": "增强耐力/法力",
"hud.skill.inc_energy": "最大耐力提升{boost}{SP}",
"hud.skill.unlck_sword_title": "解锁双手剑专精",
"hud.skill.unlck_sword": "解锁双手剑技能树{SP}",
"hud.skill.unlck_axe_title": "解锁双手斧专精",
@ -27,8 +27,8 @@
"hud.skill.unlck_sceptre": "解锁生命权杖技能树{SP}",
"hud.skill.dodge_title": "闪避",
"hud.skill.dodge": "翻滚可以躲避敌人的攻击{SP}",
"hud.skill.roll_stamina_title": "体术(翻滚)",
"hud.skill.roll_stamina": "减少每次翻滚需要消耗的耐力{boost}%{SP}",
"hud.skill.roll_energy_title": "体术(翻滚)",
"hud.skill.roll_energy": "减少每次翻滚需要消耗的耐力{boost}%{SP}",
"hud.skill.roll_speed_title": "迅捷",
"hud.skill.roll_speed": "加快{boost}%的翻滚速度{SP}",
"hud.skill.roll_dur_title": "飞身跃入",
@ -95,8 +95,8 @@
"hud.skill.st_flamethrower_damage" : "吐息造成的伤害提高{boost}%{SP}",
"hud.skill.st_explosion_radius_title" : "爆破专家",
"hud.skill.st_explosion_radius" : "火球爆炸的半径扩大{boost}%{SP}",
"hud.skill.st_stamina_regen_title" : "法力回复",
"hud.skill.st_stamina_regen" : "每次击中敌人回复的法力增加{boost}%{SP}",
"hud.skill.st_energy_regen_title" : "法力回复",
"hud.skill.st_energy_regen" : "每次击中敌人回复的法力增加{boost}%{SP}",
"hud.skill.st_fireball_title" : "火球术",
"hud.skill.st_fireball" : "发射火球攻击敌人",
"hud.skill.st_damage_title" : "伤害提升",

View File

@ -29,7 +29,7 @@ pub enum BuffKind {
/// Applied when sitting at a campfire
/// Strength is fraction of health resotred per second
CampfireHeal,
/// Raises maximum stamina
/// Raises maximum energy
/// Strength should be 10x the effect to max energy
IncreaseMaxEnergy,
/// Raises maximum health
@ -146,7 +146,7 @@ pub enum BuffEffect {
},
/// Changes maximum health by a certain amount
MaxHealthModifier { value: f32, kind: ModifierKind },
/// Changes maximum stamina by a certain amount
/// Changes maximum energy by a certain amount
MaxEnergyModifier { value: f32, kind: ModifierKind },
/// Reduces damage after armor is accounted for by this fraction
DamageReduction(f32),

View File

@ -533,7 +533,7 @@ impl<'a> Bag<'a> {
}
const STATS: [&str; 5] = [
"Health",
"Stamina",
"Energy",
"Protection",
"Combat Rating",
"Stun Resilience",
@ -809,7 +809,7 @@ impl<'a> Widget for Bag<'a> {
for i in STATS.iter().copied().enumerate() {
let btn = Button::image(match i.1 {
"Health" => self.imgs.health_ico,
"Stamina" => self.imgs.stamina_ico,
"Energy" => self.imgs.energy_ico,
"Combat Rating" => self.imgs.combat_rating_ico,
"Protection" => self.imgs.protection_ico,
"Stun Resilience" => self.imgs.stun_res_ico,
@ -828,7 +828,7 @@ impl<'a> Widget for Bag<'a> {
as i32
);
let health_txt = format!("{}", (self.health.maximum() as f32 / 10.0) as usize);
let stamina_txt = format!("{}", (self.energy.maximum() as f32 / 10.0) as usize);
let energy_txt = format!("{}", (self.energy.maximum() as f32 / 10.0) as usize);
let combat_rating_txt = format!("{}", (combat_rating * 10.0) as usize);
let stun_res_txt = format!(
"{}",
@ -841,7 +841,7 @@ impl<'a> Widget for Bag<'a> {
};
let tooltip_head = match i.1 {
"Health" => i18n.get("hud.bag.health"),
"Stamina" => i18n.get("hud.bag.stamina"),
"Energy" => i18n.get("hud.bag.energy"),
"Combat Rating" => i18n.get("hud.bag.combat_rating"),
"Protection" => i18n.get("hud.bag.protection"),
"Stun Resilience" => i18n.get("hud.bag.stun_res"),
@ -863,7 +863,7 @@ impl<'a> Widget for Bag<'a> {
.set(state.ids.stat_icons[i.0], ui);
Text::new(match i.1 {
"Health" => &health_txt,
"Stamina" => &stamina_txt,
"Energy" => &energy_txt,
"Combat Rating" => &combat_rating_txt,
"Protection" => &protection_txt,
"Stun Resilience" => &stun_res_txt,

View File

@ -129,10 +129,10 @@ impl<'a> Widget for BuffsBar<'a> {
let decayed_health = 1.0 - self.health.maximum() as f64 / self.health.base_max() as f64;
let show_health =
self.health.current() != self.health.maximum() || decayed_health > 0.0;
let show_stamina = self.energy.current() != self.energy.maximum();
let offset = if show_stamina && show_health {
let show_energy = self.energy.current() != self.energy.maximum();
let offset = if show_energy && show_health {
140.0
} else if show_health || show_stamina {
} else if show_health || show_energy {
95.0
} else {
55.0

View File

@ -739,9 +739,9 @@ impl<'a> Widget for Diary<'a> {
);
self.create_unlock_skill_button(
Skill::General(EnergyIncrease),
self.imgs.stamina_plus_skill,
self.imgs.energy_plus_skill,
state.skills_top_l[1],
"inc_stam",
"inc_energy",
state.skill_general_stat_1,
ui,
&mut events,
@ -824,7 +824,7 @@ impl<'a> Widget for Diary<'a> {
Skill::Roll(RollSkill::Cost),
self.imgs.utility_cost_skill,
state.skills_bot_l[1],
"roll_stamina",
"roll_energy",
state.skill_general_roll_1,
ui,
&mut events,
@ -1699,7 +1699,7 @@ impl<'a> Widget for Diary<'a> {
Skill::Staff(BRegen),
self.imgs.magic_energy_regen_skill,
state.skills_top_l[2],
"st_stamina_regen",
"st_energy_regen",
state.skill_staff_basic_2,
ui,
&mut events,

View File

@ -53,7 +53,7 @@ widget_ids! {
member_panels_txt[],
member_health[],
member_health_decay[],
member_stam[],
member_energy[],
buffs[],
buff_timers[],
dead_txt[],
@ -297,10 +297,10 @@ impl<'a> Widget for Group<'a> {
.resize(group_size, &mut ui.widget_id_generator());
})
};
if state.ids.member_stam.len() < group_size {
if state.ids.member_energy.len() < group_size {
state.update(|s| {
s.ids
.member_stam
.member_energy
.resize(group_size, &mut ui.widget_id_generator())
})
};
@ -485,12 +485,12 @@ impl<'a> Widget for Group<'a> {
.set(state.ids.member_panels_txt[i], ui);
if let Some(energy) = energy {
let stam_perc = energy.current() as f64 / energy.maximum() as f64;
// Stamina
// Energy
Image::new(self.imgs.bar_content)
.w_h(100.0 * stam_perc, 8.0)
.color(Some(STAMINA_COLOR))
.top_left_with_margins_on(state.ids.member_panels_bg[i], 26.0, 2.0)
.set(state.ids.member_stam[i], ui);
.set(state.ids.member_energy[i], ui);
}
if let Some(buffs) = buffs {
// Limit displayed buffs to 11

View File

@ -187,7 +187,7 @@ image_ids! {
// Skilltree Icons
health_plus_skill: "voxygen.element.skills.skilltree.health_plus",
stamina_plus_skill: "voxygen.element.skills.skilltree.stamina_plus",
energy_plus_skill: "voxygen.element.skills.skilltree.energy_plus",
unlock_axe_skill: "voxygen.element.skills.skilltree.unlock_axe",
unlock_bow_skill: "voxygen.element.skills.skilltree.unlock_bow",
unlock_hammer_skill: "voxygen.element.skills.skilltree.unlock_hammer",
@ -318,8 +318,8 @@ image_ids! {
health_bg: "voxygen.element.ui.skillbar.health_bg",
health_frame: "voxygen.element.ui.skillbar.health_frame",
decayed_bg: "voxygen.element.ui.skillbar.decayed_bg",
stamina_bg: "voxygen.element.ui.skillbar.stamina_bg",
stamina_frame: "voxygen.element.ui.skillbar.stamina_frame",
energy_bg: "voxygen.element.ui.skillbar.energy_bg",
energy_frame: "voxygen.element.ui.skillbar.energy_frame",
m1_ico: "voxygen.element.ui.generic.icons.m1",
m2_ico: "voxygen.element.ui.generic.icons.m2",
m_scroll_ico: "voxygen.element.ui.generic.icons.m_scroll",
@ -476,7 +476,7 @@ image_ids! {
mainhand_bg: "voxygen.element.ui.bag.backgrounds.mainhand",
bag_bg: "voxygen.element.ui.bag.backgrounds.bag",
offhand_bg: "voxygen.element.ui.bag.backgrounds.offhand",
stamina_ico: "voxygen.element.ui.bag.icons.stamina",
energy_ico: "voxygen.element.ui.bag.icons.energy",
health_ico: "voxygen.element.ui.bag.icons.health",
protection_ico: "voxygen.element.ui.bag.icons.protection",
stun_res_ico: "voxygen.element.ui.bag.icons.stun_res",

View File

@ -3943,7 +3943,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> &str
BuffKind::Potion { .. } => localized_strings.get("buff.title.potion"),
BuffKind::CampfireHeal { .. } => localized_strings.get("buff.title.campfire_heal"),
BuffKind::IncreaseMaxHealth { .. } => localized_strings.get("buff.title.IncreaseMaxHealth"),
BuffKind::IncreaseMaxEnergy { .. } => localized_strings.get("buff.title.staminaup"),
BuffKind::IncreaseMaxEnergy { .. } => localized_strings.get("buff.title.energyup"),
BuffKind::Invulnerability => localized_strings.get("buff.title.invulnerability"),
BuffKind::ProtectingWard => localized_strings.get("buff.title.protectingward"),
BuffKind::Frenzied => localized_strings.get("buff.title.frenzied"),

View File

@ -58,8 +58,8 @@ widget_ids! {
frame,
bg_health,
frame_health,
bg_stamina,
frame_stamina,
bg_energy,
frame_energy,
m1_ico,
m2_ico,
// Level
@ -76,12 +76,12 @@ widget_ids! {
hp_txt_bg,
hp_txt,
decay_overlay,
// Stamina-Bar
stamina_alignment,
stamina_filling,
stamina_txt_alignment,
stamina_txt_bg,
stamina_txt,
// Energy-Bar
energy_alignment,
energy_filling,
energy_txt_alignment,
energy_txt_bg,
energy_txt,
// Combo Counter
combo_align,
combo_bg,
@ -379,7 +379,7 @@ impl<'a> Skillbar<'a> {
let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
let bar_values = self.global_state.settings.interface.bar_numbers;
let show_health = self.health.current() != self.health.maximum();
let show_stamina = self.energy.current() != self.energy.maximum();
let show_energy = self.energy.current() != self.energy.maximum();
let decayed_health = 1.0 - self.health.maximum() as f64 / self.health.base_max() as f64;
if show_health && !self.health.is_dead || decayed_health > 0.0 {
@ -424,29 +424,29 @@ impl<'a> Skillbar<'a> {
.middle_of(state.ids.bg_health)
.set(state.ids.frame_health, ui);
}
if show_stamina && !self.health.is_dead {
if show_energy && !self.health.is_dead {
let offset = if show_health || decayed_health > 0.0 {
34.0
} else {
1.0
};
Image::new(self.imgs.stamina_bg)
Image::new(self.imgs.energy_bg)
.w_h(323.0, 16.0)
.mid_top_with_margin_on(state.ids.frame, -offset)
.set(state.ids.bg_stamina, ui);
.set(state.ids.bg_energy, ui);
Rectangle::fill_with([319.0, 10.0], color::TRANSPARENT)
.top_left_with_margins_on(state.ids.bg_stamina, 2.0, 2.0)
.set(state.ids.stamina_alignment, ui);
.top_left_with_margins_on(state.ids.bg_energy, 2.0, 2.0)
.set(state.ids.energy_alignment, ui);
Image::new(self.imgs.bar_content)
.w_h(319.0 * energy_percentage / 100.0, 10.0)
.color(Some(STAMINA_COLOR))
.top_left_with_margins_on(state.ids.stamina_alignment, 0.0, 0.0)
.set(state.ids.stamina_filling, ui);
Image::new(self.imgs.stamina_frame)
.top_left_with_margins_on(state.ids.energy_alignment, 0.0, 0.0)
.set(state.ids.energy_filling, ui);
Image::new(self.imgs.energy_frame)
.w_h(323.0, 16.0)
.color(Some(UI_HIGHLIGHT_0))
.middle_of(state.ids.bg_stamina)
.set(state.ids.frame_stamina, ui);
.middle_of(state.ids.bg_energy)
.set(state.ids.frame_energy, ui);
}
// Bar Text
let bar_text = if self.health.is_dead {
@ -491,17 +491,17 @@ impl<'a> Skillbar<'a> {
.set(state.ids.hp_txt, ui);
Text::new(&energy_txt)
.middle_of(state.ids.frame_stamina)
.middle_of(state.ids.frame_energy)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(Color::Rgba(0.0, 0.0, 0.0, 1.0))
.set(state.ids.stamina_txt_bg, ui);
.set(state.ids.energy_txt_bg, ui);
Text::new(&energy_txt)
.bottom_left_with_margins_on(state.ids.stamina_txt_bg, 2.0, 2.0)
.bottom_left_with_margins_on(state.ids.energy_txt_bg, 2.0, 2.0)
.font_size(self.fonts.cyri.scale(12))
.font_id(self.fonts.cyri.conrod_id)
.color(TEXT_COLOR)
.set(state.ids.stamina_txt, ui);
.set(state.ids.energy_txt, ui);
}
}
@ -873,7 +873,7 @@ impl<'a> Widget for Skillbar<'a> {
.mid_bottom_with_margin_on(ui.window, 10.0)
.set(state.ids.frame, ui);
// Health and Stamina bar
// Health and Energy bar
self.show_stat_bars(state, ui);
// Slots

View File

@ -148,7 +148,7 @@ pub fn consumable_desc(effects: &[Effect], i18n: &Localization) -> Vec<String> {
.get("buff.stat.health")
.replace("{str_total}", &str_total.to_string()),
BuffKind::IncreaseMaxEnergy => i18n
.get("buff.stat.increase_max_stamina")
.get("buff.stat.increase_max_energy")
.replace("{strength}", &strength.to_string()),
BuffKind::IncreaseMaxHealth => i18n
.get("buff.stat.increase_max_health")