Add zoom cap to admin to keep zoom in a sensible range

By clamping zoom, panic due to float overflow is avoided

Regular player zoom cap is also reduced to a more sensible range
This commit is contained in:
Tavo Annus 2022-08-07 19:57:16 +03:00
parent 4131b3ac20
commit 8a132d0726
3 changed files with 12 additions and 6 deletions

View File

@ -16,6 +16,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Removed
### Fixed
- Fixed crash due to zooming out very far
## [0.13.0] - 2022-07-23

View File

@ -541,7 +541,9 @@ impl Camera {
}
/// Zoom with the ability to switch between first and third-person mode.
pub fn zoom_switch(&mut self, delta: f32, cap: Option<f32>) {
///
/// Note that cap > 18237958000000.0 can cause panic due to float overflow
pub fn zoom_switch(&mut self, delta: f32, cap: f32) {
if delta > 0_f32 || self.mode != CameraMode::FirstPerson {
let t = self.tgt_dist + delta;
const MIN_THIRD_PERSON: f32 = 2.35;
@ -561,9 +563,7 @@ impl Camera {
}
}
if let Some(cap) = cap {
self.tgt_dist = self.tgt_dist.min(cap);
}
self.tgt_dist = self.tgt_dist.min(cap);
}
/// Get the distance of the camera from the focus

View File

@ -44,7 +44,8 @@ use num::traits::{Float, FloatConst};
use specs::{Entity as EcsEntity, Join, WorldExt};
use vek::*;
const ZOOM_CAP: f32 = 10000.0;
const ZOOM_CAP_PLAYER: f32 = 1000.0;
const ZOOM_CAP_ADMIN: f32 = 100000.0;
// TODO: Don't hard-code this.
const CURSOR_PAN_SCALE: f32 = 0.005;
@ -380,10 +381,14 @@ impl Scene {
},
// Zoom the camera when a zoom event occurs
Event::Zoom(delta) => {
let cap = if client.is_moderator() {
ZOOM_CAP_ADMIN
} else {
ZOOM_CAP_PLAYER
};
// when zooming in the distance the camera travelles should be based on the
// final distance. This is to make sure the camera travelles the
// same distance when zooming in and out
let cap = (!client.is_moderator()).then_some(ZOOM_CAP);
if delta < 0.0 {
self.camera.zoom_switch(
// Thank you Imbris for doing the math