Merge branch 'treeco/fix-zoom' into 'master'

Made depths behave nicer when zoomed really far out

See merge request veloren/veloren!766
This commit is contained in:
Joshua Barretto 2020-01-27 16:48:16 +00:00
commit 8aa1970fdf
4 changed files with 4 additions and 4 deletions

View File

@ -43,5 +43,5 @@ void main() {
).xyz);
gl_Position = all_mat * vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -1000.0 / (gl_Position.z + 10000.0);
}

View File

@ -40,5 +40,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -1000.0 / (gl_Position.z + 10000.0);
}

View File

@ -52,5 +52,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -1000.0 / (gl_Position.z + 10000.0);
}

View File

@ -32,5 +32,5 @@ void main() {
gl_Position =
all_mat *
vec4(f_pos, 1);
gl_Position.z = 1.0 / (1.0 - gl_Position.z - 10.0);
gl_Position.z = -1000.0 / (gl_Position.z + 10000.0);
}