mirror of
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assets update
acacia trees updated help.png bigger map zone name npc levels from 0-10 boss levels from 20-50
This commit is contained in:
parent
cec303a3c6
commit
8aff5faa83
@ -23,6 +23,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Added ability to jump while underwater
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- Added proper SFX system
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- Added changelog
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- Added animated Map and Minimap position indicator
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- Added visuals to indicate strength compared to the player
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### Changed
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@ -44,6 +46,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed cloud performance
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- Fixed region display name
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- Fixed the bow fire rate
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- Healthbars now flash on critical health
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### Removed
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@ -14,7 +14,7 @@ members = [
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# default profile for devs, fast to compile, okay enough to run, no debug information
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[profile.dev]
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opt-level = 2
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overflow-checks = true
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overflow-checks = false
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debug-assertions = true
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panic = "abort"
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debug = false
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8
assets/common/items/weapons/hammer_1.ron
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assets/common/items/weapons/hammer_1.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Crude Mallet",
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description: "Breaks bones like sticks and stones.",
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kind: Tool(
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kind: Hammer,
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power: 20,
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),
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)
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8
assets/common/items/weapons/staff_1.ron
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assets/common/items/weapons/staff_1.ron
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@ -0,0 +1,8 @@
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Item(
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name: "Humble Stick",
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description: "Walking stick with a sharpened end.",
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kind: Tool(
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kind: Hammer,
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power: 6,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "Every dent tells the story of a chopped tree.",
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kind: Tool(
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kind: Axe,
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power: 10,
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power: 15,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "Someone carved his initials into it...",
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kind: Tool(
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kind: Bow,
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power: 10,
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power: 15,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "Great for cutting meat.",
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kind: Tool(
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kind: Dagger,
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power: 10,
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power: 15,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "'Property of...' The rest is missing. ",
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kind: Tool(
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kind: Hammer,
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power: 10,
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power: 15,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "Smells like resin and magic.",
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kind: Tool(
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kind: Staff,
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power: 10,
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power: 20,
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),
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)
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@ -3,6 +3,6 @@ Item(
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description: "Held together by Rust and hope.",
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kind: Tool(
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kind: Sword,
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power: 10,
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power: 15,
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),
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)
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69
common/src/comp/body/giant.rs
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common/src/comp/body/giant.rs
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@ -0,0 +1,69 @@
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use rand::{seq::SliceRandom, thread_rng};
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub struct Body {
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pub head: Head,
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pub shoulder: Shoulder,
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pub chest: Chest,
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pub hand: Hand
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pub belt: Belt,
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pub pants: Pants,
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pub foot: Foot,
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}
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impl Body {
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pub fn random() -> Self {
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let mut rng = thread_rng();
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Self {
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head: *(&ALL_HEADS).choose(&mut rng).unwrap(),
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shoulder: *(&ALL_SHOULDERS).choose(&mut rng).unwrap(),
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chest: *(&ALL_CHESTS).choose(&mut rng).unwrap(),
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hand: *(&ALL_HANDS).choose(&mut rng).unwrap(),
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belt: *(&ALL_BELTS).choose(&mut rng).unwrap(),
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pants: *(&ALL_PANTS).choose(&mut rng).unwrap(),
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foot: *(&ALL_FEET).choose(&mut rng).unwrap(),
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}
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Head {
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Default,
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}
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const ALL_HEADS: [Head; 1] = [Head::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Shoulder {
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Default,
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}
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const ALL_SHOULDERS: [Shoulder; 1] = [Shoulder::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Chest {
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Default,
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}
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const ALL_CHESTS: [Chest; 1] = [Chest::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Hand {
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Default,
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}
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const ALL_HANDS: [Hand; 1] = [Hand::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Belt {
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Default,
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}
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const ALL_BELTS: [Belt; 1] = [Belt::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Pants {
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Default,
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}
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const ALL_FEET: [Foot; 1] = [Foot::Default];
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#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
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pub enum Foot {
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Default,
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}
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@ -109,6 +109,7 @@ impl<'a> System<'a> for Sys {
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client.error_state(RequestStateError::Already)
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}
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ClientState::Spectator | ClientState::Character | ClientState::Dead => {
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// TODO: remove position etc here
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client.allow_state(ClientState::Registered)
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}
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ClientState::Pending => {}
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@ -98,10 +98,8 @@ impl<'a> System<'a> for Sys {
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for npc in supplement.npcs {
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let (mut stats, mut body) = if rand::random() {
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let stats = comp::Stats::new(
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"Humanoid".to_string(),
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Some(assets::load_expect_cloned(
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"common.items.weapons.starter_sword",
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)),
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"Traveler".to_string(),
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Some(assets::load_expect_cloned("common.items.weapons.staff_1")),
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);
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let body = comp::Body::Humanoid(comp::humanoid::Body::random());
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(stats, body)
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@ -113,20 +111,18 @@ impl<'a> System<'a> for Sys {
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let mut scale = 1.0;
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// TODO: Remove this and implement scaling or level depending on stuff like species instead
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stats.level.set_level(rand::thread_rng().gen_range(1, 3));
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stats.level.set_level(rand::thread_rng().gen_range(1, 10));
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if npc.boss {
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if rand::random::<f32>() < 0.8 {
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stats = comp::Stats::new(
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"Humanoid".to_string(),
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Some(assets::load_expect_cloned(
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"common.items.weapons.starter_sword",
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)),
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"Fearless Wanderer".to_string(),
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Some(assets::load_expect_cloned("common.items.weapons.hammer_1")),
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);
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body = comp::Body::Humanoid(comp::humanoid::Body::random());
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}
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stats.level.set_level(rand::thread_rng().gen_range(10, 50));
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scale = 2.5 + rand::random::<f32>();
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stats.level.set_level(rand::thread_rng().gen_range(20, 50));
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scale = 2.0 + rand::random::<f32>();
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}
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stats.update_max_hp();
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|
@ -118,10 +118,14 @@ image_ids! {
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grass: "voxygen.element.icons.item_grass",
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apple: "voxygen.element.icons.item_apple",
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mushroom: "voxygen.element.icons.item_mushroom",
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skull: "voxygen.element.icons.skull",
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skull_2: "voxygen.element.icons.skull_2",
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|
||||
// Map
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map_indicator: "voxygen.element.buttons.map_indicator",
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indicator_mmap: "voxygen.element.buttons.indicator_mmap",
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indicator_mmap_2: "voxygen.element.buttons.indicator_mmap_2",
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indicator_mmap_3: "voxygen.element.buttons.indicator_mmap_3",
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||||
|
||||
// Crosshair
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||||
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@ -154,6 +158,12 @@ image_ids! {
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mmap_open: "voxygen.element.buttons.button_mmap_open",
|
||||
mmap_open_hover: "voxygen.element.buttons.button_mmap_open_hover",
|
||||
mmap_open_press: "voxygen.element.buttons.button_mmap_open_press",
|
||||
mmap_plus: "voxygen.element.buttons.min_plus.mmap_button-plus",
|
||||
mmap_plus_hover: "voxygen.element.buttons.min_plus.mmap_button-plus_hover",
|
||||
mmap_plus_press: "voxygen.element.buttons.min_plus.mmap_button-plus_hover",
|
||||
mmap_minus: "voxygen.element.buttons.min_plus.mmap_button-min",
|
||||
mmap_minus_hover: "voxygen.element.buttons.min_plus.mmap_button-min_hover",
|
||||
mmap_minus_press: "voxygen.element.buttons.min_plus.mmap_button-min_press",
|
||||
|
||||
// Grid
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||||
grid: "voxygen.element.buttons.grid",
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||||
@ -221,6 +231,10 @@ image_ids! {
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||||
key: "voxygen.voxel.object.key",
|
||||
key_gold: "voxygen.voxel.object.key_gold",
|
||||
|
||||
// Enemy Healthbar
|
||||
enemy_health: "voxygen.element.frames.enemybar",
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////
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||||
|
||||
|
@ -5,7 +5,7 @@ use conrod_core::{
|
||||
color,
|
||||
image::Id,
|
||||
widget::{self, Button, Image, Rectangle, Text},
|
||||
widget_ids, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
widget_ids, Color, Colorable, Positionable, Sizeable, Widget, WidgetCommon,
|
||||
};
|
||||
use specs::WorldExt;
|
||||
use vek::*;
|
||||
@ -31,12 +31,12 @@ widget_ids! {
|
||||
pub struct Map<'a> {
|
||||
_show: &'a Show,
|
||||
client: &'a Client,
|
||||
|
||||
_world_map: Id,
|
||||
imgs: &'a Imgs,
|
||||
fonts: &'a Fonts,
|
||||
#[conrod(common_builder)]
|
||||
common: widget::CommonBuilder,
|
||||
pulse: f32,
|
||||
}
|
||||
impl<'a> Map<'a> {
|
||||
pub fn new(
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||||
@ -45,6 +45,7 @@ impl<'a> Map<'a> {
|
||||
imgs: &'a Imgs,
|
||||
world_map: Id,
|
||||
fonts: &'a Fonts,
|
||||
pulse: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
_show: show,
|
||||
@ -53,6 +54,7 @@ impl<'a> Map<'a> {
|
||||
client,
|
||||
fonts: fonts,
|
||||
common: widget::CommonBuilder::default(),
|
||||
pulse,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -129,9 +131,10 @@ impl<'a> Widget for Map<'a> {
|
||||
// Location Name
|
||||
match self.client.current_chunk() {
|
||||
Some(chunk) => Text::new(chunk.meta().name())
|
||||
.mid_top_with_margin_on(state.ids.map_bg, 70.0)
|
||||
.font_size(20)
|
||||
.mid_top_with_margin_on(state.ids.map_bg, 55.0)
|
||||
.font_size(60)
|
||||
.color(TEXT_COLOR)
|
||||
.font_id(self.fonts.alkhemi)
|
||||
.parent(state.ids.map_frame_r)
|
||||
.set(state.ids.location_name, ui),
|
||||
None => Text::new(" ")
|
||||
@ -157,15 +160,33 @@ impl<'a> Widget for Map<'a> {
|
||||
.map_or(Vec3::zero(), |pos| pos.0);
|
||||
|
||||
let worldsize = 32768.0; // TODO This has to get the actual world size and not be hardcoded
|
||||
let x = player_pos.x as f64 / worldsize * 700.0;
|
||||
let x = player_pos.x as f64 / worldsize * 700.0/*= x-Size of the map image*/;
|
||||
let y = (/*1.0 -*/player_pos.y as f64 / worldsize) * 700.0;
|
||||
let indic_ani = (self.pulse * 6.0/*animation speed*/).cos()/*starts at 1.0*/ * 0.5 + 0.50; // changes the animation frame
|
||||
let indic_scale = 1.2;
|
||||
// Indicator
|
||||
Image::new(self.imgs.map_indicator)
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - (12.0 * 1.4) / 2.0)
|
||||
.w_h(12.0 * 1.4, 21.0 * 1.4)
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
Image::new(if indic_ani <= 0.3 {
|
||||
self.imgs.indicator_mmap
|
||||
} else if indic_ani <= 0.6 {
|
||||
self.imgs.indicator_mmap_2
|
||||
} else {
|
||||
self.imgs.indicator_mmap_3
|
||||
})
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - (20.0 * 1.2) / 2.0)
|
||||
.w_h(
|
||||
22.0 * 1.2,
|
||||
if indic_ani <= 0.3 {
|
||||
16.0 * indic_scale
|
||||
} else if indic_ani <= 0.6 {
|
||||
23.0 * indic_scale
|
||||
} else {
|
||||
34.0 * indic_scale
|
||||
},
|
||||
)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
|
||||
None
|
||||
}
|
||||
|
@ -17,6 +17,8 @@ widget_ids! {
|
||||
mmap_frame_bg,
|
||||
mmap_location,
|
||||
mmap_button,
|
||||
mmap_plus,
|
||||
mmap_minus,
|
||||
zone_display_bg,
|
||||
zone_display,
|
||||
grid,
|
||||
@ -35,6 +37,8 @@ pub struct MiniMap<'a> {
|
||||
fonts: &'a Fonts,
|
||||
#[conrod(common_builder)]
|
||||
common: widget::CommonBuilder,
|
||||
pulse: f32,
|
||||
zoom: f32,
|
||||
}
|
||||
|
||||
impl<'a> MiniMap<'a> {
|
||||
@ -44,6 +48,8 @@ impl<'a> MiniMap<'a> {
|
||||
imgs: &'a Imgs,
|
||||
world_map: Id,
|
||||
fonts: &'a Fonts,
|
||||
pulse: f32,
|
||||
zoom: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
show,
|
||||
@ -52,6 +58,8 @@ impl<'a> MiniMap<'a> {
|
||||
_world_map: world_map,
|
||||
fonts: fonts,
|
||||
common: widget::CommonBuilder::default(),
|
||||
pulse,
|
||||
zoom,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -87,20 +95,49 @@ impl<'a> Widget for MiniMap<'a> {
|
||||
|
||||
fn update(self, args: widget::UpdateArgs<Self>) -> Self::Event {
|
||||
let widget::UpdateArgs { state, ui, .. } = args;
|
||||
|
||||
let zoom = self.zoom as f64;
|
||||
if self.show.mini_map {
|
||||
Image::new(self.imgs.mmap_frame)
|
||||
.w_h(100.0 * 4.0, 100.0 * 4.0)
|
||||
.w_h(100.0 * 4.0 * zoom, 100.0 * 4.0 * zoom)
|
||||
.top_right_with_margins_on(ui.window, 5.0, 5.0)
|
||||
.set(state.ids.mmap_frame, ui);
|
||||
|
||||
Rectangle::fill_with([92.0 * 4.0, 82.0 * 4.0], color::TRANSPARENT)
|
||||
.mid_top_with_margin_on(state.ids.mmap_frame, 13.0 * 4.0 + 4.0)
|
||||
.mid_top_with_margin_on(state.ids.mmap_frame, 13.0 * 4.0 + 4.0 * zoom)
|
||||
.set(state.ids.mmap_frame_bg, ui);
|
||||
// Zoom Buttons
|
||||
// TODO: Add zoomable minimap
|
||||
|
||||
/*if Button::image(self.imgs.mmap_plus)
|
||||
.w_h(100.0 * 0.2 * zoom, 100.0 * 0.2 * zoom)
|
||||
.hover_image(self.imgs.mmap_plus_hover)
|
||||
.press_image(self.imgs.mmap_plus_press)
|
||||
.top_left_with_margins_on(state.ids.mmap_frame, 0.0, 0.0)
|
||||
.set(state.ids.mmap_plus, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
if zoom > 0.0 {
|
||||
zoom = zoom + 1.0
|
||||
} else if zoom == 5.0 {
|
||||
}
|
||||
}
|
||||
if Button::image(self.imgs.mmap_minus)
|
||||
.w_h(100.0 * 0.2 * zoom, 100.0 * 0.2 * zoom)
|
||||
.hover_image(self.imgs.mmap_minus_hover)
|
||||
.press_image(self.imgs.mmap_minus_press)
|
||||
.down_from(state.ids.mmap_plus, 0.0)
|
||||
.set(state.ids.mmap_minus, ui)
|
||||
.was_clicked()
|
||||
{
|
||||
if zoom < 6.0 {
|
||||
zoom = zoom - 1.0
|
||||
} else if zoom == 0.0 {
|
||||
}
|
||||
}*/
|
||||
// Map Image
|
||||
Image::new(/*self.world_map*/ self.imgs.map_placeholder)
|
||||
.middle_of(state.ids.mmap_frame_bg)
|
||||
.w_h(92.0 * 4.0, 82.0 * 4.0)
|
||||
.w_h(92.0 * 4.0 * zoom, 82.0 * 4.0 * zoom)
|
||||
.parent(state.ids.mmap_frame_bg)
|
||||
.set(state.ids.grid, ui);
|
||||
// Coordinates
|
||||
@ -115,13 +152,28 @@ impl<'a> Widget for MiniMap<'a> {
|
||||
let worldsize = 32768.0; // TODO This has to get the actual world size and not be hardcoded
|
||||
let x = player_pos.x as f64 / worldsize * 92.0 * 4.0;
|
||||
let y = (/*1.0X-*/player_pos.y as f64 / worldsize) * 82.0 * 4.0;
|
||||
let indic_ani = (self.pulse * 6.0).cos() * 0.5 + 0.5; //Animation timer
|
||||
let indic_scale = 0.8;
|
||||
// Indicator
|
||||
Image::new(self.imgs.indicator_mmap)
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - 5.0)
|
||||
.w_h(10.0, 10.0)
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
Image::new(if indic_ani <= 0.5 {
|
||||
self.imgs.indicator_mmap
|
||||
} else {
|
||||
self.imgs.indicator_mmap_2
|
||||
})
|
||||
.bottom_left_with_margins_on(state.ids.grid, y, x - 5.0)
|
||||
.w_h(
|
||||
// Animation frames depening on timer value from 0.0 to 1.0
|
||||
22.0 * 0.8,
|
||||
if indic_ani <= 0.5 {
|
||||
18.0 * indic_scale
|
||||
} else {
|
||||
23.0 * indic_scale
|
||||
},
|
||||
)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 1.0)))
|
||||
.floating(true)
|
||||
.parent(ui.window)
|
||||
.set(state.ids.indicator, ui);
|
||||
} else {
|
||||
Image::new(self.imgs.mmap_frame_closed)
|
||||
.w_h(100.0 * 2.0, 11.0 * 2.0)
|
||||
@ -137,7 +189,7 @@ impl<'a> Widget for MiniMap<'a> {
|
||||
.wh(if self.show.mini_map {
|
||||
[100.0 * 0.4; 2]
|
||||
} else {
|
||||
[100.0 * 0.2; 2]
|
||||
[100.0 * 0.2 * zoom; 2]
|
||||
})
|
||||
.hover_image(if self.show.mini_map {
|
||||
self.imgs.mmap_open_hover
|
||||
|
@ -14,7 +14,9 @@ mod social;
|
||||
mod spell;
|
||||
|
||||
use crate::hud::img_ids::ImgsRot;
|
||||
//use rand::Rng;
|
||||
pub use settings_window::ScaleChange;
|
||||
use std::time::Duration;
|
||||
|
||||
use bag::Bag;
|
||||
use buttons::Buttons;
|
||||
@ -64,7 +66,7 @@ const TEXT_COLOR_3: Color = Color::Rgba(1.0, 1.0, 1.0, 0.1);
|
||||
//const BG_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 0.8);
|
||||
const HP_COLOR: Color = Color::Rgba(0.33, 0.63, 0.0, 1.0);
|
||||
const LOW_HP_COLOR: Color = Color::Rgba(0.93, 0.59, 0.03, 1.0);
|
||||
const CRITICAL_HP_COLOR: Color = Color::Rgba(1.0, 0.0, 0.0, 1.0);
|
||||
const CRITICAL_HP_COLOR: Color = Color::Rgba(0.79, 0.19, 0.17, 1.0);
|
||||
const MANA_COLOR: Color = Color::Rgba(0.47, 0.55, 1.0, 0.9);
|
||||
//const FOCUS_COLOR: Color = Color::Rgba(1.0, 0.56, 0.04, 1.0);
|
||||
//const RAGE_COLOR: Color = Color::Rgba(0.5, 0.04, 0.13, 1.0);
|
||||
@ -86,8 +88,12 @@ widget_ids! {
|
||||
|
||||
// Character Names
|
||||
name_tags[],
|
||||
levels[],
|
||||
levels_skull[],
|
||||
// Health Bars
|
||||
health_bars[],
|
||||
mana_bars[],
|
||||
health_bar_fronts[],
|
||||
health_bar_backs[],
|
||||
|
||||
// Intro Text
|
||||
@ -410,6 +416,8 @@ pub struct Hud {
|
||||
force_ungrab: bool,
|
||||
force_chat_input: Option<String>,
|
||||
force_chat_cursor: Option<Index>,
|
||||
pulse: f32,
|
||||
zoom: f32,
|
||||
}
|
||||
|
||||
impl Hud {
|
||||
@ -469,6 +477,8 @@ impl Hud {
|
||||
force_ungrab: false,
|
||||
force_chat_input: None,
|
||||
force_chat_cursor: None,
|
||||
pulse: 0.0,
|
||||
zoom: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
@ -477,9 +487,12 @@ impl Hud {
|
||||
client: &Client,
|
||||
global_state: &GlobalState,
|
||||
debug_info: DebugInfo,
|
||||
dt: Duration,
|
||||
) -> Vec<Event> {
|
||||
let mut events = Vec::new();
|
||||
let (ref mut ui_widgets, ref mut tooltip_manager) = self.ui.set_widgets();
|
||||
// pulse time for pulsating elements
|
||||
self.pulse = self.pulse + dt.as_secs_f32();
|
||||
|
||||
let version = format!(
|
||||
"{}-{}",
|
||||
@ -522,6 +535,10 @@ impl Hud {
|
||||
let entities = ecs.entities();
|
||||
let me = client.entity();
|
||||
let view_distance = client.view_distance().unwrap_or(1);
|
||||
let own_level = stats
|
||||
.get(client.entity())
|
||||
.map_or(0, |stats| stats.level.level());
|
||||
|
||||
// Get player position.
|
||||
let player_pos = client
|
||||
.state()
|
||||
@ -530,8 +547,95 @@ impl Hud {
|
||||
.get(client.entity())
|
||||
.map_or(Vec3::zero(), |pos| pos.0);
|
||||
let mut name_id_walker = self.ids.name_tags.walk();
|
||||
let mut level_id_walker = self.ids.levels.walk();
|
||||
let mut level_skull_id_walker = self.ids.levels_skull.walk();
|
||||
let mut health_id_walker = self.ids.health_bars.walk();
|
||||
let mut mana_id_walker = self.ids.mana_bars.walk();
|
||||
let mut health_back_id_walker = self.ids.health_bar_backs.walk();
|
||||
let mut health_front_id_walker = self.ids.health_bar_fronts.walk();
|
||||
// Render Health Bars
|
||||
for (_entity, pos, stats, scale) in (&entities, &pos, &stats, scales.maybe())
|
||||
.join()
|
||||
.filter(|(entity, _, stats, _)| {
|
||||
*entity != me && !stats.is_dead
|
||||
//&& stats.health.current() != stats.health.maximum()
|
||||
})
|
||||
// Don't process health bars outside the vd (visibility further limited by ui backend)
|
||||
.filter(|(_, pos, _, _)| {
|
||||
Vec2::from(pos.0 - player_pos)
|
||||
.map2(TerrainChunk::RECT_SIZE, |d: f32, sz| {
|
||||
d.abs() as f32 / sz as f32
|
||||
})
|
||||
.magnitude()
|
||||
< view_distance as f32
|
||||
})
|
||||
{
|
||||
let scale = scale.map(|s| s.0).unwrap_or(1.0);
|
||||
|
||||
let back_id = health_back_id_walker.next(
|
||||
&mut self.ids.health_bar_backs,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
let health_bar_id = health_id_walker.next(
|
||||
&mut self.ids.health_bars,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
let mana_bar_id = mana_id_walker.next(
|
||||
&mut self.ids.mana_bars,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
let front_id = health_front_id_walker.next(
|
||||
&mut self.ids.health_bar_fronts,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
let hp_percentage =
|
||||
stats.health.current() as f64 / stats.health.maximum() as f64 * 100.0;
|
||||
let hp_ani = (self.pulse * 4.0/*speed factor*/).cos() * 0.5 + 1.0; //Animation timer
|
||||
let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
|
||||
|
||||
// Background
|
||||
Rectangle::fill_with([82.0, 8.0], Color::Rgba(0.3, 0.3, 0.3, 0.5))
|
||||
.x_y(0.0, -25.0)
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(back_id, ui_widgets);
|
||||
|
||||
// % HP Filling
|
||||
Image::new(self.imgs.bar_content)
|
||||
.w_h(72.9 * (hp_percentage / 100.0), 5.9)
|
||||
.x_y(4.5, -24.0)
|
||||
.color(Some(if hp_percentage <= 25.0 {
|
||||
crit_hp_color
|
||||
} else if hp_percentage <= 50.0 {
|
||||
LOW_HP_COLOR
|
||||
} else {
|
||||
HP_COLOR
|
||||
}))
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(health_bar_id, ui_widgets);
|
||||
// % Mana Filling
|
||||
Rectangle::fill_with(
|
||||
[
|
||||
73.0 * (stats.energy.current() as f64 / stats.energy.maximum() as f64),
|
||||
1.5,
|
||||
],
|
||||
MANA_COLOR,
|
||||
)
|
||||
.x_y(4.5, -28.0)
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(mana_bar_id, ui_widgets);
|
||||
|
||||
// Foreground
|
||||
Image::new(self.imgs.enemy_health)
|
||||
.w_h(84.0, 10.0)
|
||||
.x_y(0.0, -25.0)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.99)))
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(front_id, ui_widgets);
|
||||
}
|
||||
|
||||
// Render Name Tags
|
||||
for (pos, name, level, scale) in
|
||||
@ -558,69 +662,71 @@ impl Hud {
|
||||
(pos.0, name, stats.level, scale)
|
||||
})
|
||||
{
|
||||
let info = format!("{} Level {}", name, level.level());
|
||||
let name = format!("{}", name);
|
||||
let scale = scale.map(|s| s.0).unwrap_or(1.0);
|
||||
|
||||
let id = name_id_walker.next(
|
||||
let name_id = name_id_walker.next(
|
||||
&mut self.ids.name_tags,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
Text::new(&info)
|
||||
let level_id = level_id_walker
|
||||
.next(&mut self.ids.levels, &mut ui_widgets.widget_id_generator());
|
||||
let level_skull_id = level_skull_id_walker.next(
|
||||
&mut self.ids.levels_skull,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
|
||||
// Name
|
||||
Text::new(&name)
|
||||
.font_size(20)
|
||||
.color(Color::Rgba(0.61, 0.61, 0.89, 1.0))
|
||||
.x_y(0.0, 0.0)
|
||||
.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(id, ui_widgets);
|
||||
}
|
||||
.set(name_id, ui_widgets);
|
||||
|
||||
// Render Health Bars
|
||||
for (_entity, pos, stats, scale) in (&entities, &pos, &stats, scales.maybe())
|
||||
.join()
|
||||
.filter(|(entity, _, stats, _)| {
|
||||
*entity != me
|
||||
&& !stats.is_dead
|
||||
&& stats.health.current() != stats.health.maximum()
|
||||
})
|
||||
// Don't process health bars outside the vd (visibility further limited by ui backend)
|
||||
.filter(|(_, pos, _, _)| {
|
||||
Vec2::from(pos.0 - player_pos)
|
||||
.map2(TerrainChunk::RECT_SIZE, |d: f32, sz| {
|
||||
d.abs() as f32 / sz as f32
|
||||
})
|
||||
.magnitude()
|
||||
< view_distance as f32
|
||||
})
|
||||
{
|
||||
let scale = scale.map(|s| s.0).unwrap_or(1.0);
|
||||
|
||||
let back_id = health_back_id_walker.next(
|
||||
&mut self.ids.health_bar_backs,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
let bar_id = health_id_walker.next(
|
||||
&mut self.ids.health_bars,
|
||||
&mut ui_widgets.widget_id_generator(),
|
||||
);
|
||||
// Background
|
||||
Rectangle::fill_with([120.0, 8.0], Color::Rgba(0.3, 0.3, 0.3, 0.5))
|
||||
.x_y(0.0, -25.0)
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
// Level
|
||||
const LOW: Color = Color::Rgba(0.54, 0.81, 0.94, 0.4);
|
||||
const HIGH: Color = Color::Rgba(1.0, 0.0, 0.0, 1.0);
|
||||
const EQUAL: Color = Color::Rgba(1.0, 1.0, 1.0, 1.0);
|
||||
let op_level = level.level();
|
||||
let level_str = format!("{}", op_level);
|
||||
// Change visuals of the level display depending on the player level/opponent level
|
||||
let level_comp = op_level as i64 - own_level as i64;
|
||||
// + 10 level above player -> skull
|
||||
// + 5-10 levels above player -> high
|
||||
// -5 - +5 levels around player level -> equal
|
||||
// - 5 levels below player -> low
|
||||
Text::new(if level_comp < 10 { &level_str } else { "?" })
|
||||
.font_size(if op_level > 9 && level_comp < 10 {
|
||||
7
|
||||
} else {
|
||||
8
|
||||
})
|
||||
.color(if level_comp > 4 {
|
||||
HIGH
|
||||
} else if level_comp < -5 {
|
||||
LOW
|
||||
} else {
|
||||
EQUAL
|
||||
})
|
||||
.x_y(-37.0, -24.0)
|
||||
.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(back_id, ui_widgets);
|
||||
|
||||
// % HP Filling
|
||||
Rectangle::fill_with(
|
||||
[
|
||||
120.0 * (stats.health.current() as f64 / stats.health.maximum() as f64),
|
||||
8.0,
|
||||
],
|
||||
HP_COLOR,
|
||||
)
|
||||
.x_y(0.0, -25.0)
|
||||
.position_ingame(pos.0 + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(bar_id, ui_widgets);
|
||||
.set(level_id, ui_widgets);
|
||||
if level_comp > 9 {
|
||||
let skull_ani = ((self.pulse * 0.7/*speed factor*/).cos() * 0.5 + 0.5) * 10.0; //Animation timer
|
||||
Image::new(if skull_ani as i32 == 1 && rand::random::<f32>() < 0.9 {
|
||||
self.imgs.skull_2
|
||||
} else {
|
||||
self.imgs.skull
|
||||
})
|
||||
.w_h(30.0, 30.0)
|
||||
.x_y(0.0, 24.0)
|
||||
.color(Some(Color::Rgba(1.0, 1.0, 1.0, 0.8)))
|
||||
.position_ingame(pos + Vec3::new(0.0, 0.0, 1.5 * scale + 1.5))
|
||||
.resolution(100.0)
|
||||
.set(level_skull_id, ui_widgets);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Introduction Text
|
||||
@ -915,7 +1021,7 @@ impl Hud {
|
||||
if self.show.help && !self.show.map && !self.show.esc_menu {
|
||||
Image::new(self.imgs.help)
|
||||
.middle_of(ui_widgets.window)
|
||||
.w_h(1260.0, 519.0)
|
||||
.w_h(1260.0 * 1.2, 519.0 * 1.2)
|
||||
.set(self.ids.help, ui_widgets);
|
||||
// Show tips
|
||||
if Button::image(self.imgs.button)
|
||||
@ -969,8 +1075,16 @@ impl Hud {
|
||||
}
|
||||
|
||||
// MiniMap
|
||||
match MiniMap::new(&self.show, client, &self.imgs, self.world_map, &self.fonts)
|
||||
.set(self.ids.minimap, ui_widgets)
|
||||
match MiniMap::new(
|
||||
&self.show,
|
||||
client,
|
||||
&self.imgs,
|
||||
self.world_map,
|
||||
&self.fonts,
|
||||
self.pulse,
|
||||
self.zoom,
|
||||
)
|
||||
.set(self.ids.minimap, ui_widgets)
|
||||
{
|
||||
Some(minimap::Event::Toggle) => self.show.toggle_mini_map(),
|
||||
None => {}
|
||||
@ -1005,7 +1119,7 @@ impl Hud {
|
||||
.read_storage::<comp::Stats>()
|
||||
.get(client.entity())
|
||||
{
|
||||
Skillbar::new(global_state, &self.imgs, &self.fonts, stats)
|
||||
Skillbar::new(global_state, &self.imgs, &self.fonts, &stats, self.pulse)
|
||||
.set(self.ids.skillbar, ui_widgets);
|
||||
}
|
||||
|
||||
@ -1169,8 +1283,15 @@ impl Hud {
|
||||
}
|
||||
// Map
|
||||
if self.show.map {
|
||||
match Map::new(&self.show, client, &self.imgs, self.world_map, &self.fonts)
|
||||
.set(self.ids.map, ui_widgets)
|
||||
match Map::new(
|
||||
&self.show,
|
||||
client,
|
||||
&self.imgs,
|
||||
self.world_map,
|
||||
&self.fonts,
|
||||
self.pulse,
|
||||
)
|
||||
.set(self.ids.map, ui_widgets)
|
||||
{
|
||||
Some(map::Event::Close) => {
|
||||
self.show.map(false);
|
||||
@ -1354,11 +1475,12 @@ impl Hud {
|
||||
global_state: &mut GlobalState,
|
||||
debug_info: DebugInfo,
|
||||
camera: &Camera,
|
||||
dt: Duration,
|
||||
) -> Vec<Event> {
|
||||
if let Some(maybe_id) = self.to_focus.take() {
|
||||
self.ui.focus_widget(maybe_id);
|
||||
}
|
||||
let events = self.update_layout(client, global_state, debug_info);
|
||||
let events = self.update_layout(client, global_state, debug_info, dt);
|
||||
let (view_mat, _, _) = camera.compute_dependents(client);
|
||||
let fov = camera.get_fov();
|
||||
self.ui.maintain(
|
||||
|
@ -451,7 +451,7 @@ impl<'a> Widget for SettingsWindow<'a> {
|
||||
if let Some(new_val) = ImageSlider::continuous(
|
||||
scale.log(2.0),
|
||||
0.5f64.log(2.0),
|
||||
1.2f64.log(2.0),
|
||||
1.0f64.log(2.0),
|
||||
self.imgs.slider_indicator,
|
||||
self.imgs.slider,
|
||||
)
|
||||
@ -857,7 +857,7 @@ impl<'a> Widget for SettingsWindow<'a> {
|
||||
{
|
||||
events.push(Event::ChatTransp(new_val));
|
||||
}
|
||||
Rectangle::fill_with([40.0 * 4.0, 1.0 * 4.0], color::TRANSPARENT)
|
||||
Rectangle::fill_with([60.0 * 4.0, 1.0 * 4.0], color::TRANSPARENT)
|
||||
.down_from(state.ids.chat_transp_title, 30.0)
|
||||
.set(state.ids.placeholder, ui);
|
||||
}
|
||||
|
@ -92,6 +92,7 @@ pub struct Skillbar<'a> {
|
||||
imgs: &'a Imgs,
|
||||
fonts: &'a Fonts,
|
||||
stats: &'a Stats,
|
||||
pulse: f32,
|
||||
#[conrod(common_builder)]
|
||||
common: widget::CommonBuilder,
|
||||
current_resource: ResourceType,
|
||||
@ -103,6 +104,7 @@ impl<'a> Skillbar<'a> {
|
||||
imgs: &'a Imgs,
|
||||
fonts: &'a Fonts,
|
||||
stats: &'a Stats,
|
||||
pulse: f32,
|
||||
) -> Self {
|
||||
Self {
|
||||
imgs,
|
||||
@ -111,6 +113,7 @@ impl<'a> Skillbar<'a> {
|
||||
global_state,
|
||||
current_resource: ResourceType::Mana,
|
||||
common: widget::CommonBuilder::default(),
|
||||
pulse,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -164,6 +167,8 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
|
||||
const BG_COLOR: Color = Color::Rgba(1.0, 1.0, 1.0, 0.8);
|
||||
const BG_COLOR_2: Color = Color::Rgba(0.0, 0.0, 0.0, 0.99);
|
||||
let hp_ani = (self.pulse * 4.0/*speed factor*/).cos() * 0.5 + 0.8; //Animation timer
|
||||
let crit_hp_color: Color = Color::Rgba(0.79, 0.19, 0.17, hp_ani);
|
||||
|
||||
// Stamina Wheel
|
||||
/*
|
||||
@ -300,7 +305,6 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
.top_left_with_margins_on(state.ids.xp_bar_left, 2.0 * scale, 10.0 * scale)
|
||||
.set(state.ids.xp_bar_filling, ui);
|
||||
// Level Display
|
||||
|
||||
if self.stats.level.level() < 10 {
|
||||
Text::new(&level)
|
||||
.bottom_left_with_margins_on(
|
||||
@ -777,7 +781,7 @@ impl<'a> Widget for Skillbar<'a> {
|
||||
Image::new(self.imgs.bar_content)
|
||||
.w_h(97.0 * scale * hp_percentage / 100.0, 16.0 * scale)
|
||||
.color(Some(if hp_percentage <= 20.0 {
|
||||
CRITICAL_HP_COLOR
|
||||
crit_hp_color
|
||||
} else if hp_percentage <= 40.0 {
|
||||
LOW_HP_COLOR
|
||||
} else {
|
||||
|
@ -389,6 +389,7 @@ impl PlayState for SessionState {
|
||||
.cloned(),
|
||||
},
|
||||
&self.scene.camera(),
|
||||
clock.get_last_delta(),
|
||||
);
|
||||
|
||||
// Maintain the UI.
|
||||
|
Loading…
Reference in New Issue
Block a user