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Damage and poise reduction stats now track split modifiers
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parent
9264c10289
commit
8b24ca68a8
@ -1224,7 +1224,7 @@ impl Damage {
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};
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let stats_dr = if let Some(stats) = stats {
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stats.damage_reduction
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stats.damage_reduction.modifier()
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} else {
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0.0
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};
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@ -275,7 +275,7 @@ impl Poise {
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if resistant { 0.5 } else { 0.0 }
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};
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let from_stats = if let Some(stats) = stats {
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stats.poise_reduction
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stats.poise_reduction.modifier()
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} else {
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0.0
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};
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@ -28,6 +28,25 @@ impl Default for StatsModifier {
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}
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}
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#[derive(Debug, Clone, Copy, Deserialize, Serialize)]
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pub struct StatsSplit {
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pub pos_mod: f32,
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pub neg_mod: f32,
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}
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impl Default for StatsSplit {
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fn default() -> Self {
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Self {
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pos_mod: 0.0,
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neg_mod: 0.0,
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}
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}
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}
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impl StatsSplit {
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pub fn modifier(&self) -> f32 { self.pos_mod + self.neg_mod }
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}
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impl StatsModifier {
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pub fn compute_maximum(&self, base_value: f32) -> f32 {
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base_value * self.mult_mod + self.add_mod
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@ -53,9 +72,11 @@ impl Error for StatChangeError {}
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pub struct Stats {
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pub name: String,
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pub original_body: Body,
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pub damage_reduction: f32,
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pub poise_reduction: f32,
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pub damage_reduction: StatsSplit,
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pub poise_reduction: StatsSplit,
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pub heal_multiplier: f32,
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// Note: This is used to counteract agility as a "potion sickness" right now, and otherwise
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// does not impact movement speed
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pub move_speed_multiplier: f32,
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pub max_health_modifiers: StatsModifier,
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pub move_speed_modifier: f32,
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@ -87,8 +108,8 @@ impl Stats {
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Self {
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name,
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original_body: body,
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damage_reduction: 0.0,
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poise_reduction: 0.0,
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damage_reduction: StatsSplit::default(),
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poise_reduction: StatsSplit::default(),
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heal_multiplier: 1.0,
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move_speed_multiplier: 1.0,
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max_health_modifiers: StatsModifier::default(),
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@ -702,7 +702,11 @@ fn execute_effect(
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},
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},
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BuffEffect::DamageReduction(dr) => {
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stat.damage_reduction = 1.0 - ((1.0 - stat.damage_reduction) * (1.0 - *dr));
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if *dr > 0.0 {
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stat.damage_reduction.pos_mod = stat.damage_reduction.pos_mod.max(*dr);
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} else {
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stat.damage_reduction.neg_mod += dr;
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}
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},
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BuffEffect::MaxHealthChangeOverTime {
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rate,
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@ -761,9 +765,12 @@ fn execute_effect(
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BuffEffect::GroundFriction(gf) => {
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stat.friction_modifier *= *gf;
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},
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#[allow(clippy::manual_clamp)]
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BuffEffect::PoiseReduction(pr) => {
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stat.poise_reduction = stat.poise_reduction.max(*pr).min(1.0);
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if *pr > 0.0 {
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stat.damage_reduction.pos_mod = stat.damage_reduction.pos_mod.max(*pr);
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} else {
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stat.damage_reduction.neg_mod += pr;
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}
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},
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BuffEffect::HealReduction(red) => {
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stat.heal_multiplier *= 1.0 - *red;
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@ -620,7 +620,7 @@ fn selected_entity_window(
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.striped(true)
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.show(ui, |ui| {
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two_col_row(ui, "Name", stats.name.to_string());
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two_col_row(ui, "Damage Reduction", format!("{:.1}", stats.damage_reduction));
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two_col_row(ui, "Damage Reduction", format!("{:.1}", stats.damage_reduction.modifier()));
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two_col_row(ui, "Multiplicative Max Health Modifier", format!("{:.1}", stats.max_health_modifiers.mult_mod));
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two_col_row(ui, "Move Speed Modifier", format!("{:.1}", stats.move_speed_modifier));
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});
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