mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Converted asset files of set armors.
This commit is contained in:
parent
5e57eabd11
commit
8b384fd63e
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Alchemist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
),
|
||||
stats: FromSet("Alchemist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "It seems like a parrot was perched up here.",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.0),
|
||||
energy_reward: Some(0.015),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Alchemist"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
),
|
||||
stats: FromSet("Alchemist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(15.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,10 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Only the best for a member of the creed.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
),
|
||||
stats: FromSet("Assassin"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Blacksmith"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
),
|
||||
stats: FromSet("Blacksmith"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
),
|
||||
stats: FromSet("Blacksmith"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.0),
|
||||
energy_reward: Some(0.015),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Blacksmith"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
),
|
||||
stats: FromSet("Blacksmith"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Sections of vertebrae fastened together with hide and a bonerattler eye for the buckle.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The spiny back and hide of a bonerattler fastened together into a protective cuirass.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(25.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Boots made from the claws and hide of a bonerattler.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The hide and bone from a bonerattler provide strong protection for the wearer.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(10.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Assorted bones and hide from a bonerattler provide protection around the wearer's legs.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(20.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Roughly formed bonerattler hide provide some strong protection.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(15.0)),
|
||||
),
|
||||
stats: FromSet("Bonerattler"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Chef"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
poise_resilience: Some(Normal(6.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
),
|
||||
stats: FromSet("Chef"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Head,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(1.0),
|
||||
energy_reward: Some(0.015),
|
||||
crit_power: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Chef"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,13 +3,7 @@ ItemDef(
|
||||
description: "",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(32.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
),
|
||||
stats: FromSet("Chef"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(19.8),
|
||||
energy_reward: Some(0.2),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.067),
|
||||
stealth: Some(0.067),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.067),
|
||||
stealth: Some(0.067),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
energy_max: Some(13.2),
|
||||
energy_reward: Some(0.134),
|
||||
stealth: Some(0.134),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Incredibly light, with the essence of nature.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
energy_max: Some(13.2),
|
||||
energy_reward: Some(0.134),
|
||||
stealth: Some(0.134),
|
||||
),
|
||||
stats: FromSet("Lifecloth"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.009),
|
||||
stealth: Some(0.009),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
energy_max: Some(0.8),
|
||||
energy_reward: Some(0.009),
|
||||
stealth: Some(0.009),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.051),
|
||||
stealth: Some(0.051),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Roughly stitched, but it seems to hold.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.034),
|
||||
stealth: Some(0.034),
|
||||
),
|
||||
stats: FromSet("Linen"),
|
||||
)),
|
||||
quality: Low,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
energy_max: Some(4.1),
|
||||
energy_reward: Some(0.042),
|
||||
stealth: Some(0.042),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(4.0)),
|
||||
energy_max: Some(4.1),
|
||||
energy_reward: Some(0.042),
|
||||
stealth: Some(0.042),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(23.0)),
|
||||
energy_max: Some(24.8),
|
||||
energy_reward: Some(0.252),
|
||||
stealth: Some(0.252),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
energy_max: Some(8.3),
|
||||
energy_reward: Some(0.084),
|
||||
stealth: Some(0.084),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
energy_max: Some(8.3),
|
||||
energy_reward: Some(0.084),
|
||||
stealth: Some(0.084),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(17.0)),
|
||||
energy_max: Some(16.5),
|
||||
energy_reward: Some(0.168),
|
||||
stealth: Some(0.168),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "The fabric dances silently, like moonlight.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(17.0)),
|
||||
energy_max: Some(16.5),
|
||||
energy_reward: Some(0.168),
|
||||
stealth: Some(0.168),
|
||||
),
|
||||
stats: FromSet("Moonweave"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(2.5),
|
||||
energy_reward: Some(0.025),
|
||||
stealth: Some(0.025),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(2.5),
|
||||
energy_reward: Some(0.025),
|
||||
stealth: Some(0.025),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(14.0)),
|
||||
energy_max: Some(14.9),
|
||||
energy_reward: Some(0.15),
|
||||
stealth: Some(0.15),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Weaved with care by a skilled tailor.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
stats: FromSet("Silk"),
|
||||
)),
|
||||
quality: Moderate,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
energy_max: Some(5.0),
|
||||
energy_reward: Some(0.05),
|
||||
stealth: Some(0.05),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(27.0)),
|
||||
energy_max: Some(30.0),
|
||||
energy_reward: Some(0.3),
|
||||
stealth: Some(0.3),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(10.0),
|
||||
energy_reward: Some(0.1),
|
||||
stealth: Some(0.1),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
energy_reward: Some(0.2),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "It radiates with the sun's power, and the grace to harness it.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(18.0)),
|
||||
energy_max: Some(20.0),
|
||||
energy_reward: Some(0.2),
|
||||
stealth: Some(0.2),
|
||||
),
|
||||
stats: FromSet("Sunsilk"),
|
||||
)),
|
||||
quality: Legendary,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(2.0)),
|
||||
energy_max: Some(1.7),
|
||||
energy_reward: Some(0.017),
|
||||
stealth: Some(0.017),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(9.0)),
|
||||
energy_max: Some(9.9),
|
||||
energy_reward: Some(0.099),
|
||||
stealth: Some(0.099),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.033),
|
||||
stealth: Some(0.033),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(3.0)),
|
||||
energy_max: Some(3.3),
|
||||
energy_reward: Some(0.033),
|
||||
stealth: Some(0.033),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.066),
|
||||
stealth: Some(0.066),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,12 +3,7 @@ ItemDef(
|
||||
description: "Thick and ready for the snow.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
energy_max: Some(6.6),
|
||||
energy_reward: Some(0.066),
|
||||
stealth: Some(0.066),
|
||||
),
|
||||
stats: FromSet("Wool"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric belt, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric surcoat, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Cobbled rough fabric boots, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish, rough fabric skirt, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A rough fabric coat, dyed blue.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "Simple shoulderpads made from blue cloth.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Blue"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric belt, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric surcoat, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Cobbled rough fabric boots, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish, rough fabric skirt, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A rough fabric coat, dyed green.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Green"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric belt, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish rough fabric surcoat, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Cobbled rough fabric boots, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,8 +3,7 @@ ItemDef(
|
||||
description: "Rough cloth bracelets provide a stylish fashion statement, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A stylish, rough fabric skirt, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "A rough fabric coat, dyed purple.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(1.0)),
|
||||
),
|
||||
stats: FromSet("Cloth Purple"),
|
||||
)),
|
||||
quality: Common,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(8.0)),
|
||||
poise_resilience: Some(Normal(1.0)),
|
||||
energy_max: Some(2.0),
|
||||
energy_reward: Some(0.025),
|
||||
crit_power: Some(0.02),
|
||||
stealth: Some(0.02),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(44.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(13.5),
|
||||
energy_reward: Some(0.135),
|
||||
crit_power: Some(0.125),
|
||||
stealth: Some(0.125),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(16.0)),
|
||||
poise_resilience: Some(Normal(2.0)),
|
||||
energy_max: Some(4.5),
|
||||
energy_reward: Some(0.045),
|
||||
crit_power: Some(0.04),
|
||||
stealth: Some(0.04),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(4.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,14 +3,7 @@ ItemDef(
|
||||
description: "Ceremonial attire used by members.",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(30.0)),
|
||||
poise_resilience: Some(Normal(5.0)),
|
||||
energy_max: Some(9.0),
|
||||
energy_reward: Some(0.1),
|
||||
crit_power: Some(0.08),
|
||||
stealth: Some(0.08),
|
||||
),
|
||||
stats: FromSet("Cultist"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(6.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Belt,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Chest,
|
||||
stats: (
|
||||
protection: Some(Normal(60.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Foot,
|
||||
stats: (
|
||||
protection: Some(Normal(12.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Hand,
|
||||
stats: (
|
||||
protection: Some(Normal(24.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Pants,
|
||||
stats: (
|
||||
protection: Some(Normal(48.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,9 +3,7 @@ ItemDef(
|
||||
description: "The dark side of nature",
|
||||
kind: Armor((
|
||||
kind: Shoulder,
|
||||
stats: (
|
||||
protection: Some(Normal(36.0)),
|
||||
),
|
||||
stats: FromSet("Ferocious"),
|
||||
)),
|
||||
quality: Epic,
|
||||
tags: [
|
||||
|
@ -3,11 +3,7 @@ ItemDef(
|
||||
description: "Made from the shell that once shielded a beast.",
|
||||
kind: Armor((
|
||||
kind: Back,
|
||||
stats: (
|
||||
protection: Some(Normal(5.0)),
|
||||
crit_power: Some(0.067),
|
||||
stealth: Some(0.067),
|
||||
),
|
||||
stats: FromSet("Carapace"),
|
||||
)),
|
||||
quality: High,
|
||||
tags: [
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user