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Reminder about remesh for lighting updates
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@ -700,6 +700,17 @@ impl<V: RectRasterableVol> Terrain<V> {
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},
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);
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}
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// TODO: Remesh all neighbours because we have complex lighting now
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/*self.mesh_todo.insert(
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neighbour_chunk_pos,
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ChunkMeshState {
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pos: chunk_pos + Vec2::new(x, y),
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started_tick: current_tick,
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active_worker: None,
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},
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);
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*/
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}
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}
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}
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