Update weapon .ron

This commit is contained in:
Adam Whitehurst 2020-01-05 11:26:22 -08:00
parent 8fe5cec947
commit 8bf35a197b
6 changed files with 11 additions and 0 deletions

View File

@ -7,6 +7,8 @@ Item(
equip_time_millis: 1000,
attack_buildup_millis: 700,
attack_recover_millis: 100,
range: 3,
base_damage: 10,
)
),
)

View File

@ -7,6 +7,8 @@ Item(
equip_time_millis: 800,
attack_buildup_millis: 0,
attack_recover_millis: 800,
range: 3,
base_damage: 10,
)
),
)

View File

@ -7,6 +7,8 @@ Item(
equip_time_millis: 300,
attack_buildup_millis: 100,
attack_recover_millis: 400,
range: 3,
base_damage: 10,
)
),
)

View File

@ -7,6 +7,8 @@ Item(
equip_time_millis: 1000,
attack_buildup_millis: 700,
attack_recover_millis: 100,
range: 3,
base_damage: 10,
)
),
)

View File

@ -7,6 +7,8 @@ Item(
equip_time_millis: 800,
attack_buildup_millis: 400,
attack_recover_millis: 300,
range: 3,
base_damage: 10,
)
),
)

View File

@ -151,6 +151,7 @@ impl MoveState {
Swim(Some(state)) => state.handle(&ecs_data),
Fall(Some(state)) => state.handle(&ecs_data),
Sit(Some(state)) => state.handle(&ecs_data),
//
// All states should be explicitly handled
// Do not use default match: _ => {},
}