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Add chunk reload command (admin only)
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@ -12,6 +12,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- New rocks
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- Weapon trails
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- Hostile agent will now abort pursuing their target based on multiple metrics
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- Admin command to reload all chunks on the server
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### Changed
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@ -86,6 +86,7 @@ pub enum ChatCommand {
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PermitBuild,
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Players,
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Region,
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ReloadChunks,
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RemoveLights,
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RevokeBuild,
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RevokeBuildAll,
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@ -531,6 +532,11 @@ impl ChatCommand {
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Some(Admin),
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),
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ChatCommand::Players => cmd(vec![], "Lists players currently online", None),
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ChatCommand::ReloadChunks => cmd(
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vec![],
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"Reloads all chunks loaded on the server",
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Some(Admin),
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),
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ChatCommand::RemoveLights => cmd(
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vec![Float("radius", 20.0, Optional)],
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"Removes all lights spawned by players",
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@ -715,6 +721,7 @@ impl ChatCommand {
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ChatCommand::PermitBuild => "permit_build",
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ChatCommand::Players => "players",
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ChatCommand::Region => "region",
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ChatCommand::ReloadChunks => "reload_chunks",
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ChatCommand::RemoveLights => "remove_lights",
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ChatCommand::RevokeBuild => "revoke_build",
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ChatCommand::RevokeBuildAll => "revoke_build_all",
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@ -161,6 +161,7 @@ fn do_command(
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ChatCommand::PermitBuild => handle_permit_build,
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ChatCommand::Players => handle_players,
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ChatCommand::Region => handle_region,
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ChatCommand::ReloadChunks => handle_reload_chunks,
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ChatCommand::RemoveLights => handle_remove_lights,
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ChatCommand::RevokeBuild => handle_revoke_build,
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ChatCommand::RevokeBuildAll => handle_revoke_build_all,
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@ -2968,6 +2969,18 @@ fn parse_skill_tree(skill_tree: &str) -> CmdResult<comp::skillset::SkillGroupKin
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}
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}
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fn handle_reload_chunks(
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server: &mut Server,
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_client: EcsEntity,
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_target: EcsEntity,
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_args: Vec<String>,
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_action: &ChatCommand,
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) -> CmdResult<()> {
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server.state.clear_terrain();
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Ok(())
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}
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fn handle_remove_lights(
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server: &mut Server,
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client: EcsEntity,
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