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Update title music and temporarily remove attack sfx
- Updated title music with a version provided by aeronic which fades out more gracefully - Removed attack SFX as it was included in the movement processing, but will return later as part of a similar chunk of code which processes combat sfx independent of movement.
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@ -45,7 +45,7 @@ impl PlayState for MainMenuState {
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if self.title_music_channel.is_none() && global_state.settings.audio.audio_on {
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self.title_music_channel = global_state
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.audio
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.play_music("voxygen.audio.soundtrack.veloren_title_tune-3");
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.play_music("voxygen.audio.soundtrack.veloren_title_tune");
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}
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// Reset singleplayer server if it was running already
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