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Rocks!
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@ -4,12 +4,13 @@
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(
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caverns: false, // TODO: Disabled by default until cave overhaul
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caves: true,
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rocks: false,
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rocks: true,
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shrubs: false,
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trees: true,
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scatter: false,
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paths: true,
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spots: true,
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snow: true,
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wildlife_density: 1.0,
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peak_naming: true,
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biome_naming: true,
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@ -91,6 +91,7 @@ pub struct Features {
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pub wildlife_density: f32,
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pub peak_naming: bool,
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pub biome_naming: bool,
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pub snow: bool,
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}
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impl assets::Asset for Features {
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@ -14,92 +14,132 @@ use vek::*;
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struct Rock {
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wpos: Vec3<i32>,
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seed: u32,
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units: Vec2<Vec2<i32>>,
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// units: Vec2<Vec2<i32>>,
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kind: RockKind,
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}
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pub fn apply_rocks_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
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let mut rock_gen = StructureGenCache::new(StructureGen2d::new(canvas.index().seed, 24, 10));
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// let mut rock_gen = StructureGenCache::new(StructureGen2d::new(canvas.index().seed, 24, 10));
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let info = canvas.info();
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canvas.foreach_col(|canvas, wpos2d, col| {
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let rocks = rock_gen.get(wpos2d, |wpos, seed| {
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let col = info.col_or_gen(wpos)?;
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let area_size = Vec2::from(info.area().size().map(|e| e as i32));
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let render_area = Aabr {
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min: info.wpos(),
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max: info.wpos() + area_size,
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};
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let info = canvas.info();
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info.chunks()
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.gen_ctx
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.rock_gen
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.iter(render_area.min, render_area.max)
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.for_each(|(wpos, seed)| {
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/*canvas.foreach_col(|canvas, wpos2d, col| {
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let rocks = rock_gen.get(wpos2d, |wpos, seed| {*/
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let col = if let Some(col) = info.col_or_gen(wpos) {
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col
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} else {
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return;
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};
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let mut rng = ChaChaRng::from_seed(seed_expan::rng_state(seed));
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const BASE_ROCK_DENSITY: f64 = 0.15;
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if rng.gen_bool((BASE_ROCK_DENSITY * col.rock_density as f64).clamped(0.0, 1.0))
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let rock = if rng.gen_bool((BASE_ROCK_DENSITY * col.rock_density as f64).clamped(0.0, 1.0))
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&& col.path.map_or(true, |(d, _, _, _)| d > 6.0)
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{
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match (
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let kind = match (
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(col.alt - CONFIG.sea_level) as i32,
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(col.alt - col.water_level) as i32,
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col.water_dist.map_or(i32::MAX, |d| d as i32),
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) {
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(-3..=2, _, _) => {
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if rng.gen_bool(0.3) {
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Some(RockKind::Rauk(Pillar::generate(&mut rng)))
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/*Some(*/RockKind::Rauk(Pillar::generate(&mut rng))/*)*/
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} else {
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Some(RockKind::Rock(VoronoiCell::generate(
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/*Some(*/RockKind::Rock(VoronoiCell::generate(
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rng.gen_range(1.0..3.0),
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&mut rng,
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)))
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))/*)*/
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}
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},
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(_, -15..=3, _) => Some(RockKind::Rock(VoronoiCell::generate(
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(_, -15..=3, _) => /*Some(*/RockKind::Rock(VoronoiCell::generate(
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rng.gen_range(1.0..4.0),
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&mut rng,
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))),
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))/*)*/,
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(5..=i32::MAX, _, 0..=i32::MAX) => {
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if col.temp > CONFIG.desert_temp - 0.1
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&& col.humidity < CONFIG.desert_hum + 0.1
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{
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Some(RockKind::Sandstone(VoronoiCell::generate(
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/*Some(*/RockKind::Sandstone(VoronoiCell::generate(
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rng.gen_range(2.0..20.0 - 10.0 * col.tree_density),
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&mut rng,
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)))
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))/*)*/
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} else {
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Some(RockKind::Rock(VoronoiCell::generate(
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/*Some(*/RockKind::Rock(VoronoiCell::generate(
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rng.gen_range(2.0..20.0 - 10.0 * col.tree_density),
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&mut rng,
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)))
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))/*)*/
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}
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},
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_ => None,
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}
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.map(|kind| Rock {
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_ => /*None*/return,
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};
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/*.map(|kind| */Rock {
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wpos: wpos.with_z(col.alt as i32),
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seed,
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units: UnitChooser::new(seed).get(seed).into(),
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// units: UnitChooser::new(seed).get(seed).into(),
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kind,
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})
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}/*)*/
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} else {
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None
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/* None */return
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};
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/*});
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for rock in rocks {*/
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let bounds = rock.kind.get_bounds();
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let mut aabb = Aabb {
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min: rock.wpos + bounds.min.as_(),
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max: rock.wpos + bounds.max.as_(),
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};
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if !aabb.is_valid() {
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// Negative-size rock somehow?
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return;
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}
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aabb.intersect(Aabb {
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min: render_area.min.with_z(aabb.min.z),
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max: render_area.max.with_z(aabb.max.z),
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});
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for rock in rocks {
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let bounds = rock.kind.get_bounds();
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let rpos2d = (wpos2d - rock.wpos.xy())
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/* let rpos2d = (wpos2d - rock.wpos.xy())
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.map2(rock.units, |p, unit| unit * p)
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.sum();
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if !Aabr::from(bounds).contains_point(rpos2d) {
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// Skip this column
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continue;
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}
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} */
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/* let mut is_top = true; */
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let mut last_block = Block::empty();
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for z in (bounds.min.z..bounds.max.z).rev() {
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let wpos = Vec3::new(wpos2d.x, wpos2d.y, rock.wpos.z + z);
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let model_pos = (wpos - rock.wpos)
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(/*bounds*/aabb.min.x../*bounds*/aabb.max.x).for_each(|x| {
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(/*bounds*/aabb.min.y../*bounds*/aabb.max.y).for_each(|y| {
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let col = if let Some(col) = info.col(Vec2::new(x, y)) {
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col
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} else {
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// NOTE: Should never happen as we're always within the render area.
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return;
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};
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for z in (/*bounds*/aabb.min.z../*bounds*/aabb.max.z).rev() {
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let wpos = Vec3::new(x, y, z);
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let model_pos = wpos - rock.wpos;
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// let wpos = Vec3::new(wpos2d.x, wpos2d.y, rock.wpos.z + z);
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/* let model_pos = (wpos - rock.wpos)
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.xy()
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.map2(rock.units, |rpos, unit| unit * rpos)
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.sum()
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.with_z(wpos.z - rock.wpos.z);
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.with_z(wpos.z - rock.wpos.z); */
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rock.kind
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.take_sample(model_pos, rock.seed, last_block, col)
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@ -114,9 +154,9 @@ pub fn apply_rocks_to(canvas: &mut Canvas, _dynamic_rng: &mut impl Rng) {
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/* is_top = false; */
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last_block = block;
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});
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}
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}
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});
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}});});
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/*}
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}*/});
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}
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struct VoronoiCell {
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@ -548,7 +548,7 @@ impl World {
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// Apply snow cover (we do this after defragmentation to benefit from faster iteration over
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// air underground).
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if has_snow {
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if index.features.snow && has_snow {
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let snow = Block::new(BlockKind::Snow, Rgb::new(210, 210, 255));
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// NOTE: We assume throughout Veloren that u32 fits in usize (we need to make this a static
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// assertion). RECT_SIZE.product() is statically valid.
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@ -126,6 +126,7 @@ pub(crate) struct GenCtx {
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pub _region_gen: StructureGen2d,
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// pub _fast_turb_x_nz: FastNoise,
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pub rock_gen: StructureGen2d,
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pub _fast_turb_y_nz: FastNoise,
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pub _town_gen: StructureGen2d,
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@ -578,8 +579,8 @@ impl WorldSim {
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.set_seed(rng.gen()),
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// _fast_turb_x_nz: FastNoise::new(rng.gen()),
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fast_hill_nz: Value::new()
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.set_seed({ let _ = rng.gen::<u32>(); hill_nz_seed }),
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rock_gen: StructureGen2d::new(rng.gen(), 24, 10),
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fast_hill_nz: Value::new().set_seed(hill_nz_seed),
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_fast_turb_y_nz: FastNoise::new(rng.gen()),
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_town_gen: StructureGen2d::new(rng.gen(), 2048, 1024),
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