mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fixed SSR at distance
This commit is contained in:
parent
bc4c93bc5e
commit
8dd63940b0
@ -136,7 +136,7 @@ void main() {
|
||||
vec2 new_uv = (clip.xy / max(clip.w, 0)) * 0.5 * vec2(1, -1) + 0.5;
|
||||
|
||||
#ifdef EXPERIMENTAL_SCREENSPACEREFLECTIONSCASTING
|
||||
vec3 ray_end = wpos + refl_dir * 100.0;
|
||||
vec3 ray_end = wpos + refl_dir * 5.0 * dist;
|
||||
float t = 0.0;
|
||||
float lastd = 0.0;
|
||||
const int MAIN_ITERS = 64;
|
||||
@ -144,28 +144,29 @@ void main() {
|
||||
vec3 swpos = mix(wpos, ray_end, t);
|
||||
vec3 svpos = (view_mat * vec4(swpos, 1)).xyz;
|
||||
vec4 clippos = proj_mat * vec4(svpos, 1);
|
||||
new_uv = (clippos.xy / clippos.w) * 0.5 * vec2(1, -1) + 0.5;
|
||||
float d = -depth_at(new_uv);
|
||||
vec2 suv = (clippos.xy / clippos.w) * 0.5 * vec2(1, -1) + 0.5;
|
||||
float d = -depth_at(suv);
|
||||
if (d < svpos.z * 0.8 && d > svpos.z * 0.999) {
|
||||
t -= 1.0 / float(MAIN_ITERS);
|
||||
const int ITERS = 8;
|
||||
float diff = 1.0 / float(MAIN_ITERS);
|
||||
for (int i = 0; i < ITERS; i ++) {
|
||||
vec3 swpos = mix(wpos, ray_end, t);
|
||||
svpos = (view_mat * vec4(swpos, 1)).xyz;
|
||||
vec4 clippos = proj_mat * vec4(svpos, 1);
|
||||
vec2 suv = (clippos.xy / clippos.w) * 0.5 * vec2(1, -1) + 0.5;
|
||||
float d = -depth_at(suv);
|
||||
t += ((d > svpos.z * 0.999) ? -1.0 : 1.0) * diff;
|
||||
diff *= 0.5;
|
||||
|
||||
new_uv = suv;
|
||||
}
|
||||
break;
|
||||
}
|
||||
lastd = d;
|
||||
t += 1.0 / float(MAIN_ITERS);
|
||||
lastd = d;
|
||||
}
|
||||
|
||||
const int ITERS = 8;
|
||||
float diff = 1.0 / float(MAIN_ITERS);
|
||||
for (int i = 0; i < ITERS; i ++) {
|
||||
vec3 swpos = mix(wpos, ray_end, t);
|
||||
vec3 svpos = (view_mat * vec4(swpos, 1)).xyz;
|
||||
vec4 clippos = proj_mat * vec4(svpos, 1);
|
||||
new_uv = (clippos.xy / clippos.w) * 0.5 * vec2(1, -1) + 0.5;
|
||||
float d = -depth_at(new_uv);
|
||||
t += ((d > svpos.z * 0.999) ? -1.0 : 1.0) * diff;
|
||||
diff *= 0.5;
|
||||
}
|
||||
#endif
|
||||
|
||||
new_uv = clamp(new_uv, vec2(0), vec2(1));
|
||||
@ -182,7 +183,6 @@ void main() {
|
||||
)
|
||||
);
|
||||
|
||||
//vec2 new_uv = uv * vec2(1, -1) + vec2(0, 1.1) / (1.0 + dist * 0.000001) + vec2(0, dir.z);
|
||||
color.rgb = mix(color.rgb, texture(sampler2D(t_src_color, s_src_color), new_uv).rgb, merge);
|
||||
wpos = new_wpos;
|
||||
dist = distance(wpos, cam_pos.xyz);
|
||||
@ -192,7 +192,7 @@ void main() {
|
||||
#else
|
||||
{
|
||||
#endif
|
||||
//dist = DIST_CAP;
|
||||
dist = DIST_CAP;
|
||||
}
|
||||
}
|
||||
/* color.rgb = vec3(sin(depth_at(uv) * 3.14159 * 2) * 0.5 + 0.5); */
|
||||
|
Loading…
Reference in New Issue
Block a user