Stop saving singleplayer settings to network settings

Former-commit-id: 06d43eda771e03b6b30d4bdc8ab01d2b3cd6efc2
This commit is contained in:
Louis Pearson 2019-05-20 15:05:09 -06:00
parent 914ed1242d
commit 8de6d5ad3d

View File

@ -46,14 +46,6 @@ impl PlayState for StartSingleplayerState {
}
};
let mut net_settings = &mut global_state.settings.networking;
net_settings.username = username.clone();
if !net_settings.servers.contains(&server_address) {
net_settings.servers.push(server_address.clone());
}
// TODO: Handle this result.
global_state.settings.save_to_file();
PlayStateResult::Push(Box::new(CharSelectionState::new(
&mut global_state.window,
std::rc::Rc::new(std::cell::RefCell::new(client)),