updated changelog in accordance with 2nd change

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Makselord 2022-05-30 10:08:22 -04:00
parent 4a2cdd08d4
commit 8df3118094

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@ -39,7 +39,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking - Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking
- Zoom-in effect when aiming bow is now optional - Zoom-in effect when aiming bow is now optional
- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up. - Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
- Changed module component modifier costs to the following scheme, based on base material: 1 -> 5 -> 10 -> 15 -> 20 -> 30 - Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
### Removed ### Removed