rotation simplification

Former-commit-id: d6ddc514d76dee88477964a7cf053122e39a67a8
This commit is contained in:
jshipsey 2019-05-19 18:01:19 -04:00
parent 98630b3692
commit 8e896cc3c4

View File

@ -69,13 +69,8 @@ impl FigureModelCache {
Some(Self::load_left_shoulder(body.shoulder)),
Some(Self::load_right_shoulder(body.shoulder)),
Some(Self::load_draw(body.draw)),
<<<<<<< HEAD
Some(Self::load_left_equip(body.weapon)),
None,
=======
Some(Self::load_left_hold(body.hand)),
Some(Self::load_right_hold(body.hand)),
>>>>>>> attack state
Some(Self::load_right_equip(body.hand)),
None,
None,
],
@ -143,6 +138,7 @@ impl FigureModelCache {
)
}
fn load_chest(chest: Chest) -> Mesh<FigurePipeline> {
Self::load_mesh(
match chest {
@ -154,6 +150,7 @@ impl FigureModelCache {
Chest::Orange => "armor/chest/chest_orange.vox",
},
Vec3::new(-6.0, -3.5, 0.0),
)
}
@ -205,7 +202,7 @@ impl FigureModelCache {
Foot::Default => "figure/body/foot.vox",
Foot::Dark => "armor/foot/foot_dark.vox",
},
Vec3::new(2.5, -3.5, -9.0),
Vec3::new(-2.5, -3.5, -9.0),
)
}
@ -215,7 +212,7 @@ impl FigureModelCache {
Foot::Default => "figure/body/foot.vox",
Foot::Dark => "armor/foot/foot_dark.vox",
},
Vec3::new(2.5, -3.5, -9.0),
Vec3::new(-2.5, -3.5, -9.0),
)
}
@ -267,7 +264,6 @@ impl FigureModelCache {
Vec3::new(-6.5, -1.5, -5.0),
)
}
fn load_right_equip(hand: Hand) -> Mesh<FigurePipeline> {
Self::load_mesh(
match hand {