mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fix spawn command, properly search for admins
This commit is contained in:
parent
6882170d6f
commit
8ec0a06bbe
@ -36,8 +36,7 @@ impl FromStr for NpcKind {
|
|||||||
}
|
}
|
||||||
|
|
||||||
lazy_static! {
|
lazy_static! {
|
||||||
static ref NPC_NAMES_JSON: Arc<serde_json::Value> =
|
static ref NPC_NAMES_JSON: Arc<serde_json::Value> = assets::load_expect("common.npc_names");
|
||||||
assets::load_expect("common/npc_names.json");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_npc_name(npc_type: NpcKind) -> String {
|
pub fn get_npc_name(npc_type: NpcKind) -> String {
|
||||||
|
@ -193,7 +193,7 @@ impl Server {
|
|||||||
let spawn_point = state.ecs().read_resource::<SpawnPoint>().0;
|
let spawn_point = state.ecs().read_resource::<SpawnPoint>().0;
|
||||||
|
|
||||||
state.write_component(entity, body);
|
state.write_component(entity, body);
|
||||||
state.write_component(entity, comp::Stats::new(name.to_string()));
|
state.write_component(entity, comp::Stats::new(name));
|
||||||
state.write_component(entity, comp::Controller::default());
|
state.write_component(entity, comp::Controller::default());
|
||||||
state.write_component(entity, comp::Pos(spawn_point));
|
state.write_component(entity, comp::Pos(spawn_point));
|
||||||
state.write_component(entity, comp::Vel(Vec3::zero()));
|
state.write_component(entity, comp::Vel(Vec3::zero()));
|
||||||
@ -204,15 +204,16 @@ impl Server {
|
|||||||
// Make sure physics are accepted.
|
// Make sure physics are accepted.
|
||||||
state.write_component(entity, comp::ForceUpdate);
|
state.write_component(entity, comp::ForceUpdate);
|
||||||
|
|
||||||
let settings = server_settings.clone();
|
|
||||||
// Give the AdminPerms component to the player if their name exists in admin list
|
// Give the AdminPerms component to the player if their name exists in admin list
|
||||||
if settings.admins.contains(&name) {
|
if server_settings.admins.contains(
|
||||||
|
&state
|
||||||
|
.ecs()
|
||||||
|
.read_storage::<comp::Player>()
|
||||||
|
.get(entity)
|
||||||
|
.unwrap()
|
||||||
|
.alias,
|
||||||
|
) {
|
||||||
state.write_component(entity, comp::AdminPerms);
|
state.write_component(entity, comp::AdminPerms);
|
||||||
dbg!("Given admin perms to an user");
|
|
||||||
dbg!(settings.admins);
|
|
||||||
} else {
|
|
||||||
dbg!(settings.admins);
|
|
||||||
dbg!("The new user isn't an admin");
|
|
||||||
}
|
}
|
||||||
// Tell the client its request was successful.
|
// Tell the client its request was successful.
|
||||||
client.allow_state(ClientState::Character);
|
client.allow_state(ClientState::Character);
|
||||||
@ -821,7 +822,17 @@ impl Server {
|
|||||||
} else {
|
} else {
|
||||||
let message =
|
let message =
|
||||||
match self.state.ecs().read_storage::<comp::Player>().get(entity) {
|
match self.state.ecs().read_storage::<comp::Player>().get(entity) {
|
||||||
Some(player) => format!("[{}] {}", &player.alias, message),
|
Some(player) => match self
|
||||||
|
.state
|
||||||
|
.ecs()
|
||||||
|
.read_storage::<comp::AdminPerms>()
|
||||||
|
.get(entity)
|
||||||
|
{
|
||||||
|
Some(_perms) => {
|
||||||
|
format!("[ADMIN][{}] {}", &player.alias, message)
|
||||||
|
}
|
||||||
|
None => format!("[{}] {}", &player.alias, message),
|
||||||
|
},
|
||||||
None => format!("[<Unknown>] {}", message),
|
None => format!("[<Unknown>] {}", message),
|
||||||
};
|
};
|
||||||
self.clients
|
self.clients
|
||||||
|
Loading…
Reference in New Issue
Block a user