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Fix tests
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@ -1,7 +1,6 @@
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use super::*;
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use crate::audio::sfx::SfxEvent;
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use common::{
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combat::DamageKind,
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comp::{
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controller::InputKind, inventory::loadout_builder::LoadoutBuilder, item::tool::ToolKind,
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melee, CharacterAbilityType, CharacterState, Item,
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@ -202,7 +202,6 @@ fn maps_roll() {
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was_wielded: true,
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prev_aimed_dir: None,
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is_sneaking: false,
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was_combo: None,
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}),
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&PhysicsState {
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on_ground: Some(Block::empty()),
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