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Improved hit particles
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parent
b0acbda236
commit
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@ -63,6 +63,7 @@ const int ICE = 21;
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const int LIFESTEAL_BEAM = 22;
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const int CULTIST_FLAME = 23;
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const int STATIC_SMOKE = 24;
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const int BLOOD = 25;
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// meters per second squared (acceleration)
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const float earth_gravity = 9.807;
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@ -211,10 +212,10 @@ void main() {
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attr = Attr(
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linear_motion(
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vec3(0),
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normalize(vec3(rand4, rand5, rand6)) * 30.0 + grav_vel(earth_gravity)
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normalize(vec3(rand4, rand5, rand6)) * 20.0 + grav_vel(earth_gravity)
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),
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vec3(2.0 + rand0),
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vec4(vec3(0.6 + rand7 * 0.4), 1),
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vec3(1),
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vec4(vec3(0.25), 1),
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spin_in_axis(vec3(1,0,0),0)
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);
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} else if (inst_mode == FIREWORK_BLUE) {
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@ -410,6 +411,16 @@ void main() {
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vec4(1.0),
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spin_in_axis(vec3(rand6, rand7, rand8), rand9)
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);
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} else if (inst_mode == BLOOD) {
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attr = Attr(
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linear_motion(
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vec3(0),
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normalize(vec3(rand4, rand5, rand6)) * 5.0 + grav_vel(earth_gravity)
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),
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vec3((2.0 * (1 - slow_start(0.8)))),
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vec4(1, 0, 0, 1),
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spin_in_axis(vec3(1,0,0),0)
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);
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} else {
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attr = Attr(
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linear_motion(
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@ -121,6 +121,7 @@ pub enum ParticleMode {
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LifestealBeam = 22,
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CultistFlame = 23,
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StaticSmoke = 24,
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Blood = 25,
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}
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impl ParticleMode {
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@ -199,12 +199,7 @@ impl ParticleMgr {
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Outcome::ProjectileHit { pos, target, .. } => {
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if target.is_some() {
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self.particles.resize_with(self.particles.len() + 30, || {
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Particle::new(
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Duration::from_millis(100),
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time,
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ParticleMode::Shrapnel,
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*pos,
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)
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Particle::new(Duration::from_millis(250), time, ParticleMode::Blood, *pos)
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});
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}
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},
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