Added an angle check to all agent attacks.

This commit is contained in:
Sam 2021-04-24 15:56:33 -04:00 committed by jshipsey
parent c01fd86f44
commit 9084e93f8b

View File

@ -1565,6 +1565,11 @@ impl<'a> AgentData<'a> {
};
let dist_sqrd = self.pos.0.distance_squared(tgt_pos.0);
let angle = self
.ori
.look_vec()
.angle_between(tgt_pos.0 - self.pos.0)
.to_degrees();
// FIXME: Retrieve actual projectile speed!
// We have to assume projectiles are faster than base speed because there are
@ -1598,7 +1603,7 @@ impl<'a> AgentData<'a> {
// depending on the distance from the agent to the target
match tactic {
Tactic::Melee => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -1633,7 +1638,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Axe => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
if agent.action_timer > 6.0 {
controller
@ -1688,7 +1693,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Hammer => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
if agent.action_timer > 4.0 {
controller
@ -1727,7 +1732,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 45.0 {
controller.inputs.move_dir =
bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
if self
@ -1762,7 +1767,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Sword => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
if self
.skill_set
@ -1796,7 +1801,7 @@ impl<'a> AgentData<'a> {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
controller.inputs.move_dir =
bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
if agent.action_timer > 4.0 {
if agent.action_timer > 4.0 && angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
@ -1853,9 +1858,11 @@ impl<'a> AgentData<'a> {
self.jump_if(controller, bearing.z > 1.5);
controller.inputs.move_z = bearing.z;
}
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
if angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
}
}
} else if dist_sqrd < MAX_CHASE_DIST.powi(2) {
if let Some((bearing, speed)) = agent.chaser.chase(
@ -1868,7 +1875,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 45.0 {
controller.inputs.move_dir = bearing
.xy()
.rotated_z(thread_rng().gen_range(0.5..1.57))
@ -1949,7 +1956,7 @@ impl<'a> AgentData<'a> {
controller
.actions
.push(ControlAction::basic_input(InputKind::Roll));
} else if dist_sqrd < (5.0 * min_attack_dist).powi(2) {
} else if dist_sqrd < (5.0 * min_attack_dist).powi(2) && angle < 15.0 {
if agent.action_timer < 1.5 {
controller.inputs.move_dir = (tgt_pos.0 - self.pos.0)
.xy()
@ -1996,7 +2003,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
controller.inputs.move_dir = bearing
.xy()
.rotated_z(thread_rng().gen_range(-1.57..-0.5))
@ -2042,7 +2049,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::StoneGolemBoss => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
// 2.0 is temporary correction factor to allow them to melee with their
// large hitbox
controller.inputs.move_dir = Vec2::zero();
@ -2066,7 +2073,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 45.0 {
controller.inputs.move_dir =
bearing.xy().try_normalized().unwrap_or_else(Vec2::zero) * speed;
if agent.action_timer > 5.0 {
@ -2092,7 +2099,8 @@ impl<'a> AgentData<'a> {
radius,
circle_time,
} => {
if dist_sqrd < min_attack_dist.powi(2) && thread_rng().gen_bool(0.5) {
if dist_sqrd < min_attack_dist.powi(2) && thread_rng().gen_bool(0.5) && angle < 45.0
{
controller.inputs.move_dir = Vec2::zero();
controller
.actions
@ -2112,7 +2120,7 @@ impl<'a> AgentData<'a> {
.try_normalized()
.unwrap_or_else(Vec2::unit_y);
agent.action_timer += dt.0;
} else if agent.action_timer < circle_time as f32 + 0.5 {
} else if agent.action_timer < circle_time as f32 + 0.5 && angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
@ -2124,7 +2132,7 @@ impl<'a> AgentData<'a> {
.try_normalized()
.unwrap_or_else(Vec2::unit_y);
agent.action_timer += dt.0;
} else if agent.action_timer < 2.0 * circle_time as f32 + 1.0 {
} else if agent.action_timer < 2.0 * circle_time as f32 + 1.0 && angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
@ -2153,7 +2161,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::QuadLowRanged => {
if dist_sqrd < (3.0 * min_attack_dist).powi(2) {
if dist_sqrd < (3.0 * min_attack_dist).powi(2) && angle < 45.0 {
controller.inputs.move_dir = (tgt_pos.0 - self.pos.0)
.xy()
.try_normalized()
@ -2172,7 +2180,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
if agent.action_timer > 5.0 {
agent.action_timer = 0.0;
} else if agent.action_timer > 2.5 {
@ -2211,7 +2219,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::TailSlap => {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) && angle < 45.0 {
if agent.action_timer > 4.0 {
controller
.actions
@ -2254,13 +2262,14 @@ impl<'a> AgentData<'a> {
}
},
Tactic::QuadLowQuick => {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
} else if dist_sqrd < (3.0 * min_attack_dist).powi(2)
&& dist_sqrd > (2.0 * min_attack_dist).powi(2)
&& angle < 45.0
{
controller
.actions
@ -2295,12 +2304,12 @@ impl<'a> AgentData<'a> {
controller.inputs.move_dir = Vec2::zero();
if agent.action_timer > 5.0 {
agent.action_timer = 0.0;
} else if agent.action_timer > 2.0 {
} else if agent.action_timer > 2.0 && angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
agent.action_timer += dt.0;
} else {
} else if angle < 45.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -2327,12 +2336,12 @@ impl<'a> AgentData<'a> {
}
},
Tactic::QuadMedJump => {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) {
if dist_sqrd < (1.5 * min_attack_dist).powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
} else if dist_sqrd < (5.0 * min_attack_dist).powi(2) {
} else if dist_sqrd < (5.0 * min_attack_dist).powi(2) && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(0)));
@ -2347,7 +2356,7 @@ impl<'a> AgentData<'a> {
..self.traversal_config
},
) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -2365,7 +2374,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::QuadMedBasic => {
if dist_sqrd < min_attack_dist.powi(2) {
if dist_sqrd < min_attack_dist.powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
if agent.action_timer < 2.0 {
controller
@ -2401,12 +2410,12 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Lavadrake | Tactic::QuadLowBeam => {
if dist_sqrd < (2.5 * min_attack_dist).powi(2) {
if dist_sqrd < (2.5 * min_attack_dist).powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
} else if dist_sqrd < (7.0 * min_attack_dist).powi(2) {
} else if dist_sqrd < (7.0 * min_attack_dist).powi(2) && angle < 15.0 {
if agent.action_timer < 2.0 {
controller.inputs.move_dir = (tgt_pos.0 - self.pos.0)
.xy()
@ -2417,7 +2426,7 @@ impl<'a> AgentData<'a> {
.actions
.push(ControlAction::basic_input(InputKind::Primary));
agent.action_timer += dt.0;
} else if agent.action_timer < 4.0 {
} else if agent.action_timer < 4.0 && angle < 15.0 {
controller.inputs.move_dir = (tgt_pos.0 - self.pos.0)
.xy()
.rotated_z(-0.47 * PI)
@ -2427,7 +2436,7 @@ impl<'a> AgentData<'a> {
.actions
.push(ControlAction::basic_input(InputKind::Primary));
agent.action_timer += dt.0;
} else if agent.action_timer < 6.0 {
} else if agent.action_timer < 6.0 && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Ability(0)));
@ -2456,7 +2465,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Theropod => {
if dist_sqrd < (2.0 * min_attack_dist).powi(2) {
if dist_sqrd < (2.0 * min_attack_dist).powi(2) && angle < 45.0 {
controller.inputs.move_dir = Vec2::zero();
controller
.actions
@ -2482,7 +2491,7 @@ impl<'a> AgentData<'a> {
}
},
Tactic::Turret => {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -2492,7 +2501,7 @@ impl<'a> AgentData<'a> {
},
Tactic::FixedTurret => {
controller.inputs.look_dir = self.ori.look_dir();
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -2508,7 +2517,7 @@ impl<'a> AgentData<'a> {
.try_normalized()
.unwrap_or_default(),
);
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) {
if can_see_tgt(&*terrain, self.pos, tgt_pos, dist_sqrd) && angle < 15.0 {
controller
.actions
.push(ControlAction::basic_input(InputKind::Primary));
@ -2562,7 +2571,7 @@ impl<'a> AgentData<'a> {
controller
.actions
.push(ControlAction::basic_input(InputKind::Secondary));
} else if thread_rng().gen_bool(health_fraction.into()) {
} else if thread_rng().gen_bool(health_fraction.into()) && angle < 30.0 {
// Else if at high health, use primary
controller
.actions