mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Stopped caustics appearing in bad places
This commit is contained in:
parent
38832fadd3
commit
90f3f0fea0
@ -271,7 +271,7 @@ void main() {
|
||||
float not_underground = clamp((f_pos.z - f_alt) / 128.0 + 1.0, 0.0, 1.0);
|
||||
|
||||
// To account for prior saturation
|
||||
/*float */f_light = faces_fluid ? not_underground : f_light * sqrt(f_light);
|
||||
/*float */f_light = faces_fluid ? not_underground * f_light : f_light * sqrt(f_light);
|
||||
|
||||
emitted_light = vec3(1.0);
|
||||
reflected_light = vec3(1.0);
|
||||
@ -298,11 +298,12 @@ void main() {
|
||||
vec3 wpos = f_pos + focus_off.xyz;
|
||||
vec3 spos = (wpos + wpos.z * vec3(sun_dir.xy, 0)) * 0.05;
|
||||
reflected_light += max(1.0 - pow(abs(noise_3d(vec3(spos.xy, tick.x * 0.1 + dot(sin(wpos.xy * 0.8), vec2(1)) * 0.05)) - 0.5) * 10, 0.001), 0)
|
||||
* 500
|
||||
* 1000
|
||||
* cam_attenuation
|
||||
* max(dot(f_norm, -sun_dir.xyz), 0)
|
||||
* sun_diffuse
|
||||
* sun_info.shadow;
|
||||
* sun_info.shadow
|
||||
* f_light;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user