Made most inaccessible adlet caves accessible

This commit is contained in:
Sam 2023-05-04 20:54:25 -04:00
parent 8516899c18
commit 92074e16d3

View File

@ -517,6 +517,16 @@ impl Structure for AdletStronghold {
Dir::NegY => Vec3::new(tunnel_start.x, raw_tunnel_end.y + offset, raw_tunnel_end.z),
};
// Platform
painter
.line(
tunnel_start + Vec3::new(0.0, 0.0, 5.0),
{
let end = tunnel_start + (dir.to_vec2().as_().with_z(1.0) * 20.0);
end.with_z(end.z + 5.0)
},
10.0,
)
.clear();
painter
.sphere(Aabb {
min: (self.entrance - 15).with_z(self.cavern_alt as i32 - 15),