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Made most inaccessible adlet caves accessible
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@ -517,6 +517,16 @@ impl Structure for AdletStronghold {
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Dir::NegY => Vec3::new(tunnel_start.x, raw_tunnel_end.y + offset, raw_tunnel_end.z),
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};
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// Platform
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painter
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.line(
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tunnel_start + Vec3::new(0.0, 0.0, 5.0),
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{
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let end = tunnel_start + (dir.to_vec2().as_().with_z(1.0) * 20.0);
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end.with_z(end.z + 5.0)
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},
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10.0,
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)
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.clear();
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painter
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.sphere(Aabb {
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min: (self.entrance - 15).with_z(self.cavern_alt as i32 - 15),
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