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Make dullahan a rare spawn in dusty caves
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@ -897,6 +897,10 @@ fn apply_entity_spawns<R: Rng>(canvas: &mut Canvas, wpos: Vec3<i32>, biome: &Bio
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Some("common.entity.wild.aggressive.bat"),
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(biome.dusty + 0.1) * 0.25,
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),
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(
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Some("common.entity.wild.aggressive.dullahan"),
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(biome.dusty + 0.1) * 0.025,
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),
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// Icy biome
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(
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Some("common.entity.wild.aggressive.blue_oni"),
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