Added ForceUpdate component upon teleport-related commands

Former-commit-id: ff10c863466e6f4f6cc931b5980917145f38b222
This commit is contained in:
Joshua Barretto 2019-04-17 14:00:24 +01:00
parent 6693d22ecd
commit 9286de1368

View File

@ -55,32 +55,28 @@ lazy_static! {
ChatCommand::new(
"jump",
"{d} {d} {d}",
"jump: offset your current position by a vector\n
Usage: /jump [x] [y] [z]",
"/jump <dx> <dy> <dz> : Offset your current position",
handle_jump
),
ChatCommand::new(
"goto",
"{d} {d} {d}",
"goto: teleport to a given position\n
Usage: /goto [x] [y] [z]",
"/goto <x> <y> <z> : Teleport to a position",
handle_goto
),
ChatCommand::new(
"alias",
"{}",
"alias: change your player name (cannot contain spaces)\n
Usage: /alias [name]",
"/alias <name> : Change your alias",
handle_alias
),
ChatCommand::new(
"tp",
"{}",
"tp: teleport to a named player\n
Usage: /tp [name]",
"/tp <alias>: Teleport to another player",
handle_tp
),
ChatCommand::new("help", "", "help: display this message", handle_help)
ChatCommand::new("help", "", "/help: Display this message", handle_help)
];
}
@ -92,9 +88,10 @@ fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
.state
.read_component_cloned::<comp::phys::Pos>(entity)
{
Some(current_pos) => server
.state
.write_component(entity, comp::phys::Pos(current_pos.0 + Vec3::new(x, y, z))),
Some(current_pos) => {
server.state.write_component(entity, comp::phys::Pos(current_pos.0 + Vec3::new(x, y, z)));
server.state.write_component(entity, comp::phys::ForceUpdate);
},
None => server.clients.notify(
entity,
ServerMsg::Chat(String::from("Command 'jump' invalid in current state")),
@ -110,9 +107,10 @@ fn handle_jump(server: &mut Server, entity: EcsEntity, args: String, action: &Ch
fn handle_goto(server: &mut Server, entity: EcsEntity, args: String, action: &ChatCommand) {
let (opt_x, opt_y, opt_z) = scan_fmt!(&args, action.arg_fmt, f32, f32, f32);
match (opt_x, opt_y, opt_z) {
(Some(x), Some(y), Some(z)) => server
.state
.write_component(entity, comp::phys::Pos(Vec3::new(x, y, z))),
(Some(x), Some(y), Some(z)) => {
server.state.write_component(entity, comp::phys::Pos(Vec3::new(x, y, z)));
server.state.write_component(entity, comp::phys::ForceUpdate);
},
_ => server
.clients
.notify(entity, ServerMsg::Chat(String::from(action.help_string))),
@ -145,13 +143,15 @@ fn handle_tp(server: &mut Server, entity: EcsEntity, args: String, action: &Chat
.state
.read_component_cloned::<comp::phys::Pos>(player)
{
Some(pos) => server.state.write_component(entity, pos),
Some(pos) => {
server.state.write_component(entity, pos);
server.state.write_component(entity, comp::phys::ForceUpdate);
},
None => server.clients.notify(
entity,
ServerMsg::Chat(format!("Unable to teleport to player '{}'", alias)),
),
},
None => {
server.clients.notify(
entity,
@ -175,4 +175,4 @@ fn handle_help(server: &mut Server, entity: EcsEntity, _args: String, _action: &
.clients
.notify(entity, ServerMsg::Chat(String::from(cmd.help_string)));
}
}
}