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Made entity spawn room check more intuitive to understand
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@ -548,7 +548,7 @@ impl Floor {
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.map(|density| dynamic_rng.gen_range(0..density.recip() as usize) == 0)
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.unwrap_or(false)
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&& !tile_is_pillar
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&& (!room.boss || room.difficulty != 5)
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&& !(room.boss && room.difficulty == 5)
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{
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// Bad
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let chosen = match room.difficulty {
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