Made entity spawn room check more intuitive to understand

This commit is contained in:
Sam 2021-03-29 13:05:04 -04:00
parent 71ba9b6a54
commit 92973a470c

View File

@ -548,7 +548,7 @@ impl Floor {
.map(|density| dynamic_rng.gen_range(0..density.recip() as usize) == 0)
.unwrap_or(false)
&& !tile_is_pillar
&& (!room.boss || room.difficulty != 5)
&& !(room.boss && room.difficulty == 5)
{
// Bad
let chosen = match room.difficulty {