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Renamed to potion of agility, burning potion to combustion
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@ -38,7 +38,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- A way to target non-player entities with commands. With rtsim_id: `rtsim@<id>`, with uid: `uid@<id>`.
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- Shorthand in voxygen for specific entities in commands, some examples `@target`, `@mount`, `@viewpoint`.
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- Added hit_timing to BasicMelee abilities
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- Retreating Potion
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- Potion of Agility
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### Changed
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@ -72,6 +72,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Fixed offset of items carried on backs when wearing cloaks and backpacks
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- Linearize light colors on the CPU rather than in shaders on the GPU
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- You can no longer stack self buffs
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- Renamed "Burning Potion" to "Potion of Combustion"
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### Removed
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- Medium and large potions from all loot tables
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@ -1,11 +1,11 @@
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ItemDef(
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name: "Potion of Retreat",
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description: "Don't get caught fighting too fierce a foe.",
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name: "Potion of Agility",
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description: "Fly, you fools!",
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kind: Consumable(
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kind: Drink,
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effects: All([
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Buff((
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kind: Retreating,
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kind: Agility,
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data: (
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strength: 0.55,
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duration: Some(25),
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@ -1,5 +1,5 @@
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ItemDef(
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name: "Burning Potion",
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name: "Potion of Combustion",
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description: "Sets the user ablaze",
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kind: Consumable(
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kind: Drink,
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@ -31,8 +31,8 @@
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],
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craft_sprite: Some(Anvil),
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),
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"potion_burning": (
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output: ("common.items.consumable.potion_burning", 1),
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"potion_combustion": (
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output: ("common.items.consumable.potion_combustion", 1),
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inputs: [
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(Item("common.items.crafting_ing.empty_vial"), 1, false),
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(Item("common.items.crafting_ing.living_embers"), 3, false),
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@ -40,8 +40,8 @@
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],
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craft_sprite: Some(Cauldron),
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),
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"potion_retreat": (
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output: ("common.items.consumable.potion_retreat", 1),
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"potion_agility": (
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output: ("common.items.consumable.potion_agility", 1),
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inputs: [
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(Item("common.items.crafting_ing.empty_vial"), 1, false),
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(Item("common.items.mineral.ore.veloritefrag"), 2, false),
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@ -5,10 +5,10 @@ buff-stat-health = Restores { $str_total } Health
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## Potion
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buff-title-potion = Potion
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buff-desc-potion = Drinking...
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## Retreating
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buff-title-retreat = Retreating
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buff-desc-retreat = Your movement is faster, but you deal less damage, and take more damage.
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buff-stat-retreat =
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## Agility
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buff-title-agility = Agility
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buff-desc-agility = Your movement is faster, but you deal less damage, and take more damage.
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buff-stat-agility =
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Increases movement speed by { $strength }%.
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but decreases your damage by 100%,
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and increases your damage vulnerability
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@ -3199,12 +3199,12 @@
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"voxel.object.curious_potion",
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(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
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),
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Simple("common.items.consumable.potion_burning"): VoxTrans(
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"voxel.object.potion_burning",
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Simple("common.items.consumable.potion_combustion"): VoxTrans(
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"voxel.object.potion_combustion",
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(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
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),
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Simple("common.items.consumable.potion_retreat"): VoxTrans(
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"voxel.object.potion_retreat",
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Simple("common.items.consumable.potion_agility"): VoxTrans(
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"voxel.object.potion_agility",
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(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7,
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),
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Simple("common.items.charms.burning_charm"): VoxTrans(
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@ -809,8 +809,8 @@
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Simple("common.items.consumable.potion_minor"): "voxel.object.potion_red",
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Simple("common.items.consumable.potion_big"): "voxel.object.potion_red",
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Simple("common.items.consumable.curious_potion"): "voxel.object.curious_potion",
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Simple("common.items.consumable.potion_burning"): "voxel.object.potion_burning",
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Simple("common.items.consumable.potion_retreat"): "voxel.object.potion_retreat",
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Simple("common.items.consumable.potion_combustion"): "voxel.object.potion_combustion",
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Simple("common.items.consumable.potion_agility"): "voxel.object.potion_agility",
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Simple("common.items.charms.burning_charm"): "voxel.object.burning_charm",
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Simple("common.items.charms.frozen_charm"): "voxel.object.frozen_charm",
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Simple("common.items.charms.lifesteal_charm"): "voxel.object.lifesteal_charm",
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@ -155,7 +155,7 @@ lazy_static! {
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BuffKind::Bleeding => "bleeding",
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BuffKind::Cursed => "cursed",
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BuffKind::Potion => "potion",
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BuffKind::Retreating => "retreating",
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BuffKind::Agility => "agility",
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BuffKind::CampfireHeal => "campfire_heal",
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BuffKind::EnergyRegen => "energy_regen",
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BuffKind::IncreaseMaxEnergy => "increase_max_energy",
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@ -41,7 +41,7 @@ pub enum BuffKind {
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/// decreases the amount of damage dealt.
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/// Movement speed increases linearly with strength 1.0 is an 100% increase
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/// Damage vulnerability and damage reduction are both hard set to 100%
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Retreating,
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Agility,
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/// Applied when sitting at a campfire.
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/// Strength is fraction of health restored per second.
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CampfireHeal,
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@ -182,7 +182,7 @@ impl BuffKind {
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BuffKind::Regeneration
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| BuffKind::Saturation
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| BuffKind::Potion
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| BuffKind::Retreating
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| BuffKind::Agility
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| BuffKind::CampfireHeal
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| BuffKind::Frenzied
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| BuffKind::EnergyRegen
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@ -270,7 +270,7 @@ impl BuffKind {
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tick_dur: Secs(0.1),
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}]
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},
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BuffKind::Retreating => vec![
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BuffKind::Agility => vec![
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BuffEffect::MovementSpeed(
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1.0 + data.strength * stats.map_or(1.0, |s| s.move_speed_multiplier),
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),
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@ -109,7 +109,7 @@ pub fn localize_chat_message(
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BuffKind::Regeneration
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| BuffKind::Saturation
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| BuffKind::Potion
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| BuffKind::Retreating
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| BuffKind::Agility
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| BuffKind::CampfireHeal
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| BuffKind::EnergyRegen
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| BuffKind::IncreaseMaxEnergy
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@ -5160,8 +5160,8 @@ pub fn get_buff_image(buff: BuffKind, imgs: &Imgs) -> conrod_core::image::Id {
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BuffKind::Regeneration => imgs.buff_plus_0,
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BuffKind::Saturation => imgs.buff_saturation_0,
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BuffKind::Potion => imgs.buff_potion_0,
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// TODO: Need unique image for Retreating (uses same as regeneration atm)
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BuffKind::Retreating => imgs.buff_plus_0,
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// TODO: Need unique image for Agility (uses same as regeneration atm)
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BuffKind::Agility => imgs.buff_plus_0,
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BuffKind::CampfireHeal => imgs.buff_campfire_heal_0,
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BuffKind::EnergyRegen => imgs.buff_energyplus_0,
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BuffKind::IncreaseMaxEnergy => imgs.buff_energyplus_0,
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@ -5205,7 +5205,7 @@ pub fn get_buff_title(buff: BuffKind, localized_strings: &Localization) -> Cow<s
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BuffKind::Regeneration => localized_strings.get_msg("buff-title-heal"),
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BuffKind::Saturation => localized_strings.get_msg("buff-title-saturation"),
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BuffKind::Potion => localized_strings.get_msg("buff-title-potion"),
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BuffKind::Retreating => localized_strings.get_msg("buff-title-retreat"),
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BuffKind::Agility => localized_strings.get_msg("buff-title-agility"),
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BuffKind::CampfireHeal => localized_strings.get_msg("buff-title-campfire_heal"),
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BuffKind::EnergyRegen => localized_strings.get_msg("buff-title-energy_regen"),
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BuffKind::IncreaseMaxHealth => localized_strings.get_msg("buff-title-increase_max_health"),
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@ -5248,7 +5248,7 @@ pub fn get_buff_desc(buff: BuffKind, data: BuffData, localized_strings: &Localiz
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BuffKind::Regeneration => localized_strings.get_msg("buff-desc-heal"),
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BuffKind::Saturation => localized_strings.get_msg("buff-desc-saturation"),
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BuffKind::Potion => localized_strings.get_msg("buff-desc-potion"),
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BuffKind::Retreating => localized_strings.get_msg("buff-desc-retreat"),
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BuffKind::Agility => localized_strings.get_msg("buff-desc-agility"),
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BuffKind::CampfireHeal => {
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localized_strings.get_msg_ctx("buff-desc-campfire_heal", &i18n::fluent_args! {
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"rate" => data.strength * 100.0
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@ -189,8 +189,8 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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"strength" => format_float(strength * 100.0),
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})
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},
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BuffKind::Retreating => {
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i18n.get_msg_ctx("buff-stat-retreat", &i18n::fluent_args! {
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BuffKind::Agility => {
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i18n.get_msg_ctx("buff-stat-agility", &i18n::fluent_args! {
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"strength" => format_float(strength * 100.0),
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})
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},
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@ -236,7 +236,7 @@ pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
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})
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},
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BuffKind::IncreaseMaxEnergy
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| BuffKind::Retreating
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| BuffKind::Agility
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| BuffKind::IncreaseMaxHealth
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| BuffKind::Invulnerability
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| BuffKind::PotionSickness
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