Move eye sight and scale in body.rs, mounts tweaks

This commit is contained in:
Snowram 2020-11-14 23:05:35 +01:00 committed by Robin Gilh
parent 43c81b3dd6
commit 93642428f2
8 changed files with 68 additions and 72 deletions

View File

@ -133,6 +133,8 @@ impl<
}
impl Body {
pub const DEFAULT_EYE_HEIGHT: f32 = 1.65;
pub fn is_humanoid(&self) -> bool { matches!(self, Body::Humanoid(_)) }
// Note: this might need to be refined to something more complex for realistic
@ -140,7 +142,7 @@ impl Body {
pub fn radius(&self) -> f32 {
// TODO: Improve these values (some might be reliant on more info in inner type)
match self {
Body::Humanoid(body) => 0.5 * body.scale(),
Body::Humanoid(_) => 0.5 * self.scale(),
Body::QuadrupedSmall(_) => 0.4,
Body::QuadrupedMedium(body) => match body.species {
quadruped_medium::Species::Grolgar => 1.9,
@ -172,7 +174,7 @@ impl Body {
pub fn height(&self) -> f32 {
match self {
Body::Humanoid(body) => 1.9 * body.scale(),
Body::Humanoid(_) => 1.9 * self.scale(),
Body::QuadrupedSmall(body) => match body.species {
quadruped_small::Species::Dodarock => 1.5,
quadruped_small::Species::Holladon => 1.5,
@ -199,7 +201,7 @@ impl Body {
_ => 1.1,
},
Body::FishMedium(_) => 1.1,
Body::Dragon(_) => 20.0,
Body::Dragon(_) => 16.0,
Body::BirdSmall(_) => 1.1,
Body::FishSmall(_) => 0.9,
Body::BipedLarge(_) => 4.6,
@ -525,6 +527,37 @@ impl Body {
}
}
/// Returns the eye height for this humanoid.
pub fn eye_height(&self) -> f32 { Self::DEFAULT_EYE_HEIGHT * self.scale() }
pub fn scale(&self) -> f32 {
match self {
Body::Humanoid(humanoid) => match (humanoid.species, humanoid.body_type) {
(humanoid::Species::Orc, humanoid::BodyType::Male) => 1.14,
(humanoid::Species::Orc, humanoid::BodyType::Female) => 1.02,
(humanoid::Species::Human, humanoid::BodyType::Male) => 1.02,
(humanoid::Species::Human, humanoid::BodyType::Female) => 0.96,
(humanoid::Species::Elf, humanoid::BodyType::Male) => 1.02,
(humanoid::Species::Elf, humanoid::BodyType::Female) => 0.96,
(humanoid::Species::Dwarf, humanoid::BodyType::Male) => 0.84,
(humanoid::Species::Dwarf, humanoid::BodyType::Female) => 0.78,
(humanoid::Species::Undead, humanoid::BodyType::Male) => 0.96,
(humanoid::Species::Undead, humanoid::BodyType::Female) => 0.9,
(humanoid::Species::Danari, humanoid::BodyType::Male) => 0.696,
(humanoid::Species::Danari, humanoid::BodyType::Female) => 0.696,
},
Body::BipedLarge(_) => 2.5,
Body::BirdMedium(_) => 0.7,
Body::Dragon(_) => 16.0,
Body::Golem(_) => 2.0,
Body::QuadrupedMedium(_) => 1.0,
Body::QuadrupedLow(_) => 0.9,
Body::QuadrupedSmall(_) => 0.5,
Body::Theropod(_) => 2.0,
_ => 1.0,
}
}
pub fn default_light_offset(&self) -> Vec3<f32> {
// TODO: Make this a manifest
match self {

View File

@ -63,32 +63,7 @@ impl Body {
.accessory
.min(self.species.num_accessories(self.body_type) - 1);
}
/// Returns a scale value relative to the average humanoid
pub fn scale(&self) -> f32 {
use BodyType::*;
use Species::*;
match (self.species, self.body_type) {
(Orc, Male) => 1.14,
(Orc, Female) => 1.02,
(Human, Male) => 1.02,
(Human, Female) => 0.96,
(Elf, Male) => 1.02,
(Elf, Female) => 0.96,
(Dwarf, Male) => 0.84,
(Dwarf, Female) => 0.78,
(Undead, Male) => 0.96,
(Undead, Female) => 0.9,
(Danari, Male) => 0.696,
(Danari, Female) => 0.696,
}
}
/// Returns the eye height for this humanoid.
pub fn eye_height(&self) -> f32 { DEFAULT_HUMANOID_EYE_HEIGHT * self.scale() }
}
pub const DEFAULT_HUMANOID_EYE_HEIGHT: f32 = 1.65;
impl From<Body> for super::Body {
fn from(body: Body) -> Self { super::Body::Humanoid(body) }

View File

@ -1,7 +1,5 @@
use crate::{
comp::{
beam, humanoid, Body, CharacterState, EnergyChange, EnergySource, Ori, Pos, StateUpdate,
},
comp::{beam, CharacterState, EnergyChange, EnergySource, Ori, Pos, StateUpdate},
event::ServerEvent,
states::utils::*,
sync::Uid,
@ -91,10 +89,8 @@ impl CharacterBehavior for Data {
timer: Duration::default(),
});
// Gets offset
let eye_height = match data.body {
Body::Humanoid(body) => body.eye_height(),
_ => humanoid::DEFAULT_HUMANOID_EYE_HEIGHT,
};
let eye_height = data.body.eye_height();
// Build up
update.character = CharacterState::BasicBeam(Data {
timer: Duration::default(),

View File

@ -343,20 +343,11 @@ impl<'a> System<'a> for Sys {
) {
controller.actions.push(ControlAction::Wield);
let eye_offset = match body {
Some(body) => match body {
Body::Humanoid(body) => body.eye_height(),
_ => 0.4 * body.height(),
},
_ => 0.0,
};
let tgt_eye_offset = match bodies.get(*target) {
Some(body) => match body {
Body::Humanoid(body) => body.eye_height(),
_ => 0.4 * body.height(),
},
_ => 0.0,
};
let eye_offset = body.map_or(1.0, |b| b.eye_height());
let tgt_eye_offset =
bodies.get(*target).map_or(1.0, |b| b.eye_height());
let distance_offset = match tactic {
Tactic::Bow => 0.0004 * pos.0.distance_squared(tgt_pos.0),
Tactic::Staff => 0.0015 * pos.0.distance_squared(tgt_pos.0),

View File

@ -1,12 +1,12 @@
use crate::{
comp::{Controller, MountState, Mounting, Ori, Pos, Vel},
comp::{Body, Controller, MountState, Mounting, Ori, Pos, Vel},
metrics::SysMetrics,
span,
sync::UidAllocator,
};
use specs::{
saveload::{Marker, MarkerAllocator},
Entities, Join, Read, ReadExpect, System, WriteStorage,
Entities, Join, Read, ReadExpect, ReadStorage, System, WriteStorage,
};
use vek::*;
@ -18,6 +18,7 @@ impl<'a> System<'a> for Sys {
Read<'a, UidAllocator>,
ReadExpect<'a, SysMetrics>,
Entities<'a>,
ReadStorage<'a, Body>,
WriteStorage<'a, Controller>,
WriteStorage<'a, MountState>,
WriteStorage<'a, Mounting>,
@ -32,6 +33,7 @@ impl<'a> System<'a> for Sys {
uid_allocator,
sys_metrics,
entities,
bodies,
mut controllers,
mut mount_state,
mut mountings,
@ -43,7 +45,9 @@ impl<'a> System<'a> for Sys {
let start_time = std::time::Instant::now();
span!(_guard, "run", "mount::Sys::run");
// Mounted entities.
for (entity, mut mount_states) in (&entities, &mut mount_state.restrict_mut()).join() {
for (entity, mut mount_states, body) in
(&entities, &mut mount_state.restrict_mut(), bodies.maybe()).join()
{
match mount_states.get_unchecked() {
MountState::Unmounted => {},
MountState::MountedBy(mounter_uid) => {
@ -61,8 +65,9 @@ impl<'a> System<'a> for Sys {
let pos = positions.get(entity).copied();
let ori = orientations.get(entity).copied();
let vel = velocities.get(entity).copied();
let scale = body.map_or(1.0, |b| b.scale());
if let (Some(pos), Some(ori), Some(vel)) = (pos, ori, vel) {
let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * 1.0));
let _ = positions.insert(mounter, Pos(pos.0 + Vec3::unit_z() * scale));
let _ = orientations.insert(mounter, ori);
let _ = velocities.insert(mounter, vel);
}

View File

@ -2,9 +2,8 @@ use crate::{sys, Server, StateExt};
use common::{
character::CharacterId,
comp::{
self, beam, humanoid::DEFAULT_HUMANOID_EYE_HEIGHT, shockwave, Agent, Alignment, Body,
Gravity, Health, Item, ItemDrop, LightEmitter, Loadout, Ori, Pos, Projectile, Scale, Stats,
Vel, WaypointArea,
self, beam, shockwave, Agent, Alignment, Body, Gravity, Health, Item, ItemDrop,
LightEmitter, Loadout, Ori, Pos, Projectile, Scale, Stats, Vel, WaypointArea,
},
outcome::Outcome,
util::Dir,
@ -115,10 +114,12 @@ pub fn handle_shoot(
.write_resource::<Vec<Outcome>>()
.push(Outcome::ProjectileShot { pos, body, vel });
let eye_height = match state.ecs().read_storage::<comp::Body>().get(entity) {
Some(comp::Body::Humanoid(body)) => body.eye_height(),
_ => DEFAULT_HUMANOID_EYE_HEIGHT,
};
let eye_height = state
.ecs()
.read_storage::<comp::Body>()
.get(entity)
.map(|b| b.scale())
.unwrap_or(1.0);
pos.z += eye_height;

View File

@ -197,7 +197,7 @@ impl<'a> From<&'a Body> for SkeletonAttr {
fn from(body: &'a Body) -> Self {
use comp::humanoid::{BodyType::*, Species::*};
Self {
scaler: body.scale(),
scaler: comp::Body::Humanoid(*body).scale(),
head_scale: match (body.species, body.body_type) {
(Orc, Male) => 0.9,
(Orc, Female) => 0.9,

View File

@ -26,7 +26,6 @@ use crate::{
use client::Client;
use common::{
comp,
comp::humanoid::DEFAULT_HUMANOID_EYE_HEIGHT,
outcome::Outcome,
span,
state::{DeltaTime, State},
@ -468,25 +467,21 @@ impl Scene {
.get(scene_data.player_entity)
.map(|p| p.on_ground);
let player_scale = match scene_data
let player_scale = scene_data
.state
.ecs()
.read_storage::<comp::Body>()
.get(scene_data.player_entity)
{
Some(comp::Body::Humanoid(body)) => body.scale(),
_ => 1_f32,
};
.map(|b| b.scale())
.unwrap_or(1.0);
let eye_height = match scene_data
let eye_height = scene_data
.state
.ecs()
.read_storage::<comp::Body>()
.get(scene_data.player_entity)
{
Some(comp::Body::Humanoid(body)) => body.eye_height(),
_ => DEFAULT_HUMANOID_EYE_HEIGHT,
};
.map(|b| b.eye_height())
.unwrap_or(1.0);
// Add the analog input to camera
self.camera