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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Make all the offsets for voxel minimap work properly for arbitrary sizes, and fix the memory leak.
This commit is contained in:
parent
7980230b7f
commit
937815d8c3
11
Cargo.lock
generated
11
Cargo.lock
generated
@ -2415,15 +2415,6 @@ dependencies = [
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"serde",
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]
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[[package]]
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name = "inline_tweak"
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version = "1.0.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "7033e97b20277cc0d043226d1940fa7719ff08d2305d1fc7421e53066d00eb4b"
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dependencies = [
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"lazy_static",
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]
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[[package]]
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name = "inotify"
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version = "0.7.1"
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@ -5659,6 +5650,7 @@ dependencies = [
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name = "veloren-i18n"
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version = "0.9.0"
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dependencies = [
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"clap",
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"deunicode",
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"git2",
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"hashbrown",
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@ -5841,7 +5833,6 @@ dependencies = [
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"iced_native",
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"iced_winit",
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"image",
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"inline_tweak",
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"itertools 0.10.0",
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"keyboard-keynames",
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"lazy_static",
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@ -104,7 +104,7 @@ treeculler = "0.2"
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tokio = { version = "1", default-features = false, features = ["rt-multi-thread"] }
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num_cpus = "1.0"
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# vec_map = { version = "0.8.2" }
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inline_tweak = "1.0.2"
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# inline_tweak = "1.0.2"
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itertools = "0.10.0"
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# Tracy
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@ -35,16 +35,13 @@ pub struct VoxelMinimap {
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image_id: img_ids::Rotations,
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}
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const VOXEL_MINIMAP_SIDELENGTH: u32 = 512;
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impl VoxelMinimap {
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pub fn new(ui: &mut Ui) -> Self {
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let mut composited = RgbaImage::new(96, 96);
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for x in 0..96 {
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for y in 0..96 {
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composited.put_pixel(
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x,
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y,
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image::Rgba([255 - 2 * x as u8, 255 - 2 * y as u8, 0, 64]),
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);
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let mut composited = RgbaImage::new(VOXEL_MINIMAP_SIDELENGTH, VOXEL_MINIMAP_SIDELENGTH);
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for x in 0..VOXEL_MINIMAP_SIDELENGTH {
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for y in 0..VOXEL_MINIMAP_SIDELENGTH {
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composited.put_pixel(x, y, image::Rgba([0, 0, 0, 64]));
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}
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}
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Self {
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@ -68,7 +65,7 @@ impl VoxelMinimap {
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.get(Vec3::new(v.x, v.y, z))
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.ok()
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.and_then(|block| block.get_color())
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.map(|rgb| [rgb.r, rgb.g, rgb.b, 128])
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.map(|rgb| [rgb.r, rgb.g, rgb.b, 192])
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.unwrap_or([0, 0, 0, 0])
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});
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layers.insert(z, grid);
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@ -79,34 +76,34 @@ impl VoxelMinimap {
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let player = client.entity();
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if let Some(pos) = client.state().ecs().read_storage::<comp::Pos>().get(player) {
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let pos = pos.0;
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let cpos: Vec2<i32> = (pos.xy() / 32.0).as_();
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for i in -1..=1 {
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for j in -1..=1 {
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let coff = Vec2::new(i, j);
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for x in 0..VOXEL_MINIMAP_SIDELENGTH {
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for y in 0..VOXEL_MINIMAP_SIDELENGTH {
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let vpos = pos.xy() + Vec2::new(x as f32, y as f32)
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- VOXEL_MINIMAP_SIDELENGTH as f32 / 2.0;
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let cpos: Vec2<i32> = (vpos / 32.0).as_();
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let cmod: Vec2<i32> = (vpos % 32.0).as_();
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if let Some(grid) = self
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.chunk_minimaps
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.get(&(cpos + coff))
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.get(&cpos)
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.and_then(|l| l.get(&(pos.z as i32)))
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{
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for x in 0..32 {
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for y in 0..32 {
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self.composited.put_pixel(
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(i + 1) as u32 * 32 + x,
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(j + 1) as u32 * 32 + y,
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grid.get(Vec2::new(x, y).as_())
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x,
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VOXEL_MINIMAP_SIDELENGTH - y - 1,
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grid.get(cmod)
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.map(|c| image::Rgba(*c))
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.unwrap_or(image::Rgba([0, 0, 0, 0])),
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);
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}
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}
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}
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}
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}
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// TODO: don't leak memory, replace
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self.image_id = ui.add_graphic_with_rotations(Graphic::Image(
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ui.replace_graphic(
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self.image_id.none,
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Graphic::Image(
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Arc::new(DynamicImage::ImageRgba8(self.composited.clone())),
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Some(Rgba::from([0.0, 0.0, 0.0, 0.0])),
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));
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),
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);
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}
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}
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}
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@ -380,25 +377,17 @@ impl<'a> Widget for MiniMap<'a> {
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} else {
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self.voxel_minimap.image_id.source_north
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};
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use inline_tweak::tweak;
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/*let rect_src = position::Rect::from_xy_dim(
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let scaling = (VOXEL_MINIMAP_SIDELENGTH as f64 / 32.0) * max_zoom / zoom;
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let rect_src = position::Rect::from_xy_dim(
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[
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player_pos.x as f64 / TerrainChunkSize::RECT_SIZE.x as f64 + tweak!(0.0),
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worldsize.y as f64 -
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(player_pos.y as f64 / TerrainChunkSize::RECT_SIZE.y as f64) + tweak!(0.0),
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VOXEL_MINIMAP_SIDELENGTH as f64 / 2.0,
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VOXEL_MINIMAP_SIDELENGTH as f64 / 2.0,
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],
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[w_src / tweak!(32768.0), h_src / tweak!(32768.0)],
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);*/
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let rect_src = position::Rect::from_xy_dim([tweak!(48.0), tweak!(48.0)], [
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tweak!(96.0),
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tweak!(96.0),
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]);
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[scaling, scaling],
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);
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Image::new(voxelmap_rotation)
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.middle_of(state.ids.mmap_frame_bg)
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.w_h(
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map_size.x * 3.0 * (zoom / max_zoom),
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map_size.y * 3.0 * zoom / max_zoom,
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)
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.w_h(map_size.x, map_size.y)
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.parent(state.ids.mmap_frame_bg)
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.source_rectangle(rect_src)
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.graphics_for(state.ids.map_layers[0])
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