centering assets

This commit is contained in:
AlKabir 2020-11-08 00:35:11 -06:00
parent aaac3dadcb
commit 9424ecfb4d

View File

@ -3649,8 +3649,8 @@ fn mesh_object(obj: &object::Body) -> BoneMeshes {
Body::TrainingDummy => ("object.training_dummy", Vec3::new(-7.0, -5.0, 0.0)),
Body::MultiArrow => ("weapon.projectile.multi-arrow", Vec3::new(-4.0, -9.5, -5.0)),
Body::BoltNature => ("weapon.projectile.nature-bolt", Vec3::new(-6.0, -6.0, -6.0)),
Body::MeatDrop => ("object.meat_drop", Vec3::new(0.0, 0.0, 0.0)),
Body::Steak => ("object.steak", Vec3::new(0.0, 0.0, -1.0)),
Body::MeatDrop => ("object.meat_drop", Vec3::new(-3.5, -8.0, 0.0)),
Body::Steak => ("object.steak", Vec3::new(-3.5, -6.0, 0.0)),
};
load_mesh(name, offset)
}