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Fix Bug with missing Burning icon
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e4324a3481
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94bfbe37ea
@ -213,6 +213,7 @@ impl<'a> Widget for BuffsBar<'a> {
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0.0 + y as f64 * (41.0),
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1.5 + x as f64 * (43.0),
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);
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buff_widget
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.color(
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if current_duration.map_or(false, |cur| cur.as_secs_f32() < 10.0) {
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@ -284,11 +285,7 @@ impl<'a> Widget for BuffsBar<'a> {
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max_duration
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.map_or(1000.0, |max| cur.as_secs_f32() / max.as_secs_f32() * 1000.0)
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}) as u32; // Percentage to determine which frame of the timer overlay is displayed
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let debuff_img = match debuff.kind {
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BuffKind::Bleeding { .. } => self.imgs.debuff_bleed_0,
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BuffKind::Cursed { .. } => self.imgs.debuff_skull_0,
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_ => self.imgs.missing_icon,
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};
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let debuff_img = hud::get_buff_image(debuff.kind, self.imgs);
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let debuff_widget = Image::new(debuff_img).w_h(40.0, 40.0);
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// Sort buffs into rows of 11 slots
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let x = i % 6;
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@ -385,7 +382,7 @@ impl<'a> Widget for BuffsBar<'a> {
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max_duration
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.map_or(1000.0, |max| cur.as_secs_f32() / max.as_secs_f32() * 1000.0)
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}) as u32;
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let buff_img = hud::get_buff_image(buff.kind, &self.imgs);
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let buff_img = hud::get_buff_image(buff.kind, self.imgs);
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let buff_widget = Image::new(buff_img).w_h(40.0, 40.0);
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// Sort buffs into rows of 6 slots
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let x = i % 6;
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