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https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
Fixed broken stuff during rebase.
This commit is contained in:
parent
5c28e3cb25
commit
94c19735ca
@ -7,5 +7,5 @@ ItemDef(
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descriptor: "",
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),
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quality: Epic,
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tags: [BaseMaterial, Leather],
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tags: [BaseMaterial],
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)
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Raw Hide",
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),
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quality: Low,
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tags: [BaseMaterial, Leather, MaterialKind(Hide), Material(Rawhide)],
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tags: [BaseMaterial, MaterialKind(Hide), Material(Rawhide)],
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)
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@ -6,5 +6,5 @@ ItemDef(
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descriptor: "Leather",
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),
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quality: Common,
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tags: [BaseMaterial, Leather, MaterialKind(Hide), Material(Leather)],
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tags: [BaseMaterial, MaterialKind(Hide), Material(Leather)],
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)
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@ -368,13 +368,13 @@
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(Item("common.items.lantern.pumpkin"),1),
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],
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"merchant": [
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("common.items.armor.merchant.back",1),
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("common.items.armor.merchant.belt",1),
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("common.items.armor.merchant.chest",1),
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("common.items.armor.merchant.hand",1),
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("common.items.armor.merchant.foot",1),
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("common.items.armor.merchant.turban",1),
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("common.items.armor.merchant.pants",1),
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("common.items.armor.merchant.shoulder",1),
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(Item("common.items.armor.merchant.back"),1),
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(Item("common.items.armor.merchant.belt"),1),
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(Item("common.items.armor.merchant.chest"),1),
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(Item("common.items.armor.merchant.hand"),1),
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(Item("common.items.armor.merchant.foot"),1),
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(Item("common.items.armor.merchant.turban"),1),
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(Item("common.items.armor.merchant.pants"),1),
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(Item("common.items.armor.merchant.shoulder"),1),
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],
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})
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@ -712,13 +712,13 @@ impl Item {
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ItemBase::Raw(Arc::<ItemDef>::load_cloned(asset)?)
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};
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// TODO: Get msm and ability_map less hackily
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let msm = MaterialStatManifest::load().read();
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let ability_map = AbilityMap::load().read();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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Ok(Item::new_from_item_base(
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inner_item,
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Vec::new(),
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&ability_map,
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&msm,
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ability_map,
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msm,
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))
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}
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@ -994,11 +994,13 @@ impl Item {
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#[cfg(test)]
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pub fn create_test_item_from_kind(kind: ItemKind) -> Self {
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let ability_map = &AbilityMap::load().read();
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let msm = &MaterialStatManifest::load().read();
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Self::new_from_item_base(
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ItemBase::Raw(Arc::new(ItemDef::create_test_itemdef_from_kind(kind))),
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Vec::new(),
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&Default::default(),
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&Default::default(),
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ability_map,
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msm,
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)
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}
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}
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@ -287,8 +287,8 @@ pub fn random_weapon(
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) -> Result<Item, ModularWeaponCreationError> {
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if let Some(material_id) = material.asset_identifier() {
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// Loads default ability map and material stat manifest for later use
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let ability_map = AbilityMap::load().read();
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let msm = MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let msm = &MaterialStatManifest::load().read();
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let mut rng = thread_rng();
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@ -310,8 +310,8 @@ pub fn random_weapon(
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let comp = Item::new_from_item_base(
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ItemBase::Raw(Arc::clone(def)),
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vec![material],
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&ability_map,
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&msm,
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ability_map,
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msm,
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);
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(comp, hand_restriction.or(*hand))
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};
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@ -331,20 +331,15 @@ pub fn random_weapon(
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.choose(&mut rng)
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.ok_or(ModularWeaponCreationError::SecondaryComponentNotFound)?
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.0;
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Item::new_from_item_base(
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ItemBase::Raw(Arc::clone(def)),
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Vec::new(),
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&ability_map,
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&msm,
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)
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Item::new_from_item_base(ItemBase::Raw(Arc::clone(def)), Vec::new(), ability_map, msm)
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};
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// Create modular weapon
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Ok(Item::new_from_item_base(
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ItemBase::Modular(ModularBase::Tool),
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vec![primary_component, secondary_component],
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&ability_map,
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&msm,
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ability_map,
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msm,
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))
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} else {
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Err(ModularWeaponCreationError::MaterialNotFound)
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@ -13,8 +13,8 @@ lazy_static! {
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/// Attempting to push into a full inventory should return the same item.
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#[test]
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fn push_full() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory {
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next_sort_order: InventorySortOrder::Name,
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slots: TEST_ITEMS
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@ -33,8 +33,8 @@ fn push_full() {
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/// Attempting to push a series into a full inventory should return them all.
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#[test]
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fn push_all_full() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory {
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next_sort_order: InventorySortOrder::Name,
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slots: TEST_ITEMS
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@ -63,8 +63,8 @@ fn push_all_full() {
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/// should work fine.
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#[test]
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fn push_unique_all_full() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory {
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next_sort_order: InventorySortOrder::Name,
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slots: TEST_ITEMS
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@ -85,8 +85,8 @@ fn push_unique_all_full() {
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/// should work fine.
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#[test]
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fn push_all_empty() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory {
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next_sort_order: InventorySortOrder::Name,
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slots: vec![None, None],
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@ -104,8 +104,8 @@ fn push_all_empty() {
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/// should work fine.
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#[test]
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fn push_all_unique_empty() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory {
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next_sort_order: InventorySortOrder::Name,
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slots: vec![None, None],
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@ -121,8 +121,8 @@ fn push_all_unique_empty() {
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#[test]
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fn free_slots_minus_equipped_item_items_only_present_in_equipped_bag_slots() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory::new_empty();
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let bag = get_test_bag(18);
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@ -141,8 +141,8 @@ fn free_slots_minus_equipped_item_items_only_present_in_equipped_bag_slots() {
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#[test]
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fn free_slots_minus_equipped_item() {
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory::new_empty();
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let bag = get_test_bag(18);
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@ -221,8 +221,8 @@ fn can_swap_equipped_bag_into_only_empty_slot_provided_by_itself_should_return_t
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#[test]
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fn unequip_items_both_hands() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory::new_empty();
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let sword = Item::new_from_asset_expect("common.items.weapons.sword.starter");
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@ -258,8 +258,8 @@ fn unequip_items_both_hands() {
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#[test]
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fn equip_replace_already_equipped_item() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let boots = Item::new_from_asset_expect("common.items.testing.test_boots");
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let starting_sandles = Some(Item::new_from_asset_expect(
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@ -347,8 +347,8 @@ fn unequip_unequipping_bag_into_its_own_slot_with_no_other_free_slots_returns_on
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#[test]
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fn equip_one_bag_equipped_equip_second_bag() {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let mut inv = Inventory::new_empty();
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let bag = get_test_bag(9);
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@ -491,8 +491,8 @@ fn backpack_crash() {
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}
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fn fill_inv_slots(inv: &mut Inventory, items: u16) {
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let msm = &MaterialStatManifest::default();
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let ability_map = &AbilityMap::default();
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let msm = &MaterialStatManifest::load().read();
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let ability_map = &AbilityMap::load().read();
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let boots = Item::new_from_asset_expect("common.items.testing.test_boots");
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for _ in 0..items {
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inv.push(boots.duplicate(ability_map, msm)).unwrap();
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@ -7,7 +7,7 @@ use crate::comp::{
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},
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Item,
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};
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use std::{default::Default, sync::Arc};
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use std::sync::Arc;
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pub(super) fn get_test_bag(slots: u16) -> Item {
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let item_def = ItemDef::new_test(
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@ -25,7 +25,7 @@ pub(super) fn get_test_bag(slots: u16) -> Item {
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Item::new_from_item_base(
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ItemBase::Raw(Arc::new(item_def)),
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Vec::new(),
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&AbilityMap::default(),
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&MaterialStatManifest::default(),
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&AbilityMap::load().read(),
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&MaterialStatManifest::load().read(),
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)
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}
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@ -422,8 +422,8 @@ mod tests {
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) -> (World, EcsEntity, EcsEntity) {
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let mut mockworld = World::new();
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mockworld.insert(UidAllocator::new());
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mockworld.insert(MaterialStatManifest::default());
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mockworld.insert(AbilityMap::default());
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mockworld.insert(MaterialStatManifest::load().cloned());
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mockworld.insert(AbilityMap::load().cloned());
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mockworld.register::<Inventory>();
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mockworld.register::<Uid>();
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@ -841,7 +841,7 @@ impl<'a> Widget for Diary<'a> {
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let (ability_title, ability_desc) = if let Some(ability_id) = ability_id {
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util::ability_description(ability_id)
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} else {
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("Drag an ability here to use it.", "")
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(Cow::Borrowed("Drag an ability here to use it."), "")
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};
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let image_size = 80.0;
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@ -863,7 +863,7 @@ impl<'a> Widget for Diary<'a> {
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ability_slot
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.with_tooltip(
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self.tooltip_manager,
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ability_title,
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&ability_title,
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ability_desc,
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&diary_tooltip,
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TEXT_COLOR,
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@ -1083,7 +1083,7 @@ impl<'a> Widget for Diary<'a> {
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// otherwise
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20.0 * 2.0 + 100.0
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};
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Text::new(ability_title)
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Text::new(&ability_title)
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.top_left_with_margins_on(state.ids.abilities[id_index], 5.0, 110.0)
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.font_id(self.fonts.cyri.conrod_id)
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.font_size(self.fonts.cyri.scale(28))
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@ -30,7 +30,6 @@ use conrod_core::{
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widget::{self, Button, Image, Rectangle, Text},
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widget_ids, Color, Colorable, Positionable, Sizeable, UiCell, Widget, WidgetCommon,
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};
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use std::borrow::Cow;
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use vek::*;
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widget_ids! {
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@ -613,10 +612,7 @@ impl<'a> Skillbar<'a> {
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.get(i)
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.and_then(|a| Ability::from(*a).ability_id(Some(inventory)))
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})
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.map(|a| {
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let (title, desc) = util::ability_description(a);
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(Cow::Borrowed(title), desc)
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}),
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.map(util::ability_description),
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})
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};
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@ -382,8 +382,8 @@ pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
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}
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#[rustfmt::skip]
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pub fn ability_description(ability_id: &str) -> (&str, &str) {
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match ability_id {
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pub fn ability_description(ability_id: &str) -> (Cow<str>, &str) {
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let (name, desc) = match ability_id {
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// Debug stick
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"common.abilities.debug.possess" => (
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"Possessing Arrow",
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@ -423,5 +423,6 @@ pub fn ability_description(ability_id: &str) -> (&str, &str) {
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"Ability has no title",
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"Ability has no description."
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),
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}
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};
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(Cow::Borrowed(name), desc)
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}
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